<![CDATA[Kotaku: Steam]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Steam]]> http://kotaku.com/tag/steam http://kotaku.com/tag/steam <![CDATA[ Heavy Gets His Sandvich, I'm Still Waiting ]]> It's good to know that the Heavy appreciates a good sandwich as much as I do. Though in my case my need for hunger-filling sammiches pushes me to hire interns in the Denver area. In the case of the Heavy? He uses his Sandvich to satisfy overwhelming hunger pangs and heal 120 health. The tidy meal does take him a good four seconds to eat, and apparently the noise of his chomping is a dead give away. Still worth it... hands down.

The Sandvich is the Heavy’s first unlockable. It tastes as good as it looks and heals 120 health. Like in real life, the decision to eat a Sandvich must not be taken lightly; The Heavy is completely vulnerable during the four second eating process, and his loud, happy sounds of vigorous chewing will draw enemies like tiny ant cowards to a picnic. OF DEATH. On the bright side, the Heavy’s Sandvich supply is unlimited, so his only real concern is being caught short while enjoying this delicious edible device. The Sandvich is a great tool for a Heavy defending an area, as it gives him the ability to replenish health between enemy waves without having to abandon his post. Similarly, an offensive Heavy without a Medic can step back from the front line and grab a quick snack before resuming his rampage. Beware, however: the Heavy must set aside his shotgun to take the Sandvich, and enemy Snipers are much more dangerous for a Heavy wielding only a minigun.

Hit the jump to see the Sandvich in action. Be warned, it's gruesome.

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Tue, 19 Aug 2008 16:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5039075&view=rss&microfeed=true
<![CDATA[ Heavy To Cheat On Sasha With Natascha ]]> The Heavy's second unlockable weapon has been announced — and it's another girl! Natascha the Level 5 Minigun will act as a replacement for Sasha, the Heavy's default primary weapon in next Tuesday's Team Fortress 2 update. This little lady won't dole out as much damage as the original, but it will slow enemies down, guaranteed. It's perfect for leveling the playing field against those speedy Scouts, but won't go shot for shot with a Heavy wielding a Sasha gun.

Natascha [Steam]

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Fri, 15 Aug 2008 19:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5037647&view=rss&microfeed=true
<![CDATA[ Bionic Commando Out On PC, Just Not On Steam ]]> You buy PC games online, there's generally only one place you do it: Steam. So it's a pity that today's release of Bionic Commando Rearmed sees the game absent from Valve's service, after they and Capcom were "unable to reach mutually agreeable terms". Shame, but it's not a complete disaster. The game will still be available on Direct2Drive, and also from Capcom's own store, so don't go feeling like you're missing out, or anything.

Is Capcom satisified with the early reviews for Bionic Commano Rearmed? [Capcom]

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Thu, 14 Aug 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5037332&view=rss&microfeed=true
<![CDATA[ Pre-Purchase Hell's Highway on Steam Get Hill 30 Free ]]> Steam sends us word that you can now pre-purchase Ubisoft's Brothers in Arms: Hell's Highway via steam. And, if you purchase the game before it is launched in late September you will get a free copy of Brothers in Arms: Road to Hill 30 totally free. Sounds like a pretty good deal to me. This will also give you a chance to practice your command-under-fire skills.

While Hell's Highway doesn't reinvent the wheel, I found that it offers up enough changes to make checking it out worthwhile, especially if you've ever been a fan of the World War II shooter.

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Thu, 14 Aug 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5036945&view=rss&microfeed=true
<![CDATA[ Team Fortress 2 Heavy's First Unlockable Weapon Revealed ]]> Valve updated the Team Fortress 2 "Heavy Update" page today to reveal the first of the Heavy class's unlockable weapons, the KGB. Backronymed in appropriately broken English as the Killing Gloves of Boxing, they'll give the Heavy five seconds of critical hits, should he take out some poor chump with the KGBs. Sounds like a win-win to us, despite their slower punching speed.

The "Heavy Update" promo site also shows off the names, but not the details, of the Heavy's new Achievements. Those details may be under wraps until Team Fortress 2's new mode is revealed. We're hoping it has something to do with eating, as the Heavy has at least four gastronomically themed Achievements — Don't Touch Sandvich, Borscht Belt, Icing On The Cake and Konspicuous Konsumption.

The Killing Gloves of Boxing [Steam]

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Wed, 13 Aug 2008 13:40:52 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5036654&view=rss&microfeed=true
<![CDATA[ Team Fortress 2 Heavy Update Hits Next Tuesday ]]> Valve announced today that the "Heavy Update," which it describes as "the largest update to Team Fortress 2 since it was first released," will be rolling out via Steam next week, August 19. The Heavy-focused revision will bring with it new maps, new Achievements, new game modes and a special installment of the "Meet the Team" video series. That means the Heavy class will finally get his new weapon load out, as the Medic and Pyro have already done.

The developer is dolling out details on the Heavy Update throughout the week, with today's news drip focusing on a new officially released community map. Steel, a capture map, was created by Jamie "Fishbus" Manson. It will join a new map for the Payload game mode and five new maps for the unnamed new game mode.

Details on how the Heavy will be updated in TF2 haven't been revealed yet, but the goal, according to the game's official blog, was to "make the Heavy more viable when he has no Medic to pair with." Sounds, well, heavy.

Team Fortress 2: A Heavy Update [Steam]

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Tue, 12 Aug 2008 13:20:19 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5036169&view=rss&microfeed=true
<![CDATA[ Eternity's Child Review - Pretty Hate Machine ]]> From the moment I first laid eyes on Eternity's Child I was expecting something special. An ambitious little title from artist Luc Bernard, the story concept captivated me just as much as the artwork. Flooded planet and mechanized animals aside, Eternity's Child was the simple story of a boy seeking acceptance in a world that had no place for him. Of course many things have changed since that initial story. Main character Angel found a winged girlfriend, the game was announced as a PC and WiiWare title, and a dual-character control system was revealed, but it was still the same concept I initially fell for, wasn't it? Will Angel find the acceptance he so desperately seeks, or should gamers turn a blind eye to his plight? Hit the jump and weigh his fate.

Loved
The Art Design: Luc Bernard's artwork for Eternity's Child is what drew me to the title in the first place, and it looks even better in motion. The animation purposefully mimics 2D marionette movement to give the whole game a pop-up book sort of feel.

The Music:
Sean Beeson's score for the game would be completely at home in one of the more whimsical Tim Burton films. Hard to believe this much work went into such a tiny game.

The Price:
The game only costs $4.99 via Steam, for which you get the 20 levels that make up the first chapter and the promise of free addition chapters in the future.

The Level Editor:
Just an extra bit of fluff that lets you mess about with Bernard's artwork or add your own to comedic effect.

Hated
The Story, Or Lack Thereof: Bernard wrote a wonderful background for the story involving a dark future where the earth has been flooded, the wingless hunt down the winged out of revenge, and nature is slowly being overtaken by the mechanical, all of which is addressed in a scrolling text opening and then never really visited again. Such an intriguing story needs to be explored, not ignored.

The Two-Character Mechanic: While it looks good on paper, having one character platforming and the other shooting feels completely unnecessary. Most of the time the two are completely separate, with Angel standing still while Rose shoots the enemies. When it is essential to run and shoot at the same time, the mechanic just feels unwieldy.

The Enemies:
Aside from lacking variety, the enemies in Eternity's Child are a bit on the stupid side, especially the giant mechanical birds, who are a major threat until you realize that simply moving back past their activation point sends them back to their starting position. Move forward, shoot, move back, repeat.

Level Design: While the levels in Eternity's Child are beautiful, they seem to favor chaos more than order. Timing jumps can be a chaotic affair, while platforms in one particular level had no real sense of timing at all, causing me to sink into the ocean again and again until I was ready to strangle someone. At times I enjoyed the challenge; other times I felt I was being screwed by poor design choices.

It's important to note that Eternity's Child is still very much a work in progress, despite its status as a Steam release. Just yesterday the game was patched to make the giant bird enemies die a little easier, and Luc has informed me that more changes are on the way – removing the Destructoid robot, adding new achievements, and possibly getting rid of the particularly sadistic roller coaster level, which had me shouting curse words I hadn't used in years. It's nice to see the team actively tweaking the title, though I'm not sure it will be enough to reconcile the clashing of excellent artistic design versus sub-par gameplay.

Eternity's Child does have a lot to offer for $5 – beautiful graphics, enchanting music, and a level editor to muck about with – all it's lacking is solid gameplay to complete the package.

Eternity's Child was developed by Luc Bernard and Silver Sphere Studios, published by Silver Sphere Studios. Released on July 31st on on Steam. Played game to completion.

Confused by our reviews? Read our review FAQ.

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Wed, 06 Aug 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5033848&view=rss&microfeed=true
<![CDATA[ Eternity's Child Now Available for Steam ]]> About two months back we posted some impressions of Luc Bernard's Eternity's Child, the indie-game, stylized-2D platformer coming to PC and the Wii. Well, it's out for PC now, via Steam, and you can have it for $4.99 if you're so inclined. You get a level editor and some exclusive levels in the PC version. Above is the trailer.

There's no word yet on the official site for either Eternity's Child or Alten8, which is handling the port, on when it will arrive for Wii. When it does it'll have exclusive levels and four-player co-op mode. If you appreciate indie games, it'd probably be a nice gesture to crowbar the five bucks out of your account and support this one.

Eternity's Child on Steam [Steam, thanks reader Cpt_bongwater]

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Sat, 02 Aug 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5032345&view=rss&microfeed=true
<![CDATA[ Portal Still Alive Will Include New Puzzles, But No New Plot ]]> Speaking with Valve's Doug Lombardi earlier this week at E3, we got onto the topic of the upcoming Xbox Live Arcade version of Portal. I wanted to know what gamers could expect from the game and why Valve decided to tweak it for the XBLA release.

"It's about giving gamers more choices, more points of entry to get to the party, open more gates to the theme park as it were," he said. "It makes a lot of sense for us.

"The main idea is that this is Portal available as a download, and there is additional content as advanced challenges that will be available to you after you finish the critical path of the game."

But will we be seeing more of GlaDOS this time around, or perhaps an extended storyline?

"No," he said, breaking hearts everywhere. "That's for a game to be named later perhaps."

To check out our full interview with Lombardi and hear him pontificate on everything from Left 4 Dead Machinima to Steam as an archive for games hit up the link below.

Left 4 Dead May Get Machinima Maker Post Launch [Kotaku]

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Fri, 18 Jul 2008 11:41:19 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5026728&view=rss&microfeed=true
<![CDATA[ Day of Defeat: Source Gets Steam Achievements, New Map ]]> If there's one company that knows how to extend the life of a game, it's Valve. Case in point? The new Day of Defeat: Source update that just hit. Yeah, remember that game? The Palermo Update, as it's called, brings a slew of goodies that Team Fortress 2 players have been enjoying for a while now, including 51 new Steam Achievements, more detailed player stats and Steam Community features. Even more bonus? The new "Palermo" map and a new, post-kill freeze cam.

Personally, my favorite thing about the new update is that it reminds me that Day of Defeat: Source exists. It's like getting a free game! Again. More details at the official update page.

Day of Defeat: Source Palermo Update [Steam]

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Wed, 02 Jul 2008 19:30:05 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5021670&view=rss&microfeed=true
<![CDATA[ Steam Gets Gamecock, Steam Pun Avoided ]]> Add one more member to the Steam crowd, as Gamecock Media is bringing its stable of titles to Valve's digital distribution network. The agreement kicks off with just Stronghold Crusader Extreme and Insecticide — Part 1, that is — but we're expecting a fruitful relationship between the publisher and network. We're lead to believe this by the press release which points out that Insecticide Part 2, Velvet Assassin, and Legendary will be coming later this year.

We also understand that Gamecock is "a welcome solution to the bloated and originality-starved video game industry." That's the press release talking again. We'll believe anything you say, press release! Command us!

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Tue, 01 Jul 2008 17:40:20 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5021275&view=rss&microfeed=true
<![CDATA[ "Blizzard Creates A New Iron Man Every Month" ]]> Valve talk the talk and certainly walk the walk. It's the great deal, so when Valve exec Gabe Newell says that PC gaming isn't dead (it's not!) and that PCs have a significant platform advantage (they do!), you know the dude means it. Here Newell puts everything in perspective with a nod to developer Blizzard:

Essentially, [Blizzard is] creating a new Iron Man every month, in terms of the gross revenue they're generating as a studio. Any movie studio would be shouting about that from the rooftops... We think the number of connected PC gamers we are selling our products to dwarf the current generation of consoles put together... There are tremendous opportunities in figuring out how to reach out to those customers.

Via game site Eurogamer, which a nice meaty article up on PC gaming and Valve that's full of tasty tidbits of data and choice quotes. Read it.

Valve: Why the PC is the future [Eurogamer] [Pic]

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Fri, 27 Jun 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020183&view=rss&microfeed=true
<![CDATA[ Left 4 Dead Impressions: Sloppy Seconds ]]> EA had Valve and Turtle Rock's Left 4 Dead on hand at last week's EA3 event, a title it had just shown last month at the EA Games Spring Break get together. Crecente already handed in his largely comprehensive take on Left 4 Dead, but since this was my first go with the cooperative zombie killer, I thought I'd chime in. As a die hard fan of all things zombie, this was the title I was eying from across the room while waiting my turn on Skate It.

Playing the Steam version via local four-player set up, we ran through one of L4D's scenarios, likely the exact same one that EA showed last month. It involves a run through city streets and subway tunnels choked with undead (that's the fun undead, the sprinting, we-really-want-your-brains undead). The scenario ends in a dramatic helicopter rescue on a hospital rooftop and thousands upon thousands of bullet-ridden zombie corpses.

Getting there was all the fun.

Left 4 Dead is very much survival horror for the new generation, a white-knuckle paced take on zombie games. It's a step up in panic on par with the speed boost that the walking dead have been fortunate to receive via films like 28 Days Later and the Dawn of the Dead remake. Trying to not only keep pace with your squadmates—and ensure that they don't get ensnared by a zombie tongue—but also with the parade of rotting hordes forces the player to focus like a laser between safe rooms.

Ammo may not be impossible to find, but unless one conserves, you might find yourself resorting to pistols. During one heavy sequence, I was depleted to nothing, relying on melee attacks to survive. You can restock at the safe room checkpoints found throughout each level, but it does pay to keep an eye on your ammo usage.

Aim will definitely be rewarded elsewhere in the form of not killing your teammates, something I may have been guilty of at one point. Fortunately, helpful icons pop up with important info like "Don't shoot your teammates!" and "Heal your friend!", an ever present reminder that there is no "I" in "team", but that there are two in "Friendly fire."

There are some nice touches scattered throughout that make Left 4 Dead stand out and these pop-up warnings come into play elsewhere. For example, in one area, you are warned that zombies don't like car alarms. In fact, they become enraged when they hear them. Unfortunately, it's sometimes hard to avoid hitting an alarmed car and rage sets in. You'll also see pop-ups that essentially say "Pull this level and expect mass hysteria." It's funnier when Valve does it.

Also funny? Zombies in hospital gowns.

Crecente mentioned the variety one will see in the Left 4 Dead bestiary, but didn't break it down. Here's what we saw.

In addition to the stock John Q. Zombie who can sprint, jump, climb and drop from above in an attempt to score some sweet gray matter, you'll face some more random spawns. Tanks, which you can hear coming yards away, will take multiple clips to bring down. Boomers will blow their guts all over you, making you a beacon for the undead. Witches will simply kick your ass. Better to leave them alone, but if you don't have a choice, you'd better unload on them as a team or you're going to get your head handed to you. Keep quiet and she may not notice you, but in the sewer we found ourselves in, we had little choice but to settle our differences with bullets.

And watch out for zombie vomit. It's rough on the eyes.

Left 4 Dead managed to keep the frenetic pace of mowing down zombie hordes at a fun and frenzied level through at least one level. We hope that the excitement can be maintained throughout the game's five scenarios. It's looking good so far and we expect to be pre-loading this one in anticipation of its November 4th release date.

You should too.

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Mon, 23 Jun 2008 17:40:56 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5018909&view=rss&microfeed=true
<![CDATA[ Team Fortress 2 and Its Less Juvenile Environment ]]> Anthropology isn't my thing, but I like the idea of a "game anthropologist"; the column at GameSetWatch with that exact title is young yet, but had an interesting look at Team Fortress 2 this week. What exactly makes the environment seem so much more mature than other FPS? The older user base? The official taunts and animations that render inelegant cursing obsolete? Because team playing really is built into the game? Mike Walbridge isn't exactly sure, but has some ideas:

Exactly why most teammates are polite, patient, and helpful in a game that is violent and wildly popular is not easily answered, but I have some good ideas. The players seem older, and this may be because of its predecessor, Team Fortress Classic, which predates TF 2 by 10 years. Someone who is 24 may remember TFC, but someone who is 15 will not. I’m not saying it’s devoid of teenagers—but there are a lot more people in their 20s and there are a lot more women on voice chat online as well, signs of a more mature audience and community.

Or maybe it's the medic class. Or the critical hits? Or the team atmosphere ....

Steve at PlayNoEvil had an interesting take on the article, pulling out the critical issue as "the topic of griefing and how Valve's Team Fortress 2 seems to have less 'annoying griefing' because the game provides structured 'official griefing'."

Since a lot of griefing and abuse on Xbox Live and elsewhere comes from the rather inarticulate swearing of teenagers, perhaps the simple fact of giving players powerful, fun, but non-obscene, racially insensitive, or other insults makes the need to swear ... less.

Perhaps there's something to the idea. Hopefully there will be more interesting 'anthropological' explorations of games from this relatively new column in the future.

The Game Anthropologist: Team Fortress 2: Radical Departures [GameSetWatch via PlayNoEvil]

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Sun, 22 Jun 2008 11:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5018642&view=rss&microfeed=true
<![CDATA[ Pyros Blow In The New TF2 Update ]]> The Pyro isn't just getting three new weapons in tomorrow's Team Fortress 2 update pack. His main weapon is getting an upgrade that will completely blow you away. The standard flamethrower will now come with a spiffy new alt-fire mode that shoots a blast of compressed air, blowing away both opponents and incoming projectiles, meaning soldiers are about to get a taste of their own medicine in a very bad way.

On top of the main weapon tweaks, the Pyro is also getting the Axtinguisher, which we've already covered, The Flare Gun, teased in yesterday's Meet the Sniper vid, which allows you to set opponents ablaze from afar, and The Backburner, a flamethrower for the sneakier firebugs out there. While it lacks the compressed air feature, The Backburner guarantees critical hits from behind while granting the Pyro 50 more health.

Hit the link below for the full skinny on the Pyro update from Valve, including the two new maps and a full list of updated Pyro achievements!

The Pyro Update [Team Fortress 2 - Thanks David!]

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Wed, 18 Jun 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5017515&view=rss&microfeed=true
<![CDATA[ Hey, Look! It's The Pyro's New Gun! ]]> Eagle eyed trailer watchers may have already gotten a peak at the new weapon for the Pyro, due to hit this Thursday in the latest Team Fortress 2 update. For those of you who haven't been poring over the new "Meet The Sniper" trailer frame by frame, here are two pics of the thing in action, courtesy of Kotaku reader Bob Bobman. The better shot of the two is after the jump.

Not bad! Looks like we won't be getting any sleep Thursday night as we expend many, many, many hours in 2fort matches attempting to unlock... whatever this thing is. Thanks to Bob for the screen grabs!

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Tue, 17 Jun 2008 15:40:10 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5017311&view=rss&microfeed=true
<![CDATA[ Team Fortress 2 Gets Pyro Achievements Thursday, Meet The Sniper Tomorrow ]]> Pyro fans will have cause to rejoice this Thursday as the perpetually muffled Team Fortress 2 is getting Medic-style treatment in the form of three new unlockable weapons—one of which will be the already announced "Axtinguisher"—and 35 new achievements. On top of that, two new user-created maps are being added to the official rotation. The cherry? A new "Meet The" video, this one focusing on the Sniper. That clip hits mid-day tomorrow.

For those still unconvinced by the magic that is TF2, another free weekend via Steam is just around the corner, kicking off Friday at 11 AM PDT. Huzzah!

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Mon, 16 Jun 2008 16:40:25 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016973&view=rss&microfeed=true
<![CDATA[ TF2 Updates: May I Ax You A Question? ]]> Limber up your fast-twitch weapon-switch reflexes. Valve's dropped word that the next update for Team Fortress 2 — centering on the Pyro class — will include a new weapon called the Axtinguisher, among other things.

The Axtinguisher does half damage as a regular axe, unless the target is on fire. Then it's an automatic critical hit. So my friend Sander, who plays Pyro relentlessly, will now add "swing ax if anyone gets close" to his "backpedal and barbecue" combat strategy.

Valve didn't say when the new stuff hits, only that it's "almost completely wrapped." This latest build incorporates feedback from the April update to the Medic class. That one delivered three new unlockable weapons. However, in addition to the Axtinguisher, Valve says there will be "significant changes to the Pyro class for everyone," regardless of unlocked items, but didn't specify. So stay tuned.

Axtinguisher, Other Changes for Pyro in the Works [Steam]

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Sat, 07 Jun 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5014226&view=rss&microfeed=true
<![CDATA[ Team Fortress 2 To Add Achievements, Weapons To Pyro Next ]]> According to a CVG report culled from the latest issue of PC Gamer magazine, the next Team Fortress 2 class to get Achievements and unlockable new weapons will be the flamethrower and axe-wielding Pyro. Like the Medic, it seems that the Pyro will get a few dozen class specific achievements and a load out of new gear. That's either good news if you're a Pyro fanatic or horrid news if you're not looking forward to seeing public games clogged with achievement-hungry Pyro noobs.

The unquestionably good news, however, is word from Valve that "Meet The Sniper" is due next in the series of expertly crafted class videos.

Pyro unlockables next for Team Fortress [CVG]

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Mon, 02 Jun 2008 20:40:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5012514&view=rss&microfeed=true
<![CDATA[ Valve on the 'Perception Problem' of PCs ]]>

Gamasutra has a nice wrap up of an event held at Valve's Washington offices; the topic was (surprise!) PC gaming. On the question of whether PCs are really lagging behind:

"Is there a crisis in [PC] gaming?" asked [Gabe] Newell, who led the first segment of the talk. "You know, 'Piracy killed my game,' 'Console numbers are huge,' 'People don't want to play their PCs in the living room' - all these stories get written over and over again, and our view is that it's exactly the opposite. PC is where all the action is, and there's a perception problem."

Also on the agenda was a discussion of piracy (and indicator of "unserved customers"), the worldwide PC market, and how Steam and Valve fit into this whole PC new order.

PC Has 'Perception Problem,' Piracy Reflects 'Unserved Customers' [Gamasutra]

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Sat, 31 May 2008 14:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5012059&view=rss&microfeed=true
<![CDATA[ Valve Announce Steamcloud, Sounds Great ]]> Valve have today announced Steamcloud, a new element to their Steam service that will allow the company to store your user data online. What kind of data? Stuff like saved games. Keyboard configurations. Preferences. That kind of thing. So if you're playing on one PC and move to another (say, you're playing in a cafe, or buy a new PC), you can keep all that stuff. Pretty neat. Also announced were some extra services Valve have in store later down the line, like driver auto-updating, and a means for Steam to check your PC, check that game you want to buy then give you a fairly conclusive answer on whether you'll be able to play it or not. Bless you, Valve. Bless you.

Steamworks & Steamcloud - In Summary [Rock, Paper, Shotgun] [Pic]

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Thu, 29 May 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011756&view=rss&microfeed=true
<![CDATA[ Steam's Latest Hardware Survey Results Are In ]]> We've had some bad Steam news today, so let's balance it out with some good news, eh? Valve have released the latest set of results from Steam's hardware survey, giving us perhaps the best snapshot possible of just what the average PC gamer's got to work with. Some of the results (only 0.55% use a 33k modem) are predictable, while others (only 25.68% are on a 16:9 display) are waaaaaay off what most would have put money on. If, you know. You could pop down to the bookies and throw a tenner on the results of a PC hardware survey.

For the full breakdown, hit the link below, but just as a snapshot I've compiled a hypothetical PC using the components most popular amongst the surveyed users:

- 2,048.0 Kbps network speed (31.13% of users)
- 2GB+ RAM (38.19% of users)
- GenuineIntel processor (58.47% of users)
- Single core CPU (59.14% of users)
- 2.3 Ghz to 2.69 Ghz Intel CPU (15.71% of users)
- 250GB+ HDD (32.58% of users)
- NVIDIA GeForce 8800 graphics card (9.35% of users)
- 4:3 display (73.88% of users)
- 1280x960 desktop resolution (39.18% of users)
- Realtek AC97 Audio sound card (17.91% of users)
- Windows XP (80.94% of users)
- System language: English (58.73% of users)

[Valve Summary Data]

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Thu, 15 May 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=390676&view=rss&microfeed=true
<![CDATA[ More Ubisoft Games On Steam, 96% Of World's Population Still Can't Play Them ]]> The good news? If you're American, Ubisoft have just made available another batch of classic titles on Valve's Steam platform, headed by Beyond Good & Evil, Brothers in Arms and a couple of Rainbow Six titles (the excellent Rogue Spear and Lockdown). The bad news? If you're from Mexico, Brazil, Great Britain, Ireland, Belgium, The Netherlands, France, Spain, Portugal, Italy, Switzerland, Germany, Austria, Poland, Greece, Russia, China, India, Japan, South Korea (and hey, North Korea too, why not), Australia, New Zealand, South Africa, and everywhere else on the entire planet, you can't buy them. What gives, Ubisoft? You too good for 6.3 billion people's money?

Ubisoft Still Hates Most Of The World [Rock, Paper, Shotgun]

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Wed, 14 May 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=390626&view=rss&microfeed=true
<![CDATA[ Everyday Shooter Shooting Steam ]]> Jonathan Mak's one man show Everyday Shooter is now available to PC gamers via Steam. Like the PlayStation 3 version, it's a mere $9.99 USD—actually $8.99 in its debut week on Valve's digital distribution platform—a bargain for such a fabulous little, Independent Game Festival award winning experience like this. Also exciting? A revamped Steam web site that makes it easier to peruse the ever increasing catalog. Hooray!

Everyday Shooter [Steam Games]

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Thu, 08 May 2008 19:40:34 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=388750&view=rss&microfeed=true
<![CDATA[ Audiosurf Update Adds New Awesome ]]> Dylan Fitterer's Audiosurf—which joined Steam in February—has been on the receiving end of a batch of new features, the kind that makes your ten dollar purchase of the music riding racer that much more of a value and is the very definition of marketing via software version updates. Audiosurf has added new Last.fm support for "audioscrobbling", the ability to use the game as a music visualizer and mod support. A press release is pretty upbeat about the whole thing, but the list of new features should bring Audiosurfers back for another go.

Audiosurf FM Update Available Now!

May 5, 2008 - Dylan Fitterer has issued a massive new release of features for his runaway indie title,
Audiosurf. The release, simply called the FM Update, is now available free via Steam to owners of the
innovative and award-winning title that allows gamers to "ride their music."

The FM update introduces a host of new features and content including last.fm audioscrobbling, the
ability to run Audiosurf as a music visualizer, scoreboard comments, and much more. Many of these new features were produced as a direct result of community requests and feedback.

In addition, this update introduces a Mod interface for developers. The interface was made available
during its beta phase and several Audiosurf extensions are already available. These include Shuffle
Play, an MSN Messenger status writer, and a context menu that can launch Audiosurf directly into a song by right-clicking it in Windows Explorer. A full list of the Audiosurf extentions is available here: http://www.audio-surf.com/mods

In other Audiosurf news, Kyle Gabler (of 2D Boy and World of Goo) is making his musical debut on
Audiosurf Radio today. Techno music he produced years ago, before putting his efforts into incredible
indie games, is now available for the first time anywhere.

Owners of Audiosurf will automatically receive the free FM Update by connecting to Steam, where
Audiosurf is offered for just $9.99, including The Orange Box Soundtrack.

Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song selected. Points are earned for clustering together blocks of the same color on the highway. The game also allows gamers to compete with others on the Internet for the highest score on any song they own.

The title was created by solo developer Dylan Fitterer, who came up with the design for Audiosurf after
six months of running BestGameEver.com, where Fitterer released a new game every Friday. Fitterer's
favorite design produced during this period was Tune Racer, which was iterated and evolved into
Audiosurf.

For more information, please visit www.steamgames.com

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Tue, 06 May 2008 18:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=387752&view=rss&microfeed=true
<![CDATA[ Reminder: Team Fortress 2 Free Weekend Underway. ... ]]> TF2Reminder: Team Fortress 2 Free Weekend Underway. If you were planning on kicking some dust around this weekend, your gaming cupboard dry of thrills, remember that Team Fortress 2 is free all weekend. It's got that fancy new Payload game type now, so if you don't mind playing with ten thousand Medics starved for Steam achievements, fire it up. You can't beat the (temporary) price. Details here.

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Fri, 02 May 2008 15:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=386752&view=rss&microfeed=true
<![CDATA[ Valve Asked Microsoft To Build Steam (Microsoft Said "No, Thanks") ]]> SteamMS.jpg Sure, it had a rocky start to life, but Valve's Steam platform is probably the best thing PC gaming has going for it right now, and has given the company far more clout in the industry than it could muster from its games alone. But how different could things have been if Valve had looked to somebody else to build the system? Somebody like...Microsoft? Or maybe even Yahoo? Valve's Doug Lombardi tells GamesIndustry:
You know, we went around to Yahoo, Microsoft...and anybody who seemed like a likely candidate to build something like Steam.


We basically had our feature list that we wanted. We wanted auto-updating, we wanted better anti-piracy, better anti-cheat, and selling the games over the wire was something we came up with later.

We went around to everybody and asked 'Are you guys doing anything like this?' And everyone was like 'That's a million miles in the future...We can't help you.

Can you imagine a Steam built by Yahoo? And how goddamned brilliant it would be? And intuitive? Boggles the mind.
Microsoft and Yahoo rejected Steam, says Valve [Gamesindustry.biz]

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Wed, 30 Apr 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=385539&view=rss&microfeed=true
<![CDATA[ Team Fortress 2 Goes Gold Rush ]]> Valve has just released the latest update to the PC version of Team Fortress 2, adding the new gameplay mode known as Payload—which is playable on the new map Gold Rush—plus three new weapons for the Medic and 36 new Medic-specific achievements. Steam users can get the update now.

If you're not currently a TF2 devotee, you can enjoy a free weekend starting Friday at noon PDT. Valve has crafted a handy Gold Rush update specific page, with details on the three dozen Medic achievements.

Team Fortress 2 Goldrush Update [Valve]

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Tue, 29 Apr 2008 19:20:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=385488&view=rss&microfeed=true
<![CDATA[ Lumines Gets Steamy ]]> Q Entertainment and Valve have announced that henceforth the brilliantly addictive puzzle game Lumines shall be available for purchase via Steam. Much like the Xbox Live version of the game, Lumines is available as a base pack for $9.95, with an Advance Pack containing 21 new challenge mode skins, 60 puzzles for puzzle mode, and 35 stages for puzzle mode setting you back an additional $7.95, or you can grab the whole thing for $14.95, which is a much better deal, especially when you factor in the extra 10% you get if you purchase the game before Friday April 25th. I wonder if it will have the Heavenly Star stage? Just thinking about it makes me want to listen to the song 200 times in a row.

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Fri, 18 Apr 2008 18:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381715&view=rss&microfeed=true
<![CDATA[ Assassin's Creed Digitally Arrives A Little Late ]]> The arrival of Ubisoft's catalog on Steam continues to clunk along, as gamers hoping to be "one of the first to play the PC adaptation of Ubisoft's Assassin's Creed" find themselves without a playable version. The PC port is currently on sale at traditional retail locations but the digital unlocking won't happen until 5 PM PDT, it seems. It's an unusual exception in the Steam world, where those awake at 12:01 PDT the day off can burn the midnight oil with their pre-loaded purchases.

The same holds true for Direct2Drive and Ubisoft's own digital store, should you shun Valve's service. It's bad form, we think, but if you're flustered by the lack of Assassin's Creed on your Windows machine, we'd definitely suggest getting in touch with Ubisoft to voice your concerns about the matter.

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Wed, 09 Apr 2008 16:20:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=378034&view=rss&microfeed=true
<![CDATA[ Only North America Gets Ubisoft Games On Steam ]]> ubisteam.jpg Yes, technically Ubisoft are now offering games on Steam, but there's a catch: they're only available to customers in North America. Why are gamers everywhere else being given the shaft? Valve's Doug Lombardi can only shrug, point at Ubisoft and say:
It's their call. We offer worldwide coverage, and we're happy to offer the products to as many customers as the publisher/developer desires.
Ubisoft, do you not desire us non-Americans to enjoy your games? Our money's good, you know. Better than the American dollar peso, at any rate.
Ubisoft Hates The World (Apart From One Bit) [Rock, Paper, Shotgun]

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Wed, 02 Apr 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=374942&view=rss&microfeed=true
<![CDATA[ Ubisoft Joins The Steam Family ]]> ubisteam.jpgValve and Ubisoft have buddied up to (eventually) bring over forty Ubisoft titles to the 15 million strong Steam masses. Well, not the entire 15 million, as the Ubi offerings are limited to those in the United States and Canada, despite the publisher's French origins. Sorry, the rest of the world!

The debut week deals aren't really anything to blog from the mountaintops about, but if you were dreading leaving the confines of your house to secure the PC version of Assassin's Creed you can now rest easy. Press release proof of the agreement is after this.

UBISOFT® TO EXPAND VIDEO GAME CATALOG ON STEAM

Assassin's CreedT Tops List of More Than 40 Ubisoft PC Titles Coming Online

April 1, 2008 - Valve and Ubisoft, one of the world's largest video game publishers, today announced an agreement to bring more than 40 Ubisoft games, including Assassin's CreedT, to customers in Canada and the United States via Steam, Valve's leading platform for the distribution and management of PC games with more than 15 million accounts worldwide.

Assassin's Creed is now available for pre-purchase via Steam. In addition, Ubisoft is bringing many of its award-winning brands to Steam, including games from the Tom Clancy series, the Heroes of Might & Magic® series, the IL-2 Sturmovik collection, Far Cry®, and much more. Digital packs of many of these franchises will also be made available in the coming weeks.

"Ubisoft will be delivering the largest library of titles available from any single publisher or developer to Steam," said Jason Holtman, director of business development at Valve. "The incredible selection of high quality games from Ubisoft expands the range of genres offered to the millions of PC gamers logging on to Steam every day."

"Ubisoft is excited to be able to offer Steam customers the ability to purchase our upcoming PC releases of Assassin's Creed and more," said Andy Swanson, senior director of strategic sales and partnerships at Ubisoft. "In addition, we really believe that Steam customers will enjoy access to our wider range of award-winning, previously released titles as well as future AAA releases such as Far Cry® 2. We look forward to working with Steam and continuing to strengthen our commitment to the PC gaming community with innovative products and wider distribution channels."

For more information about Ubisoft games coming to Steam, please visit www.steamgames.com

About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 24 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2007-08 fiscal year Ubisoft forecasts generated sales of 875 million Euros. To learn more, please visit www.ubisoftgroup.com.

About Steam
The leading online platform for PC games and digital entertainment, Steam delivers new releases and online services to over 15 million PC users around the world. For more information, please visit www.steamgames.com

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Tue, 01 Apr 2008 16:20:27 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=374861&view=rss&microfeed=true
<![CDATA[ Get Prey For $4.95 This Weekend ]]> preytitle.jpg Get it while it's hot: Steam is offering Prey for $4.95, this weekend only:
Here's a deal you can sink your teeth into: this weekend only, pick up the acclaimed first person shooter Prey for just $4.95.

In Prey, players enter a living spaceship which enslaves alien races and devours humans for lunch. Prey turns the first person shooter genre upside down with awesome new gameplay features like wall-walking and gravity flipping, making for intense single-player and multi-player experiences.

Prey is built on a heavily modded version of the Doom 3 engine and is developed by critically acclaimed developer Human Head Studios under the direction of 3D Realms.


Available over at the Steam website.

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Sat, 29 Mar 2008 17:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=373784&view=rss&microfeed=true
<![CDATA[ Shorter Games Are The New Black ]]> Playing games? Easy. Finishing games? Well... Finishing a game takes time. Sometimes, it takes too long. Though, not all games take 35 hours plus. Portal, for example. Portal takes about three hours. So, what does the game's writer, Erik Wolpaw, think about game length? He thinks this:


They're constantly referring at Valve to people who really think a lot about games and play games, and many of my adult friends never, ever finish games anymore. Like, they don't finish them. We just thought it would be nice to have a game where, if you play it, you probably will finish it, unless you just don't like it.

In direct opposition to your mixed feelings about how people are reacting, I'm surprised at just how positive the reaction has been, or what a non-issue, in a lot of cases, it's been. At two hours, I think a lot of players are more dedicated to it. In Steam stats, it's more like three and a half. Regardless, though, it's still short.

Although it seems to be a trend. In Call of Duty 4, the single-player is awesome, but I think it took me five and a half hours or something. So it's not super-long either. That seems to be the trend. BioShock was pretty long, but it almost seems like a throwback, in how long it was.

...There's a practical constraint on time for people who aren't 14 years old. You just can't spend that much time playing a game, so is it a good thing to have games that people eventually just get sick of before the end, or run out of time? A lot of games I would like to come back to, but there's this barrier of reentry, in which I don't remember what the hell I was doing a month ago.


So so true.
Kim Swift and Erik Wolpaw Talk Portal [Gamasutra] ]]>
Tue, 25 Mar 2008 22:00:59 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=372152&view=rss&microfeed=true
<![CDATA[ Ninja Reflex Gets Special Steam Edition ]]> ninjareflex.jpgValve and Nunchuk Games have teamed up to bring you a very special edition of the martial art skill game Ninja Reflex appropriately titled, Ninja Reflex: Steamworks Edition. This new downloadble through Steam only edition contains quite a few additional bits of content including new belt ranks, over 50 achievements and "a special "basket" of Easter Eggs from the universe of Half-Life and Portal." That portion of it has me more excited than any of the others. Perhaps our old friend Companion Cube will make an appearance? If you order this special edition now, you can even get 10% off the already low, low price of $9.95. What a bargain!

Ninja Reflex: Steamworks Edition [Steam]

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Fri, 21 Mar 2008 12:20:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=370811&view=rss&microfeed=true
<![CDATA[ Epic Gets Steamed ]]> Alright, who isn't on Steam at this point? We can add Epic Games to the list, as the developer announced (with the help of Valve) that its catalog has come to Steam. Everything Unreal and Unreal Tournament is now available via legal digital distribution starting today, with a tremendous bundle of savings at your fingertips in the Unreal Deal Pack. That pack features Unreal Gold, Unreal 2: The Awakening, Unreal Tournament: Game of the Year Edition, Unreal Tournament 2004: Editor's Choice Edition and Unreal Tournament 3 for just $53.95 American for a limited time. Yowza.

The full release is below, with guest quotes from Gabe Newell and Jay Wilbur.

EPIC GAMES NOW ON STEAM

Award-Winning Library Available Via Leading Online Platform for PC Games

March 17, 2008 - Epic Games, Inc. and Valve, two of the PC industry's leading technology and content development studios, have inked an agreement to bring Epic's award-winning titles to Steam, a leading platform for PC games and digital content with over 15 million accounts around the world.

The Epic hits now available on Steam include Epic's debut classic, Unreal Gold, as well as Unreal II: The Awakening and the Unreal Tournament series of games, including the recently released Unreal Tournament 3, which has shipped over one million copies to date.

All of Epic's titles available on Steam are offered in the Unreal Deal Pack, an incredible value for just $59.95. And, to celebrate the launch, all of Epic's games on Steam are available for 10% off their regular price.

"Epic is a leading developer of game engine technology and has produced some of my favorite games of all time," said Gabe Newell, president of Valve. "It's an honor to be working with them and offering their current and classic titles to the millions of Steam gamers around the world."

"Steam is a revolutionary technology that opens up an entirely new way to put our games into the hands of millions of PC gamers around the world," said Jay Wilbur, vice president of Epic. "Valve has changed the face of digital distribution for game developers, publishers and consumers, and we are thrilled to be a part of the Steam community."

For more information or to purchase Epic's games via Steam, please visit www.steamgames.com

About Epic Games
Epic Games, Inc., based in Cary, North Carolina and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its Unreal series, recently shipping Unreal Tournament 3 for PC and PlayStation 3. Epic's breakthrough game, Gears of War, sold over 4.5 million copies and was awarded overall Game of the Year for 2006 by the Academy of Interactive Arts & Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including the Game Critics Awards' Best Console Game and Spike TV's 2007 RPG of the Year Mass Effect by BioWare and the 2007 BAFTA Best Game and Spike TV Game of the Year BioShock by 2K Games. Epic's Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine's Front Line award for Best Game Engine. Epic was also recognized as 2006 Studio of the Year by Spike TV, 2006 Developer of the Year by Official Xbox Magazine and 2007 Large Company of the Year by the North Carolina Technology Association. Additional information about Epic can be obtained through the Epic Games Web site at www.epicgames.com.

About Steam
The leading online platform for PC games and digital entertainment, Steam delivers new releases and online services to over 15 million PC users around the world. For more information, please visit www.steamgames.com

Epic, Epic Games, Unreal, Unreal Tournament and Gears of War are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

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Mon, 17 Mar 2008 15:20:30 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=368919&view=rss&microfeed=true
<![CDATA[ Atari Heats Up On Steam ]]> Publisher Atari has become the latest in a long line of pubs to add its PC content library to Valve's Steam platform. New titles on the platform include Indigo Prophecy, RollerCoaster Tycoon 3: Platinum, Desperados 2, Atari 80 Classics in 1 and Act of War, among others. Unfortunately, there doesn't seem to be any discounts on the newest additions, but if you feel like helping out the financial cause that is Atari, maybe see what Steam now has to offer.

At the very least, play Indigo Prophecy. It's worth a tenner! We swear it! Full press release full of digitally distributed good news after the jump.

ATARI, INC. LOGS ON TO STEAM

Legendary Publisher Launches with ArmA: Combat OperationsT, Roller Coaster Tycoon® 3 and more

March 12, 2008- Atari, Inc. (Nasdaq: ATAR), one of the world's most recognized brands and a third-party video game publisher and distributor, and Valve today announced an agreement to bring a variety of PC games from the Atari catalog to Steam, a leading platform for the delivery and management of PC games and digital content with over 15 million accounts around the world.

Starting today, gamers in North America may add the following Atari titles to their Steam games library:

Act of War: Direct ActionT - a real-time strategy experience that puts players squarely in control of counterterrorist forces and delivers a first look at tomorrow's war.
Act of War: High TreasonT - an ultra-realistic modern military real-time strategy game.
ArmA: Combat OperationsT - a first person tactical military shooter with large elements of realism and simulation.
Atari® 80 Classics in 1 - the ultimate collection of the original games that inspired generations of gamers.
Death to Spies - third-person stealth action game that immerses the player into the atmosphere of World War II military intelligence operations.
Desperados® 2: Cooper's Revenge - an RTS set in a thrilling Western atmosphere.
Indigo Prophecy® - a thrilling supernatural mystery adventure game.
RollerCoaster Tycoon® 3: Platinum - combines the roller coaster theme park fun of the Roller Coaster Tycoon 3 with included expansion packs Soaked! and Wild!
Tycoon CityT: New York - a tycoon simulation game set in one of America's most exciting metropolises.
In the coming weeks, The Witcher®, the award winning RPG of 2007, Neverwinter NightsT 2 and the expansion pack NeverWinter NightsT 2: Mask of the Betrayer - the sequel to one of the best-selling and genre-defining role-playing games ever - will also be added to Atari's Steam lineup.

"Atari is excited to team up with Steam and deliver great games through a digital platform that our fans have asked for," said Nizzi Renaud, Vice President of Online Entertainment, Atari, Inc. "We look forward to making an extensive collection of games, across many genres, available to Steam's extensive, globally-connected community."

"We're proud to welcome to Steam a company that has become synonymous with video games," said Jason Holtman, director of business development at Valve. "Atari cemented video games into the consciousness of modern culture and continues to produce a unique mix of games that appeal to a variety of audiences, as represented by the line-up heading to Steam."

For more information and pricing, please visit www.steamgames.com.

About Steam
The leading online platform for PC games and digital entertainment, Steam delivers new releases and online services to over 15 million PC users around the world. For more information, please visit www.steamgames.com

About Atari, Inc.
New York-based Atari, Inc. (Nasdaq: ATAR) is a third-party publisher and distributor of interactive entertainment software in the U.S. The Company's 1,000+ titles include hard-core, genre-defining franchises such as Test Drive® and mass-market and children's franchises such as Dragon Ball Z®. Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext - ISIN: FR-0000052573), the largest interactive games publisher in Europe. For more information, visit www.atari.com.


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Wed, 12 Mar 2008 19:40:13 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=367121&view=rss&microfeed=true
<![CDATA[ Spanish Devs Working On Mystery Konami Title ]]> Do you like mystery and intrigue? Excellent. Read on. Konami have announced a partnership with developers Mercury Steam (Jericho), whereby the Spaniards will develop a 360 and PS3 game for the Japanese publisher. What's the game about? No idea. It's all a big mystery, you see, but it's refreshing to see a Japanese publisher taking not just the Western, but European market, a little more seriously than is the norm. Press release follows after a couple of San Miguels and short afternoon nap.

Konami Digital Entertainment GmbH has announced that Spanish development studio Mercury Steam is to produce a new title for PLAYSTATION®3 and Xbox 360.

The as-yet unnamed title will be the latest release to be overseen by Konami's fast-growing European Development team. Details on the new project are currently shadowed in secrecy, but the title will form a major part of Konami's 2009-2010 line-up.

"With the development of New International Track and Field coming to an end, it is fitting that we are ready to announce this significant addition to our European Development roster," commented Dave Cox, Head of Product Planning for Konami Digital Entertainment GmbH. "Mercury Steam is an exciting and very talented group, and their plans for the first Europe-grown title for Xbox 360 and PLAYSTATION®3 are both ambitious and ground-breaking. We look forward to unveiling full details of this stunning title further down its development cycle."

"We are delighted to be working with a publisher of Konami's obvious esteem," commented Enric Alvarez, Co-owner and Projects Leader for Mercury Steam. "Konami's track record for innovation and large-scale projects is second to none, and we are looking forward to working closely with them on a title that will match their high standards."

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Fri, 07 Mar 2008 04:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=364985&view=rss&microfeed=true
<![CDATA[ Audiosurf Tops Steam Charts ]]> Independent developer Dylan Fitterer's Audiosurf put a walloping on the rest of the Steam catalog last month, outselling everything else, in terms of dollars and units sold, Valve announced today. The IGF nominee was released mid-month, which makes the accomplishment even more impressive. We're sure that $9.95 US price tag didn't hurt, but it sure sounds like there's money to be made for indies on Steam, something I'm sure the Valve marketing team wants to make sure everyone knows.

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Wed, 05 Mar 2008 20:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=364448&view=rss&microfeed=true
<![CDATA[ Team Fortress 2 Update Released ]]> teamfortress2.jpg An update for Team Fortress 2 was released on Thursday; the updates will be applied automatically. Additions such as adding a 'custom' tab to the server browser and fixing some class balancing issues are included, but there is a lengthy list of other updates, additions, and fixes over at the Steam website.

Team Fortress 2 Update Released [Steam]

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Sun, 02 Mar 2008 14:30:03 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=362787&view=rss&microfeed=true