<![CDATA[Kotaku: School]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: School]]> http://kotaku.com/tag/school http://kotaku.com/tag/school <![CDATA[ Boston Globe Discovers Video Game Addiction ]]> The Boston Globe has an intriguing question and answer session up with Dr. Jerald Block, who specializes in online video game addiction.

Block, a psychiatrist in Portland, Ore., recently wrote an editorial in the American Journal of Psychiatry arguing that Internet Addiction should become a new diagnostic term.

It's interesting to read his thoughts and them to compare it to the things being said by the psychiatrists I interviewed back in 1999 when I wrote a story about how researchers think that Internet and Sex addiction are very similar. Back then a David Greenfield, director for the Center of Internet Studies, told me that the Internet was addictive and that that particular form of addiction was nearing a national epidemic... yet somehow we survived.

Unlike the Globe's story, my 1999 story has at least one well-known psychology researcher arguing that obsessive use of the internet isn't really about addiction, but curiosity of a new technology.

Block, who has some genuinely interesting ideas, also talks about the tie between school shooters and compulsive computer use, making sure not to say that computers cause violence.

BLOCK: With these shooters, their last act was to turn against their own computers. As a psychiatrist, I think that's relevant.

'Craft Addicts: Do online games trigger a new psychiatric disorder? [Boston Globe]

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Mon, 09 Jun 2008 08:01:38 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5014532&view=rss&microfeed=true
<![CDATA[ Justify Your Mario Kart Wii ]]> So I am taking the reins from Mark for the day and presenting you guys with the Justify Your Game segment. In today's segment, Eric Walter from Nintendo justifies Mario Kart Wii. Normally the speaker only has 15 seconds to justify their game, but this guy was good. He nailed it in 12 seconds.

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Mon, 21 Apr 2008 16:00:00 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=382334&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii Driving School Impressions ]]> As you probably noticed, I went by the Denver stop of the Mario Kart Wii Driving School this weekend. I didn't spend as much time as I would have liked to with it, because I was busy doing interviews and such, but I got a chance to sit down with the game for a few minutes.

The game was set up with the wheel, and while I refuse to rescind my right to mock the Wii Wheel for being a silly peripheral and getting way too much face time at last E3, the thing actually works quite well.

The game is a solid racer with everything you'd want and expect out of a Mario Kart racer, including plenty of tributes to past tracks. Tristan loved the game, and the wheel, and the two friends he brought with him said they were going to start saving immediately to buy a copy.

Now if only they could fix the whole Friend's Code thing...

[Special Thanks to Patrick Lewis for the photos and faux Mario Kart Wii Pwnage]

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Mon, 21 Apr 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=382311&view=rss&microfeed=true
<![CDATA[ The Kartokumentary ]]> Hello to everyone out there in Kotaku land! It is finally here, the second installment in the Kotaku Instructional Video Series, The Kartokumentary. This time around we explore what it is like to play a game against the big man himself, Brian Crecente! You'll laugh and you'll cry. We know the star of the first video was Mini Crecente, so we humbly asked him for an encore. After meeting his numerous demands we were able to score him in the new video. I am proud to present to you the Kotaku readers, The Kartokumentary.

On a personal note I just want to say thanks again for the awesome comments on the Kaketakumentary. I read everyone one of them and hope to bring you guys more good stuff.

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Mon, 21 Apr 2008 13:00:00 MDT abarenblat http://kotaku.com/index.php?op=postcommentfeed&postId=382229&view=rss&microfeed=true
<![CDATA[ Mario Kart Wii Across America ]]> So while Crecente, family, friends and I were at the Mario Kart Driving School we were lucky enough to talk to Eric Walter with Nintendo. He is one of the people that travels with the Mario Kart event that is touring across America. Personally, I was really impressed with the 24 foot trailer they had set outside along with the tent. It was a great way to give the city of Denver an insight to the game before it comes out. Plus, they gave us free food so how could I possibly complain? In terms of Mario Kart itself, trust me this game is fun. If you are a fan of the series then there is really no way you can be disappointed. Yes, the Wii Wheel is a bit hard to use, but once you get the hang of it you might want reconsider those GameCube controllers.

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Mon, 21 Apr 2008 10:00:00 MDT abarenblat http://kotaku.com/index.php?op=postcommentfeed&postId=382104&view=rss&microfeed=true
<![CDATA[ Kaplan Using Nintendo DS For SAT Prepping ]]> Kaplan, the makers of all those test preparation books, is teaming with Aspyr Media to create an SAT prep program for the Nintendo DS. Sure, the same title will also be made available for the PC and Mac (probably just like the stuff we've seen for years), but the flashcard form factor of the DS version makes it incredibly appealing.

If high school didn't represent some of the most stressful and awkward years of my life, I'd go back in a flash to play this SAT game on my DS! Think of it as Brain Age with a real tangible result. Would you be more likely to prep for the SATs on your DS than through a book or browser?

SAT Prep Game Coming to DS
[GamelLife]

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Mon, 14 Apr 2008 14:30:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=379435&view=rss&microfeed=true
<![CDATA[ Mario Kart Driving School Invades Denver ]]> This weekend Nintendo's 24-foot Mario Kart Wii truck will be pulling into Denver to give the city's residents a chance to check out the game and earn their own personalized Kart driver's license.

The Mario Kart Wii Driving School has been slowly, quietly making its way across the country, allowing gamers to check out the game in the confines of a glass display truck.

The truck hits Denver (across from Skyline Park on the corner of 16th and Arapahoe streets) this Friday at 11 a.m. and is open for business till 8 p.m. It will also be around Saturday and Sunday from 11 a.m. to 8 p.m.

The gamers who swing by to check out the courses and vehicles walk away with an official Mario Kart driver's license that includes their photo, nickname and vehicle of choice.

I think Tristan and I are going to try and make that, sounds like fun.

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Mon, 14 Apr 2008 08:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=379337&view=rss&microfeed=true
<![CDATA[ The Week in Games: You Are the Music (and DS Game) in Me ]]> twig.jpgYou can expect this out of me if I'm running TWIG from now on — the WTF drop of the week is the lede, and this one is for High School Musical 2 (Two): Work This Out. A Disney press release spends reams of copy talking about the franchise's marketing chops and about a paragraph explaining why the game is worth playing. To wit:

• It's "the only musical adventure game allowing fans to immerse themselves in the world of "High School Musical 2." And thank God for that.

• You can play as one of six characters and "go on various adventures at the resort, compete in time-based challenges and play different rhythm games, all while listening to the hit songs from "High School Musical 2." Something tells me the last part of that is what Disney considers most important.

Here's the rest of your roster of new releases. Tell us in the comments if you're picking any of these up.

Sherlock Holmes: Nemesis (PC)
Major League Baseball 2K8 Fantasy All Stars (DS)
AMF Bowling Pinbusters! (DS)
Rondo of Swords (DS)
Okami (Wii)
Jack Keane (PC)
Gran Turismo 5 Prologue (PS3)
Tom Clancy's Rainbow Six Vegas 2 (PC)
Turok (PC)
Europa Universalis: Rome (PC)
High School Musical 2: Work This Out! (DS)
Cory in the House (DS)
The Sims 2: Kitchen & Bath Interior Design Stuff (PC)
Summer Sports: Paradise Island (Wii)
Teenage Zombies: Invasion of the Alien Brain Thingys! (DS)
Emergency Mayhem (Wii)
Final Fantasy XI: Vana'diel Collection 2008 (PC)

New Releases, Week of April 13 [Gamestop]

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Sun, 13 Apr 2008 18:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=378598&view=rss&microfeed=true
<![CDATA[ The Challenges of Designing in an Academic Context ]]> winterbottom.jpg I never liked group projects as an undergrad, and that was just for boring things like presentations — the idea of having my graduate thesis dependent on a whole team of (interdisciplinary) people besides my dissertation committee makes my blood run cold. Matt Korba has an interesting postmortem of his The Misadventures of P.B. Winterbottom, intended to be his graduate thesis for an MFA in Interactive Media Department at USC. Beyond issues that usually crop up in postmortems, Korba takes a look at some of the challenges that come with designing in an academic context:

Game courses in engineering schools tend to be focused on solving technical challenges, whereas design programs focus on the innovation of gameplay. To produce the best possible student game, these two forces need to collaborate.

For interdepartmental game classes to work, I feel the focus should always be on what is best for the project. Collaborative game development should be approached as more than a system of technical features. In the case of Winterbottom, learning to work on a team was more important to the student engineers than getting the recording features to work. Although learning to solve technical challenges is extremely important for students, in a class where the object is to make a good game, the focus should be on just that.

All of this makes me pretty glad I'm part of a 'lonely discipline,' where we're more or less turned loose to do our own thing. An interesting read and worth a look if you're interested in what goes on in the hallowed Ivory Tower.

Student Postmortem: USC's The Misadventures of P.B. Winterbottom [GameCareerGuide]

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Sat, 05 Apr 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=376514&view=rss&microfeed=true
<![CDATA[ Presidential Candidates As Classic Video Games ]]> desertbus.jpgThe presidential race can be pretty hard to follow at times, especially when many of us are too busy playing in virtual bands or keeping the world safe from demons to keep track of what is going on with the whole leader of the free world dealie. Luckily Game With A Brain has us covered, matching up the four most likely with the classic video game that best represents them. For instance, John McCain is Desert Bus, the minigame from the sadly unreleased Penn & Teller's Smoke and Mirrors for the Sega CD.
Desert Bus tasked you with driving a bus from Tucson, Arizona to Las Vegas, Nevada in eight hours of real time. The game could not be paused, and the bus occasionally would veer to the right. So, like the Arizona senator you set out on a grueling long journey (to your party's nomination) and occasionally veer off to the right (frightening potential independent voters). Uncanny.
Hit the link below to find out how the other candidates fared, from Barack "Final Fantasy VII" Obama to Mike "Bible Adventures" Huckabee.

Presidential candidates and their video game alter-egos [Game With A Brain via Game Politics]

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Wed, 13 Feb 2008 09:20:23 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=355948&view=rss&microfeed=true
<![CDATA[ Suspected Church Arsonist Brags On GameFaqs Forums ]]> litmatch.jpg A teenage boy has been arrested on suspected arson charges for burning down a Palmyra, MO church. What makes this game related you may ask? It seems that GameFaqs forum poster "Jediknight12345" (original, eh?) made a post in the "Current Events" page asking readers if he should burn down a school and a church. The post was quickly removed by forum administrators and then a few days later another post showed up from the same person. This time, Jediknight12345 bragged that he had in fact burned a church/school down, described how he did it and even went so far as to post pictures of the event for posterity. Fellow forum posters immediately alerted local news station WGEM and authorities leading to the teenager's arrest. According to recent reports, the arrested suspect was a member of the church and its attached school.

Kid Arrested for Church Fire After Posting About it Online [YouTube - WGEM Report]

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Sat, 09 Feb 2008 13:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=354625&view=rss&microfeed=true
<![CDATA[ Target Is Cruel To Advance Wars Fans ]]> Good news and bad news from the retail front. The recently released and uncharacteristically edgy Advance Wars: Days of Ruin is sold out at at least one Target store, which is a good thing for sales. The bad news? Target is suggesting to unsuspecting gamers—or God forbid, their parents, friends and loved ones—that an acceptable substitution for the game is the Game Boy Advance version of High School Musical. Proof that Target is run by sadists.

Reader William was there to capture the tragedy, for this we thank him.

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Fri, 25 Jan 2008 17:40:47 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=349262&view=rss&microfeed=true
<![CDATA[ The Unofficial Crecente Fanclub Patch ]]> 4223.jpgI never thought that our own commander and chief Brian Crecente resembled Kenji Harima from the anime series School Rumble (granted, I'd never seen the show before this post), but at least one patch-maker feels differently. Because this "School Rumble Harima Patch" from Great Eastern Entertainment might as well be renamed "Offical Badge of the Crecenteteers" and come along with quarterly newsletters with updates on the big BC himself (what are his dreams, tastes in music and biggest pet peeves on a first date?)

If only the little sewn man were wearing a bird on his shirt, Crecente could have some sort of a case during litigation. As for now he'll have to settle for something like unlimited anime patches that look like him, which while not a bad prize (hell, sounds great to me), won't put little Tristen through four years at Harvard.

SCHOOL RUMBLE HARIMA PATCH
[gee] Thanks Mooseferatu!

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Wed, 26 Dec 2007 13:20:53 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=337770&view=rss&microfeed=true
<![CDATA[ School Offering Game Time as Reward ]]> math_instructions.gifSelly Oak School in Birmingham is trying a new technique to motivate students. The top 180 out of the 410 pupils receive "platinum award cards" that grant them special access to a game room featuring a Wii and other consoles. Plus, the top 20 students get to wear special uniforms (OK, this part actually has nothing to do with gaming, but we just wanted to mention that we totally don't care at all that they get to wear those stupid uniforms when we don't). And apparently the reward system works, since teachers are now spending half the time they used to on discipline.

So wait, these kids get to play Nintendo Wii in school? All I got for finishing my work quickly was first dibs on Carmen Sandiego and Oregon Trail. Actually, never mind. I didn't have it so bad after all.

Brit's School Mantra
[via opposablethumbs]

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Mon, 17 Dec 2007 12:40:28 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=334782&view=rss&microfeed=true
<![CDATA[ Call of Duty 4 Threat Shuts Down University ]]> 20070712174748906_4.jpgA Frostburg State University student was charged with two misdemeanor counts of disrupting a school operation after allegedly speaking a threat about "shooting up the school" on Xbox LIVE. Evidently he was playing Call of Duty 4 at the time when another player reported the statement to the Frostburg Police Department. The school was placed on lock-down while Microsoft located the Xbox's location (through address on-hand with the student's internet provider).

After the student's arrest, around 40 police officers patrolled the campus. When police searched the student's room, they found no weapons. Court documents have since shown that the student claimed "he was joking and had no intention of following through with the threats."

Misdemeanor charges filed against FSU gamer
[via theinquirer]

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Thu, 13 Dec 2007 11:40:13 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=333459&view=rss&microfeed=true
<![CDATA[ "GTA For Girls" A Game Of Sex, Drugs & Shoplifting ]]> cgis.jpgWhile boys are into things like carjacking, beating passers-by to death and sniping the heads off of local law enforcement types, this sort of harmless fun just doesn't appeal to the fairer sex. Hence, Coolest Girl In School, which is being pitched as "Grand Theft Auto for girls" by mobile game developer Champagne for the Ladies. It replaces all that boyish drug-running and random violence with stuff girls like: experimenting with drugs, using sexuality for personal gain and clawing to the top of the social order by any means necessary. It's fun on the go! While being a gossiping, shoplifting bitch may sound like a gamer's dream, some uptight no-funsters are whining about Coolest Girl In School, claiming it's "grossly irresponsible."

I'll tell you what's grossly irresponsible—the game's graphics! Monstrous!

The Canada.com report writes that the while Australian Family Association deems the game "toxic" and Christine Daviault of Montreal's Concordia University calls it "corrosive", the folks at Champagne for the Ladies say it's all in good fun. Although the game is marketed as adhering to a distasteful representation of the high school social hierarchy, letting players "lie, bitch, [and] flirt" to get ahead, the creators say it's "tongue-in-cheek" fun.

Sounds pretty dull to me, but folks will get worked up over anything! I'll start paying attention when I can curb-stomp the head cheerleader. Until then... next!

Videogame teaches teen girls to slither up social ladder [Canada.com via GamePolitics]

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Fri, 23 Nov 2007 16:30:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=326002&view=rss&microfeed=true
<![CDATA[ Yazkuza 3 Kicking It Old School ]]> As indicated by this GS trailer for the game, Yakuza 3 seems to be going back in time a bit. You can visit the official website for more on the story, setting, and cast of the game. If you don't read Japanese you can at least take in the pretty pictures lurking amongst the indecipherable squigglies. ]]> Fri, 14 Sep 2007 11:20:11 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=300000&view=rss&microfeed=true <![CDATA[ Ninja Gaiden Sigma Gets DLC ]]> Does it bother anyone else that his bicep is nearly bigger than his head? On a side note, Tecmo has announced three Survival Mode expansions for Ninja Gaiden Sigma—the first of which will hit for about $3—and we're guessing the rest will go for a similar price.

8/30: Weapons Master Mission, five weapon limit September: Speed Master Mission, quick fights on a time budget October: Rachel Master Mission, different character with five survival tests


None of these expansion missions are rocking my world, but each will offer a tangible measurement for a global ranking system sure to cut your ego down pretty quickly. And besides, your subsequent dependence on booze is a priceless commodity.

Ninja Gaiden Sigma Downloadable Content Announced [IGN]

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Fri, 03 Aug 2007 14:00:52 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=285729&view=rss&microfeed=true
<![CDATA[ Trinity College Dublin Offering New Video Game MA ]]> Trinity_Dublin.jpg Irish gamers and anyone else who has a yen for a graduate degree in a video game-related field will now be able to head to Dublin: Trinity College just announced that they will begin offering a one-year MA in "interactive entertainment technology." Partnering with some heavy hitters like Microsoft, "the course provides students with a state-of-the-art learning environment including the Microsoft sponsored XNA Gamelab - the first in Ireland." It's interesting to see the growth of game development, theory and design on an academic level, especially at some of the top universities around the globe.

The course is open to only 25 students annually, each of whom will have achieved a minimum of a 2.1 in Computer Science or a related degree. Students meeting these requirements will be required to sit an interview as part of the selection process. The course features modules delivered by world class researchers taken from TCD research groups including the graphics vision and visualisation group. The second half of the year-long course will focus on individual research on a chosen dissertation topic and contribution to a significant group project developing a complete application (e.g. a game). Students will be encouraged to build a portfolio of work and enter international competitions such as Microsoft's Imagine Cup.

Applications for Fall '07 enrollment close at the end of July, and the program will begin in October.

Trinity College partners with industry to launch new video game masters degree

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Sat, 07 Jul 2007 15:00:21 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=275961&view=rss&microfeed=true
<![CDATA[ Irish College Rewards Games Mastery ]]> levelthree.jpgWhen I was in college, I often found that video games interfered with my learning rather than encouraged it. That was a long time ago, however, and now many institutions offer specific courses dedicated to learn the craft of game creation. Now a university in Dublin Ireland is about to launch that country's very first Masters degree program focusing on interactive entertainment. Computer science degree holders will be able to join the one year postgraduate program, focusing on different aspects of the craft, such as AI, real-time animation, and tightening up the graphics on level 3.

Course director Dr. Steven Collins detailed the program's lofty goals.

"If we can continue to grow the skills and knowledge available in Ireland in key areas, building on our research strengths, we have the ability to make Ireland a specialized hub for this business."

Not sure if the program will make Ireland the go-to country for game development talent, but with a program designed by some of the top gaming companies, utilizing real-world tools (they'd better have an Unreal Engine 3 license), and supported by Microsoft, I'd say they're off to a good start.

Just really wish they had programs like this back in my day. Then again, I failed bowling.

Masters in gaming at university [BBC via Gamasutra]

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Thu, 05 Jul 2007 12:30:13 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=275288&view=rss&microfeed=true
<![CDATA[ Gallery: High School Musical ]]> Images for Disney's videogame version of their original movie, "High School Musical", have arrived and you know what? It actually does look like fun. Sure, it's something that Adam Brody's character on the OC would have played in a hip-slash-ironic way during a long winded monologue, but the fact that it would be a "what the heck" kind of purchase makes me like this better than EA's Boogie which might be a flat-out disappointment.

The microphone (pictured above) is for the Wii and PS2 version which will be more a karaoke style game called "High School Musical: Sing It!". The screens (if you couldn't tell by its dual screeness) is for the DS which is more of a musical rhythm game called, "High School Musical: Makin' the Cut". I guess going back to high school just this once won't be so bad. It would be nice to see friends again before marriage and kids. You know, back when they were fun to be around.

High School Musical - Screenshots & Wii Microphone Shown [DS-X2]

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Thu, 21 Jun 2007 10:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=270904&view=rss&microfeed=true
<![CDATA[ Kutaragi Officially Steps Down ]]> vert_kutaragi_gi.jpg

The father of the Playstation officially stepped down today, ending an era that saw the launch of three consoles and Sony's entry into the gaming market.

Kutaragi announced his plans to leave the company as all but an "honorary chairman" back in April. Kazuo Hirai will be stepping into his large shows to take over day-to-day responsibilities as the head of Sony Computer Entertainment Inc.

It's doubtful we will see any substantial change in the company's operations in the weeks leading up to E3, but I'm sure this move will trigger some shifts in the way Sony does business down the line.

Father of Sony PlayStation steps down [CNN]

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Tue, 19 Jun 2007 13:08:09 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=270299&view=rss&microfeed=true
<![CDATA[ High School Musical ]]> Ah, Disney promotions kill me. High School Musical, a bad teen movie for the subscribers of the Disney Channel, is coming out with it's own Playstation 2, Nintendo Wii and DS games. Not one, but two titles will teach us how to deal with teenage angst while grippingly trying to take hold of our American Idol talents. Will I get the boy of my dreams? Will you go out with the cheerleader? In real life, probably not, but in Disney life, sure, WHY NOT? If it's to coincide with the release of the sequel to the movie, then of course it makes sense to release a couple of games out to the general public. Seriously, if these are the games that are "Rated E for Everyone", I'd rather they play Gears and learn some swear words.

High School Musical titles coming to DS, Wii real soon [Wii QJ]

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Fri, 15 Jun 2007 13:00:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=269338&view=rss&microfeed=true
<![CDATA[ Back To the (Hand Drawn) Future? Wumpus 2000 ]]> w_8.jpg

Wumpus 2000 is a text-based adventure that the creator describes as "a souped-up version of the original 'Hunt The Wumpus' game. Explore caves, kill monsters, and find your way out...as simple as that!"

Well, maybe not, since you're all but required to get out your pen and paper and draw a map yourself (the horror!). GameSetWatch says Wumpus 2000 "is the kind of experimental text adventure which can influence wider game design concepts from its odd niche." Cartography not being my thing, I can only envision hours of frustrating game play.

Into The Future With Wumpus 2000 [GameSetWatch]

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Sun, 13 May 2007 16:30:53 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=260031&view=rss&microfeed=true
<![CDATA[ So You Want To Go To Grad School: A List ]]> 72032061.jpg

Terra Nova has a post trying to generate a list of potential doctoral programs for people wanting to study video games and synthetic worlds, but not necessarily make them. Having done the grad school search/application grind myself and nearly having had a mental breakdown doing it, I envy no one going through the process - especially not when trying to find programs that will fit an academic interest that doesn't really have a 'home' yet.

The post and comments make some good points about what to look for in a program, some programs in the US that might be a good bet for people wishing to study video games from a social scientific or humanistic perspective, and thoughts on positioning yourself for the ultimate goal: getting a job.

State of the Field 2007: Graduate School Edition [Terra Nova]

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Sun, 13 May 2007 15:30:05 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=260026&view=rss&microfeed=true
<![CDATA[ WA Teen Claims School Threats Were FPS Design ]]> juviehall.jpgLast week 17-year-old Lance Timmering, a student at Northport High School in Washington State, was arrested after teachers' aides overheard him discussing plans to kill 20 to 30 fellow students. Apparently he was chatting with a fellow student and was quoted as saying, "If you chained two of the three exits you could shoot the students as they came out of the cafeteria." Abject stupidity aside, Lance claims that he was only coming up with ideas for a new online video game.

Oh goodness, so torn on this one. On one hand, arresting the guy and holding him on $10,000 bail seems a bit harsh. On the other hand, I get the distinct feeling that the whole FPS project angle is a defense and not an actuality. One thing I know for sure, however, is that the mainstream media is so adorable when they try to report on video games. Note that you might get an ad as the video begins, and if you try to watch it again without refreshing you'll learn far more about Spokane than you need to know.

edit - Moved video to after the jump at the insistence of common sense.


A first-person-shooter-video-game. Awwww, how cute is that?

So the father is claiming this is politics and that his son's first amendment rights are being impugned, and also looks like discount Fonzie with a giant cold sore on his lip. We should arrest every game developer? Sure, if every game developer sat around discussing how to kill high school students perhaps. Maybe Jaffe, but he's harmless.

Okay, mostly harmless.

I can't help but think that maybe this time around the caution might have been justified. There is a difference between designing a Counter-Strike map with your school's layout and sitting there like a dumbass discussing the best way to massacre your classmates weeks after the biggest school shooting in history. At the very least the kid should get a couple days in stupid prison.

Snooping about on the web I found Lance's page on bebo, where he goes by the name UbnKilled - you bein killed. *sigh*. Some memorable quotes:

ummm... I love to play first person veiw shooters.. games such as Fear, Half-Life 2, Doom3... and I like to play basketball and write...
I collect mid-evil weapons and have.. *counts* 10 weapons in my room.. and that's not including the guns..... so actually... to however wants to try to kidnap me..... do it.. i dare ya
If i really wanted to I could steal some of his programs and hack virtually most accounts, but I wont so no worries...

So yeah, the guy's a tool and between the comments and the suggestion that he's stockpiling weapons and guns I would have totally had him removed from the school as soon as humanly possible were I on the school board. Though you and I can see the moronic bragging and posturing for what it is, school officials like Northport Superintendent Patsy Guglielmino probably can't.

"I have to look at every threat as though it is real irregardless what I know about the student," she said.

Irregardless indeed.

Court to decide if Northport threat was horrible prank or free speech [kxly.com via GamePolitics]

Photo courtesy of KXLY.com

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Wed, 09 May 2007 09:20:38 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=258916&view=rss&microfeed=true
<![CDATA[ Return of Brian's School of Volcano Management ]]>

Today's news that Ken Kutaragi is retiring from the SCEI, can only be seen as further proof that the company does indeed use Brian's School of Volcano Management.

I first noticed back in December when Kutaragi was "promoted" to replace Sir Howard Stringer who had just been popped out of the crusty lip of the Sony Volcano.

In my theory, heat from bad decisions and poor management builds until a key person involved in the decision-making process is pushed up and up and up and finally ejected entirely from the company.

Next up, if my theory holds, Kaz Harai who just jetted past several branch pipes and parasitic cones to the summit when he was named President and Group CEO of the Playstation business worldwide.

Of course that's not how SCEI puts it, this is their take:

Kutaragi has said that he has been considering this decision for some time. He stated that, in the six months since the appointment of Kazuo Hirai as President in December, the new generation of management, led by Mr. Hirai, has continued to develop. With the March introduction of PS3 in Europe completing the successful launch of PS3 worldwide, Mr. Kutaragi has identified SCE's Annual Shareholders' meeting in June as the ideal timing to pass on the torch to the new generation of management. Mr. Kutaragi will now apply his extensive technological knowledge and leadership skills to take on new challenges beyond the world of PlayStation. Sony and SCE will continue to seek Mr. Kutaragi's input and ideas from a broad perspective, while continuing to support him as much as possible in the realization of his dreams."

Who, I wonder will be replacing Kaz Hirai? I think Jack Trenton has been doing a good enough job to remain bobbing up and down in the magma chamber with Phil Harrison.

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Thu, 26 Apr 2007 14:00:02 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=255578&view=rss&microfeed=true
<![CDATA[ Japanese School Girl Costume DAMAGE ]]>

Battling school girl manga/anime Ikki Tousen is getting the inevitable PS2 incarnation called Ikki Tousen Shinning Dragon. Looks cheap, tawdry and jammed packed with pantsu. Just check out the fan service before-and-after battle damage above. Too bad the screenies over at Famitsu don't look so hot — Otherwise, we'd have to secretly pick this one up instead of feigning disapproval.

Battle Vixens Game [Famitsu via Costume GET]

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Mon, 23 Apr 2007 04:00:53 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=254371&view=rss&microfeed=true
<![CDATA[ USC SCA To Offer Machinima Class ]]>

Continuing video games' slow takeover of the world, the University of Southern California School of Cinematic Arts is going to be offering a seminar on machinima. The class is being created in an effort to bring film and game students together to work on a common project.

CTIN 464, Game Studies Seminar. In this 2 unit class we will develop machinima. This is a perfect cross-division class for film and game students to work together. We will play games, watch films, and discuss the possibilities of machinima as an art form. Documentary machinima will be encouraged, and all topics are fair game, including projects about games. The history of machinima is short, and its full potential is yet to be realized- by aspiring media students.

Machinima being studied and created in a college setting... I never thought I'd see the day. At this rate it shouldn't be too long before we see Harvard offering classes likeHow To Quickly Level Up Your Warcraft Character and Goldfarming 101.

[Thanks, Sean]

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Sat, 07 Apr 2007 14:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=250490&view=rss&microfeed=true
<![CDATA[ Hands-On: Nintendo's Student Made DS Game ]]>

Earlier, we posted about student-made DS games that have hit Japan. Reader Ryan, the trooper that he is, sent some pics and a hands-on description. He writes:

Thanks to Kotaku I learned about those Japanese student DS games that Nintendo is making available on it's download kiosks. I know that those who can't try these games might be interested, so I decided to throw together a little sampling.

I downloaded the game where you draw pictures corresponding to music in order to communicate with extraterrestrials. ...The premise of the game seems to be that clues to a riddle are given through the lyrics of a song, meanwhile you are given cues to draw certain shapes in specific regions of the screen. For example, in the center of the screen; draw a pocket, on the top of the screen; draw a wrench, and slowly a Beetle drawing emerges. At the end it asks you what the song and drawing is eluding to, and this will answer the riddle. It's rather charming, and I was surprised by the production quality. If I wasn't told ahead of time, I might not have realized this was created by students.

Wow! I wasn't expecting these student games to look like, well, actual games. That you could play. Nintendo can sure scout 'em, huh?

dsdownloadalien.jpg

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Mon, 19 Mar 2007 06:00:30 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=245110&view=rss&microfeed=true
<![CDATA[ Clip: High School Percussion Band Does NES ]]>

A lot of the high school video game music themed videos we've seen have ranged from pretty well done to rather embarrassing, but this one definitely falls into the "So Nerdy It's Cool" category. Andrew (He's the one in the Mario costume) from Everglades High School Winter Percussion group sends in this video of he and his compatriots performing NES music entirely on percussion instruments. Their program of hits includes Zelda: Intro, Labyrinth, Double Dragon : Riot (Industrial Area), Super Mario Bros. : Underworld, Overworld, Invincibility, Game Over. The fact that they are all in different character costumes just makes it all the more nerdy cool.

The best part though, is that Andy and friends took the first place prize in what I can only assume was some sort of percussion band competition. Perhaps Andy will comment in and enlighten us on what the competition was since in his excitement he forgot to mention it in his email. Congratulations Andy and all your fellow percussion-ers on an excellent performance! EHS Winter Percussion FTW!

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Sun, 18 Mar 2007 11:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=245062&view=rss&microfeed=true
<![CDATA[ Nintendo Exploiting Student Labor! ]]>

Not exploiting in a bad way, but a good way. Nintendo Co., Ltd. is making games developed by students at its Nintendo Seminar 2006 available for download via the DS Station. Starting late last week and appearing every two weeks after that, the games are totally free. Games include one that has players swing a steel ball to destroy obstacles and help mice captured by cats or another one that has players shout things at inappropriate times. These games, like so many good things, are Japan only.

The Dark Side [Eurogamer]

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Tue, 13 Mar 2007 23:00:44 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=243975&view=rss&microfeed=true
<![CDATA[ Clip: PaRappa, The Stage Show ]]>

We must thank these fine people for a live action version of PaRappa the Rapper. Now if they could just explain what the hell is going on. Actually, we can. This is Andreas Wieslander's Bachelor's Thesis, who enlightens:

It's a project about marketing games through live performances, in order to focus on the games feel, rather than its graphics and sfx. This idea has been applied to the game PaRappa the Rapper to PlayStation.

Hit the jump for the original version.

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Tue, 13 Feb 2007 02:00:29 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=236078&view=rss&microfeed=true
<![CDATA[ The Mario High School Dance ]]>

Zabi goes to Needam Broughton HS, which has to be the coolest high school ever!

Recently the unnamed school held their "Queen of Hearts" dance, aka the Valentine's Day Dance, and the theme was Super Mario Bros.

The dance included a skit featuring a big-ass castle, Mario, Luigi and some hardcore COS play all to rescue the queen.

I heart said school. HEART IT DAMMIT!!

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Tue, 06 Feb 2007 19:00:39 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=234442&view=rss&microfeed=true
<![CDATA[ Kutaragi Being Groomed to Head Sony? ]]> Here's a first: A video game analyst's take on something might actually match what I think is going on.

Michael Pachter, Wedbush Morgan Securities analyst, doesn't really see Ken Kutaragi's promotion as a way to remove him from the game, but rather as a way to prepare him for heading up the entire company.

Speaking to GameDaily BIZ about the management shuffle, Wedbush Morgan Securities analyst Michael Pachter said, "I think it's prudent succession planning. Kutaragi is the visionary, and his work on PS3 was done at launch. They need to groom him to replace Stringer. The rest of the guys are competent, experienced, and loyal. I think each of the other moves made sense. In time, I think you will see Kutaragi given responsibility for other functions, like Blu-ray."

As Sony President Ryoji Chubachi explained it to the Nikkei, "Mr. Kutaragi's strength is his knowledge of technology. His position is, of course, chief executive, but this means he will especially be looking closely at the area of technological development."

I've come to realize that Sony uses the volcano school of management, heat from bad decisions and poor management builds until a key person involved in the decision-making process is pushed up and up and up and finally ejected entirely from the company.

I'm going to patent that shit, Brian's School of Volcano Management.

Kutaragi Being Groomed to Replace Stringer - Pachter [Game Daily]

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Fri, 01 Dec 2006 14:30:51 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=218648&view=rss&microfeed=true
<![CDATA[ Korean Game Companies: Grades, English Don't Matter ]]>

Hate school? Loathe English? Live in Korea? You're in luck! Game companies there don't look at things like foreign language ability or GPAs for prospective game developers. Instead, whether or not the individual can function on little or no sleep or long hours and little pay matter. Says NCsoft's Lee Hwa-soo:

English and grades are not important. We rarely look at the name of the university they graduated from or the grades they earned. English is also not a must in many job positions.

So they check the applicant's pulse?

Get That Nose To That Grindstone [The Korea Times]

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Tue, 28 Nov 2006 10:22:45 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=217545&view=rss&microfeed=true
<![CDATA[ German School Violence Blamed on Video Games ]]>

Once again an incident of school violence causes lawmakers to call for strict legislation against/banning of violent video games, only this time it's in Germany, where an 18 year old former student known as Bastian B. stormed a secondary school armed with explosives and firearms, wounding upwards of 32 people before ending his own life.

"The only thing I really learned at school was that I'm a loser," the youth wrote in a letter posted on his Web site that was later removed by police. "I hate people ... I'm gone."

As it turns out, Bastian B. was a loner and an avid Counter-Strike player, so when he dresses up all in black and attacks a school with smoke grenades and high-powered weapons he really doesn't do the "Gaming is Good for You" movement any favors. The assailant pretty much makes the lawmakers' case for them, directly acting out events from the game. While I can't say that Counter-Strike provoked the attack, it certainly influenced the way he carried it out. What would have happened if he hadn't played?

German kid injures 32 and kills himself [United Press International - Thanks Ugly Joe]

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Tue, 21 Nov 2006 13:56:53 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=216417&view=rss&microfeed=true
<![CDATA[ Japanese Children Studying With DS At School ]]>

First, it was American kids sweating it out on a DDR. Now, it's Japanese junior and senior high schoolers studying English via the Nintendo DS. Starting this September, students in Kyoto Prefecture's Yawata City spend the first ten minutes of class, studying vocab on their portables. Says a Yawata City teacher:

The students are getting accustomed to using the DS and are studying enthusiastically. Progress can be expected.

Thanks to traditionally poor language instruction in the classroom, English is notoriously difficult for many Japanese. The software includes 1900 words for high school students and 1800 words for junior high student. They practice writing the words on the touch screen, and the DS emits the correct pronunciation for new vocab. There's talk of expanding this program elsewhere and plans to introduce Kanji software as well. These classroom applications for the DS are a no brainer, really.

Study Hard Kids! [Yomiuri]

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Mon, 23 Oct 2006 10:22:27 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=209279&view=rss&microfeed=true
<![CDATA[ More Video Game Time = Bad Grades ]]> DUR HURHURHURWho'd have thought? Oh. Right. Everyone. According to a study published in the cleverly titled Pediatrics, the journal of the American Academy of Pediatrics, found that students who played video games or watched television in lieu of actually studying or doing homework performed worse than students who did not. This is a quote:

"Our data support the recommendation that parents limit weekday television and video game time to less than one hour and restrict access to adult media by limiting exposure to cable movie channels and R-rated movies and videos," wrote the study's author, Dr. Iman Sharif of Albert Einstein College of Medicine in New York.

The number of students who had poor performance rose as weekday television screen time surpassed three hours and time spent playing video games rose past one hour on weekdays, found the study.

Wow. So, more time dedicated to beating hookers to death with a 9-iron might lead to poor school performance? Consider us stunned!

Too much time with TV, video games cuts school performance: study

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Sat, 07 Oct 2006 11:30:02 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=205985&view=rss&microfeed=true
<![CDATA[ Are The Console Wars Like High School? ]]>

Is the console war exactly like getting your face pushed into the toilet? Apparently! Aeropause takes a look, but number 4 on Aeropause's 10 Reasons Why The Console Wars Is Like High School really connects:

As much fun as high school was, we all wanted the hell out of there as soon as possible. Beyond those doors was a world we all wanted to experience and grab hold of and it stands true with the current console war. I personally can't wait until all the consoles are out in the open and we can all make up our own minds about which one to buy. We can all sit down and play games without worrying who is going to win some inane console war. Ehhh, who am I kidding, this bickering will go on for years. The damn clock is going to be stuck at 3:09 for the next 5 years!

3:09? Man, I never stuck around past roll call.

10 Ways That The Console Wars Remind Me of High School [Aeropause]

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Mon, 02 Oct 2006 14:40:20 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=204642&view=rss&microfeed=true