<![CDATA[Kotaku: Movie]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Movie]]> http://kotaku.com/tag/movie http://kotaku.com/tag/movie <![CDATA[ Help Amy Winehouse Escape From Rehab ]]> As if poor Amy Winehouse hasn't got enough problems. What with the incessant hounding by tabloid journalists, wobbly live performances, a jailbird husband and — of course — the ever-rising price of crack.

Amy's life just got a tiny bit worse with the release of Escape From Rehab — a frankly rather shoddy flash game that sees the beehived nightingale swearing her way across a side scrolling beat 'em up.

The game is a promo for the upcoming flick Disaster Movie from the (ahem) visionary comedy geniuses behind Scary Movie, Date Movie and Meet The Spartans. Humor-wise, it is definitely up to their usual high standards.

Our Amy has to negotiate wave after wave of characters from other blockbusters (Hulk, Batman, etc) dispatching them with syringe and crack pipe power-ups or smart bombing them with a swipe of her impressive hairdo.

It's just this side of unplayable, but at least Amy can say she finally broke America. Kind of.

Escape From Rehab [via Casualgaming.biz]

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Tue, 12 Aug 2008 14:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5036151&view=rss&microfeed=true
<![CDATA[ id Would Like Another Doom Movie ]]> id Software CEO Todd Hollenshead would like to do another Doom movie, perhaps one based on the still in production, and yet-to-be-named, new Doom game.

"Personally I'd like to do another Doom movie, I thought working with it was a blast," he said. "There are some lessons we learned. The best way to do things better is to get the experience."

Hollenshead said that Universal still has the rights for the Doom movie and sequels, so the ball is really in their court on whether another is made.

"We’ll see what happens when we get further along in development of the (new Doom) game and there's more buzz and we share more about what the game will be about.

"As the buzz meter starts to go up that may kind of kick start the guys over at Universal."

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Fri, 01 Aug 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5032016&view=rss&microfeed=true
<![CDATA[ The Skinny On Resident Evil: Degeneration ]]> I case the Comic-Con trailer wasn't clear enough for you, Sony Pictures has issued an official press release for the upcoming film, being released theatrically in Japan before heading to North American DVD, Blu-ray, and UMD later this year. Here's the official synopsis:

The "Umbrella Incident" that took place in Raccoon City ended with a missile attack ordered by the government intended to wipe out the deadly zombie virus. Following this catastrophe, the Umbrella Corporation’s stock plummeted. This serious blow to the business giant resulted in its complete dissolution. 7 years later, at an airport somewhere in the United States, on an ordinary autumn afternoon, a zombie is unleashed. Now, in an airport beginning to fill with the undead, the horrific disaster is about to repeat itself...

Well that certainly sounds...like every other zombie movie ever created. The difference here? Claire Redfield and Leon S. Kennedy. They really didn't have to go to all this trouble. They could have have just issued a press release that said "Leon. Claire. Zombies. Guns." and we'd be sold.

Sony Pictures and CAPCOM® Introduce RESIDENT EVIL: DEGENERATION
Fans at San Diego’s Comic-Con International Get a Sneak Preview of the All New CGI Animated Feature Film Based on the Popular CAPCOM Video Game Franchise

Comic-Con International 2008
SAN DIEGO & TOKYO—(BUSINESS WIRE)—Seven years after the destruction of Raccoon City, the war against the zombies rages on in RESIDENT EVIL: DEGENERATION, a co-production of CAPCOM Co., Ltd. (CAPCOM) and Sony Pictures Entertainment Japan Co., Ltd. (SPEJ) based on the popular video game and film franchise. Making its theatrical debut this fall in Japan and coming to DVD, Blu-ray™ High-Def and PSP in North America later in 2008, this spectacular, all-CGI animated feature takes the zombie action to a whole new level with its ground-breaking visual effects and thrilling new storyline.

SPEJ and CAPCOM hosted a sneak preview of RESIDENT EVIL: DEGENERATION during a panel and press conference, open to the public, at San Diego’s Comic-Con International in San Diego on Friday, July 25 at 1:00 PM P.D.T. in the San Diego Convention Center (Room 2). During this event, producer Hiroyuki Kobayashi (associate producer of Resident Evil: Apocalypse and video game producer of Resident Evil® 4 and Devil May Cry® 4) and director Makoto Kamiya (special effects director of L: Change The World, Godzilla, Mothra and King Ghidorah: Giant Monsters All Out Attack) presented the worldwide debut of the film’s revealing two-minute theatrical trailer and answered questions about RESIDENT EVIL: DEGENERATION.

SYNOPSIS

The "Umbrella Incident" that took place in Raccoon City ended with a missile attack ordered by the government intended to wipe out the deadly zombie virus. Following this catastrophe, the Umbrella Corporation’s stock plummeted. This serious blow to the business giant resulted in its complete dissolution. 7 years later, at an airport somewhere in the United States, on an ordinary autumn afternoon, a zombie is unleashed. Now, in an airport beginning to fill with the undead, the horrific disaster is about to repeat itself...

Image courtesy PSU

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Mon, 28 Jul 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5030015&view=rss&microfeed=true
<![CDATA[ Tretton: Sony Considering PSP with Harddrive ]]> Sony has thought about and continues to play around with the idea of building a Playstation Portable with a built in hard drive or internal memory, Jack Tretton, president and CEO of Sony Computer Entertainment of America, said this morning at a gather of game writers.

"I think we definitely thought about it," he said. "I think that's the trend moving forward."

With the recently announced ability to purchase movies on a Playstation 3 and move them over to a Playstation Portable, and as the cost of memory continues to drop, the chance that a new Playstation Portable would include some sort of internal storage option is becoming increasingly likely, Tretton said.

New of the push toward digitally distributed movies through the Playstation Store is also like to impact UMD's already flagging movie sales, he added.

"I think the UMD has struggled," he said. "And that's an understatement. That's been a very frustrating thing. I don't think (UMD movies) were handled very effectively."

He said it seemed that studios said "lets see if we can get people to pay $20 or $30 for crappy movies with less content."

Digital distributed movies, he said, is either going to supplement the UMD movie's struggle or be the "stake in the UMD's heart."

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Wed, 16 Jul 2008 11:58:55 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5025895&view=rss&microfeed=true
<![CDATA[ Multimedia Roundup: Lego Batman, Tomb Raider, Blitz II ]]>

Rather than masquerade a single video as an entire post, here are some highlights of what's available from other sites in the way of movies and screens:

• Above is the new trailer for Lego Batman. We picked it up from Gamers Hell. It's got Poison Ivy building some evil-looking plant mini-kits, and Bruce Wayne kicking ass with a briefcase.

• Some more screens from Tomb Raider: Underworld. (Also Gamers Hell)

• Also the World Exclusive Debut Trailer for Blitz: The League II. It's at Gametrailers, because everything over there is a world exclusive.

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Sat, 05 Jul 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5022293&view=rss&microfeed=true
<![CDATA[ Another Resident Evil Movie "A Possibility" ]]>

Director Paul W.S. Anderson recently talked to MTV's Movies blog about the likelihood of another Resident Evil movie. It's still being discussed. Hey, they haven't even got the storyline worked out yet (if they'd actually stuck to anything at all resembling the game, that might not be an issue).

I'm just starting to talk to Sony about it,” Anderson confessed. “I don’t even know if anything will come of it, but there’s a possibility it might happen.”

The last flick ended on a cliffhanger, as MTV recalls, so another film is likely at some point:

“I love the ‘Resident Evil’ franchise and we always try to make the best possible movie we can. If we could find a good ‘Resident Evil 4’ to make, then we would do it,” he said. “But I wouldn’t just do it for the sake of it, that’s for sure.”

Wouldn't do it just for the sake of it, huh? Then salve me by making a Code: Veronica flick, utterly faithful to the game, Ashfords and bug jewels and the whole nine yards. That, I'd go see.

What about you guys? Do you like the RE movies or find them an abomination? What would the "good" Resident Evil film look like?

‘Resident Evil 4’ Likely, Says Director Paul W.S. Anderson [MTV Movies Blog, Via Multiplayer]

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Tue, 01 Jul 2008 15:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5021188&view=rss&microfeed=true
<![CDATA[ Street Fighter: The Movie: The Game: The Making Of (In Pictures) ]]> You may remember the Street Fighter movie (the bad one, not the good one), but only those with longer, sharper memories will remember that the film had a game tie-in. Yes. Street Fighter: The Movie: The Game. It was worse than the movie. But that doesn't mean after all these years nothing good can come of it! Alan Noon - who posted a ton of info on the game last year - has also posted a ton of old photos he took during the title's development. They're...magnificent. I've posted a few below, but really, to get the full effect you'll need to head over to his site and check out the lot of them (they're from 2007, yeah, but stuff like this is like a fine wine).

Follow up: Street Fighter The Movie [Alan Noon, via Game|Life]

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Thu, 26 Jun 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019773&view=rss&microfeed=true
<![CDATA[ OneChanbara Reviewed... Sorta ]]> Watched so you don't have to! The New York Asian Film Festival recently kicked off, showing lots and lots of, you guessed it, Asian films. Included in that pan-Pacific cinematic buffet was OneChanbara — a film we actually want to see. That Girl from the cleverly named That Girl's Site saw the flick, blogging:

I went to go check out Chanbara Beauty on Friday but unfortunately (or maybe fortunately) I had a little too much to drink right before the movie so I didn’t get to see it in its entirety because I fell asleep. I remember some zombies and some chick in a bikini named Aya who had a sword, and she used this sword to fight the zombies. At some point I woke up and she was fighting some other chick who was in a school uniform of some kind. I don’t remember ever seeing this little girl [with arrow] in the movie so I have no idea who she is or what she has to do with the movie. And then the movie ended.

We would've remembered everything if we had seen it. But we didn't, so tough tooty.

OneChanbara Review [That Girl's Site]

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Wed, 25 Jun 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019420&view=rss&microfeed=true
<![CDATA[ Billy Mitchell Manages to Make Himself Look Like an Even Bigger Ass ]]> We've covered Donkey-Kong perfectionist documentary The King of Kong in painful detail, talking about Billy Mitchell's trash talking, the making of the movie
, we've even had top-notch movie critic review The King of Kong.

But G4 managed to dig deeper, to delve into the very psychie of Mitchell, unearthing an even bigger ass than the one seen on the big screen. It's too bad they didn't get around to asking the tough questions, question like: Where did you get that tie? Does your thumb ever get tired? Do you rent out the space under the front of your hair?

Check out the full airing of Mitchell's philosophy on Friday at 9 p.m.

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Wed, 11 Jun 2008 13:30:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5015467&view=rss&microfeed=true
<![CDATA[ Nolan Bushnell Jazzed About DiCaprio Interest ]]> Nolan Bushnell is "thrilled and honored" that Leonardo DiCaprio may be the actor that represents him in the upcoming movie based on his life and the birth of Atari.

In an interview with Multiplayer, Bushnell said that the writers Brian Hecker and Craig Sherman really seemed to get what Atari stood for and that despite the numerous pitches for similar stories, this was the first he's backed.

“There’s been a lot of books [about Atari],” he said. “Some correct, some incorrect. I’ve kind of gotten used to being portrayed by others. I kind of thought that this [a movie] might happen. I kind of thought that it wouldn’t happen until maybe after I was in the ground for a little while. [laughs]”

Hit up Multiplayer for the full interview with Bushnell and his thoughts on previous brushes with Hollywood fame.

Atari Founder ‘Thrilled’ To Be Played By Leonardo DiCaprio, Talks ‘Atari’ Movie [Multiplayer]

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Tue, 10 Jun 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5015069&view=rss&microfeed=true
<![CDATA[ Alfred Molina Joins Prince Of Persia Cast ]]> Variety reports that actor Alfred "Doc Ock" Molina has signed on to play the role of Sheik Amar, the prince's mentor, in the upcoming Prince of Persia movie.

Molina joins Jake Gyllenhaal, Gemma Arterton and Ben Kingsley in the Disney production. Mike Newell will be directing the adaptation and Jerry Bruckheimer is producing.

If it weren't for that appearance by Kingsley in that Uwe Boll movie I'd say that the cast is rock solid.

Alfred Molina joins Prince of Persia [Variety]

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Tue, 03 Jun 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5012792&view=rss&microfeed=true
<![CDATA[ Variety Tries Dating Street Fighter IV ]]> Since we don't know when Street Fighter IV's getting released, Variety's game blog The Cut Scene offers up guesstimation when the game is coming out. And hey! It's a pretty obvious, albeit logical, one. According to the Cut Scene:

Here's a wild guess: Variety recently reported that Fox will release the "Street Fighter" movie in the U.S. on Feb. 27, 2009. I'd say right around then makes a lot of sense.

Not only is that a big promotional event for the franchise, but Capcom is an investor in the movie. While I'm sure it hopes to make money on the film, it's obviously investing those millions in part to try and revive public interest in "Street Fighter." As such, Capcom would be crazy to not take advantage of the big (by videogame standards) promotional push Fox will be putting behind the release of "Street Fighter: the Legend of Chun-Li" and have its game on store shelves at the same time.

If by some chance Capcom just can't get the game out by then, around the movie's DVD release (probably in late spring) would be the next logical time to expect it.

Makes sense! And if not spring, then late fall — just in time for Christmas.
Prolly Coming Out With Movie [The Cut Scene]

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Wed, 28 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011523&view=rss&microfeed=true
<![CDATA[ Hands on with Hellboy: Science of Evil ]]> My hands on with Hellboy: Science of Evil was a surprising experience. I wasn't expecting to like it much but it ended up being a pretty fun little action game experience. You play Hellboy, the demon with the sawed off horns and stone fist of fury. After discovering a Nazi plot to take over the world, Hellboy must hit the streets to keep them from fulfilling their evil plans. Co-op play is available through two additional characters, Liz and Abe who you might remember from the movie and comic books. It should be noted that the game is mainly based on the comics but there are elements room the movie such as character voices from stars Ron Perlman,David Hyde Pierce and Selma Blair. As an added bonus, the script for the game was penned by Hellboy creator Mike Mignola and movie director Guillermo del Toro.

My time with the game was short, so I tried to cram as much in as possible before I was ejected from the controls. I was dropped in the middle of a graveyard with the dead coming to life all around me. A combination of the stone fist, a special flaming fist move and various weapons helped me make my way through the walking corpses. The controls were simple enough to pick up and I found myself getting around with ease. Combos can be used as well to really give yourself some extra power. There are also contextual grappling moves that can be used to pull your enemies close for those final crushing blows. Puzzles also play a role in the gameplay although the one I played was rather simple.

The graphics look pretty good and are definitely in the realm of what we have come to expect from our now-gen titles. All in all it was a fun gameplay experience that borrows liberally from several other games of this style. While that might not appeal to some gamers, fans of Hellboy will find it a fun romp with one of their favorite characters. Hellboy: Science of Evil releases June 12 for the PSP, Xbox 360 and PSP.

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Thu, 15 May 2008 18:00:28 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=391051&view=rss&microfeed=true
<![CDATA[ Will Verbinski Make BioShock The First Great Game Flick? ]]> verbinski.jpgSo, by now you've heard a BioShock flick is in the works, news that excites many fans - while leaving some others wary, thanks to the less-than-encouraging track record of films made from games.

Significant about the BioShock film news is the fact that Pirates of the Caribbean director Gore Verbinski's been tapped for the directorial role. This is interesting, because you may recall that just a couple months ago, Verbinski was the keynote speaker at the 2008 DICE summit.

Lots of gamers may have wondered what a film director was doing at DICE, but now that he's directing our next big game flick, you may want to take a second look at what he said there.

During his keynote in February, Verbinski admitted that the concept of games as a truly powerful, experiential medium was still a little new to him — but he also seemed to demonstrate curiosity and respect for what he had yet to learn.

He talked primarily about ways to elaborate on game narratives, but encouragingly, he showed a healthy respect for games as their own medium, avoiding the often problematic philosophy that tries to blur the line between the two - usually resulting in both cheesy "summer blockbuster" action games, and films that knock off games while broadly missing what made the source material appealing.

It's also worth noting that Verbinski has had success navigating the choppy waters of mega-success with the Pirates flicks - those Pirates fans are devoted, but rather than exploit them through continual and decompensating sequels, he stopped with a solid trilogy. Perhaps this means game fans can trust that he's in it for quality?

At the very least, there's the familiar "well, it's not Uwe Boll," refrain. What do you guys think?

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Fri, 09 May 2008 12:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=388882&view=rss&microfeed=true
<![CDATA[ Street Fighter Film Writer Won't "Blatantly Sexualize" Chun-Li ]]> Justin Marks, writer of the Street Fighter: Legend of Chun-Li film, is aware that most gamers have wanted to wed Chun-Li (and possibly worse) since we were yay high, but it looks like we can expect a dignified treatment of the leading lady, played by Smallville actress Kristin Kreuk.

But... but what about the infamous anime shower scene?

No, this is actually a good moment to mention something about Chun-Li's depiction in the movie. Basically there are two factors at work. First, I've never seen a successful action movie (in my mind) that blatantly sexualized its female lead and succeeded for its audience. Catwoman, Elektra, the list goes on and on, and I just get a lot of eye-rolling. Then I think back to The Terminator, or possibly my all-time favorite movie, Aliens, and I think of how Ripley is depicted in that film. She's a tough woman, but not because she came from a place of wearing tight pants and beating up men. She's tough because she had this core emotional story about a life that could have been and never was. To me, that's the way you write a woman in these kinds of movies.

The interviewer actually appears to have enjoyed the Dead or Alive film, classily stating, "I heard that movie was so good every girl that saw that film on the big screen left the cinema pregnant."

But Marks actually has higher expectations for the Street Fighter flick:

Ah yes. Dead or Alive. Another reason why these game adaptations are so beloved...

Hopefully Street Fighter sets a new standard. I certainly believe it will. It's a game adaptation that takes itself seriously, because the material actually deserves to be taken seriously for those of us who were paying attention to the story and the anime series. Of course, there are those out there who just believe Street Fighter is lots of kicking and Hadoukens, and they'll be pleased too because there's plenty of fight sequences. And the fight scenes don't disappoint. I was lucky enough to see a few of them when I was out there a few weeks ago, and Dion Lam, the fight choreographer, has come up with some incredible stuff akin to his work in the Matrix movies.

Perhaps the key to making a decent film adaptation of a video game is developing an understanding of what the material means to its audience - Chun-Li fandom is adoring, not exploitive. At least, that's what I like to think!

Justin Marks on SF [JoBlo via Eurogamer]

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Thu, 08 May 2008 12:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=388475&view=rss&microfeed=true
<![CDATA[ Prince Caspian Game Gets Exclusive Movie Scenes ]]> Disney Interactive Studios has announced that the video game of the film for the book The Chronicles of Narnia: Prince Caspian will contain two exclusive scenes that don't appear in the theatrical release of the film. The live action shots, filmed on location in Prague during the movie shoot, connect the first and second movies together by having Dr. Cornelius explaining to Caspian how Narnia fell to the Telmarines hundreds of years ago. The exclusive clips are two of the sixteen live-action clips appearing in the game.

"The special filmed content that is exclusive to the video game provides insight into Narnia and the events around the 'Prince Caspian' story like nothing else," said Andrew Adamson. "With movie fans' enthusiasm for unique experiences in video games as well, these scenes are ideal to complement the 'Prince Caspian' game's action."
It almost sounds as if they included the clips in the game that were then cut from the film, but we'll run with the whole 'special filmed content' bit. As long as they maintain the quality of the last title we'll be fine either way.
Disney Interactive Studios Introduces Original Scenes Exclusive to Disney/Walden Media's the Chronicles of Narnia: Prince Caspian Video Game Ben Barnes Reprises Role as Prince Caspian in Two Live Action Filmed Segments

BURBANK, Calif.—(BUSINESS WIRE)—Fans of The Chronicles of Narnia will get to experience two unique film scenes only one way - on their home consoles or Windows-based PC. Disney Interactive Studios announced today that two original scenes for Disney/Walden Media's The Chronicles of Narnia: Prince Caspian video game were filmed exclusively for the product and appear separately from the film. The unique scenes link The Chronicles of Narnia: The Lion, The Witch and The Wardrobe and Prince Caspian stories with Dr. Cornelius (Vincent Grass) telling Prince Caspian (Ben Barnes) the story of how Narnia fell to the Telmarines hundreds of years ago.

The scenes were shot on the film set in Prague, Czech Republic, during principal shooting and feature dialogue revealing plot based on the events of the book, game and film. The creation of the live action content was directed by Andrew Adamson, the film's director. The two original scenes are part of 18 live action moments in the game, which include 16 excerpts from the feature film.

"The special filmed content that is exclusive to the video game provides insight into Narnia and the events around the 'Prince Caspian' story like nothing else," said Andrew Adamson. "With movie fans' enthusiasm for unique experiences in video games as well, these scenes are ideal to complement the 'Prince Caspian' game's action."

The England-based game production and development teams worked in cooperation with the London-based film crew and Andrew Adamson to assure the game's overall accuracy to the film. Capturing two original scenes was only possible through the collaborative partnership between Disney Interactive Studios; and Walt Disney Pictures and Walden Media.

"The close partnerships we maintain with our film division and Walden Media allowed us to utilize the cast, crew and set to create two unique scenes exclusively for the video game," said Ed Bainbridge, vice president of European production, Disney Interactive Studios. "These entertaining and memorable scenes enable us to portray a part of the Narnia history that is drawn from the fiction and played out in the game."

The Chronicles of Narnia: Prince Caspian video game will be available for the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system, the Wii™ home video game system, the PlayStation®2 computer entertainment system and Windows-based PC. A separate Nintendo DS™ version will also be available.

Developed by Traveller's Tales, The Chronicles of Narnia: Prince Caspian for home consoles and Windows-based PC takes players throughout Narnia and includes a gameplay level, which is unique from both the novel and the film. The level, which is set between the events of "The Lion, The Witch and The Wardrobe" and "Prince Caspian," takes place at the castle of Cair Paravel and tells the story of how Narnia fell to the Telmarine hordes. In "Prince Caspian," Cair Paravel is seen only as abandoned ruins the Pevensies discover hundreds of years later.

The action/adventure game offers gameplay for one or two players on the same system and drop-in/drop-out features, allowing either player to join the game and leave. With combat, exploration and puzzle solving that extends beyond the film, The Chronicles of Narnia: Prince Caspian is the ideal complement to the movie-going experience. The game features more than 20 playable characters including the ability to play as Prince Caspian. The Chronicles of Narnia: Prince Caspian console game is the sequel to The Chronicles of Narnia: The Lion, The Witch and The Wardrobe for consoles, which received the prestigious IGN.com Editor's Choice Award.

The Chronicles of Narnia: Prince Caspian for Nintendo DS, which is an action/role playing game, will include the debut of DGamer, Disney Interactive Studios' innovative new technology that provides a fun, connected game community for Disney video game fans. With DGamer, players earn content, interact and chat with others on Nintendo DS through the Nintendo Wi-Fi Connection or on a computer through the Disney.com website. DGamer will be offered in North America in future Nintendo DS games from Disney Interactive Studios with a future launch scheduled in other global regions. The Chronicles of Narnia: Prince Caspian for Nintendo DS and DGamer are being developed by Fall Line Studio, the Nintendo platform-dedicated development studio of Disney Interactive Studios.

The Chronicles of Narnia: Prince Caspian for consoles and Windows PC is rated T for Teen by the Entertainment Software Rating Board (ESRB) and will be available for Xbox 360, the PLAYSTATION 3 system and Wii for $49.99; and the PLAYSTATION 2 system and Windows-based PC for $29.99. The Chronicles of Narnia: Prince Caspian for the Nintendo DS has an ESRB rating of E10+ for Everyone 10 years and older and will be available for $29.99.

For more information about The Chronicles of Narnia: Prince Caspian video game, log on to www.princecaspiangame.com.

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Wed, 23 Apr 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=383035&view=rss&microfeed=true
<![CDATA[ EA Casual and The Half-Blood Prince ]]> A game adaptation of Harry Potter and the Half-Blood Prince is being developed by EA's Bright Light Studio, the company announced today.

In the game, which is aiming for a release to coincide with the movie hitting later this year, Harry returns to Hogwarts for a sixth year. The game will include wizard duels, potion brewing and Quidditch play.

The game hits the DS, Mac, mobile devices, PC, Playstation 2, Playstation 3, Playstation Portable, Wii and Xbox 360. What no iPhone? Come on!

EA AND WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCE HARRY POTTER AND THE HALF-BLOOD PRINCE VIDEO GAME
Fans will relive the thrills, action and excitement of the movie this holiday season

Guildford, U.K. – April 22nd, 2008 – EA’s Casual Entertainment Label and Warner Bros. Interactive Entertainment today announced that the Harry Potter and the Half-Blood Prince™ video game will be released later this year to coincide with the Warner Bros. Pictures film based on J.K. Rowling’s sixth Harry Potter book.

“We believe that the Harry Potter and the Half-Blood Prince video game represents a milestone in the movie tie-in genre,” said Harvey Elliott, Head of EA Bright Light studio in the UK where the Harry Potter franchise has its home. “Building on the technological advancements of previous games in the series and with a particular focus on the unique control system of Nintendo’s WiiTM, the team here is working closely with the filmmakers to create an immersive interactive experience that captures the story, the action, the excitement and, above all, the fun of the film. ”

“Working with EA, we look forward to offering fans a compelling Harry Potter video game, one which captures the thrilling storyline and high visual quality of the movie,” said Scott Johnson, Vice President, Business Development for Warner Bros. Interactive Entertainment. “The adherence to the rich fiction is a trademark of this franchise and with Harry Potter and the Half-Blood Prince fans will experience the most authentic and enjoyable game in the series to date.”

In Harry Potter and the Half-Blood Prince, Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was. Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he knows is fast approaching. Together they work to find the key to unlock Voldemort’s defenses and, to this end, Dumbledore recruits his old friend and colleague, the well-connected and unsuspecting bon vivant Professor Horace Slughorn, whom he believes holds crucial information. Meanwhile, the students are under attack from a very different adversary as teenage hormones rage across the ramparts. Harry finds himself more and more drawn to Ginny, but so is Dean Thomas. And Lavender Brown has decided that Ron is the one for her, only she hadn't counted on Romilda Vane’s chocolates! And then there’s Hermione, simmering with jealously but determined not to show her feelings. As romance blossoms, one student remains aloof. He is determined to make his mark, albeit a dark one. Love is in the air, but tragedy lies ahead and Hogwarts may never be the same again.

In the game of Harry Potter and the Half-Blood Prince, players will return to Hogwarts to help Harry survive a fraught sixth year. They will also have a chance to engage in exciting wizard duels, mix and brew magical ingredients in Potions class and take to the air to lead the Gryffindor Quidditch team to victory. Players may even get sidetracked by Ron’s romantic entanglements as they journey towards a dramatic climax and discover the identity of the Half-Blood Prince.

Under development by EA Bright Light Studio, the team behind the worldwide success of the Harry Potter library of games, Harry Potter and the Half-Blood Prince is scheduled for release in time for the movie launch this fall for the Wii, PLAYSTATION®3, Xbox 360™, PlayStation®2, PSP® (PlayStation®Portable), Nintendo DS, Windows PC, Macintosh and mobile devices.

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Tue, 22 Apr 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5006567&view=rss&microfeed=true
<![CDATA[ Midway Gamer's Day '08: Wheelman ]]> If you've ever wanted to be involved in a classic Hollywood car chase movie, Midway has a game for you. Wheelman is based on the upcoming Vin Diesel movie of the same name and puts the player in control of Mr. Diesel himself. It is an sandbox action driving game taking place in a nicely recreated Barcelona.

I took a look at the opening chapter of the game entitled Frantic that introduces us to the character and the heavy driving theme of the game. You are the titular Wheelman and your first mission is to help a gal named Lomi escape from a bank heist. Because you are new to the area and don't know your way around, you must follow her directions to complete the mission. An inset map also helps with finding your way around. Throughout the level you are being pursued by police and a quick flip of the left stick will have you ramming your car into your chasers. If you are in possession of a gun, you can also use the stick to fire your weapon out the window. One insane special move called the cyclone sends your car spinning 180 degrees allowing you to shoot at enemies through the windshield. Your car takes a lot of abuse in this game, constantly smashing into other cars or in my case, walls. Luckily, once your car is wrecked, you can merely hop out and jump into another one.


Wheelman isn't all about driving however and you can leave your car to run around and take on enemies with your gun. The portion I played used both driving and on foot controls to complete the mission. The driving controls felt very tight and intuitive and the on foot controls had a similar feel. Accelerating and reversing in the car is done via the triggers and when you switch to on foot, the triggers allow you to aim and shoot your gun.

The graphics, while nice, had a certain sparseness to the details which I'm sure will be polished up in subsequent builds of the game. The camera work is very cinematic and dramatic. For instance, when making one particularly large jump, the camera switched to a front view and we got a little "bullet time" as the action slowed down so we could take in the full effect. Once the car hit the ground again everything went back to full speed. It was an effective trick and really gave one the feeling of being in a movie.

There's quite a bit of content to explore in Wheelman as well. Besides the open worldliness of the game there are also ten hours of missions and ten hours of events. I appreciated the work that went into making this title and thought it was a decent enough game, but ultimately there was not a whole lot about it that really wowed me. But then again, I am rarely impressed by franchise games in general and driving and shooting can get a bit boring after a while. I will reserve my final judgments of Wheelman until the game is actually completed and I have a chance to see more than a couple missions. Perhaps the addition of a little spit and polish will help me change my mind.

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Fri, 18 Apr 2008 18:10:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=381723&view=rss&microfeed=true
<![CDATA[ First Street Fighter Movie Production Images ]]> Street Fighter: The Legend of Chun-Li dropkicks an official movie blog. The first update provides a full cast list as well as info about the director ("Relax, you're in good hands"), actor Michael Clarke Duncan ("...this mand does ALL HIS OWN STUNTS...") and cockteasing about who will play GEN ("our first official scoop"). Though, I'm confused, how can the movie's official blog have a scoop? Should that be "first official press release"?

The blog does have some movie storyboards from artist Ted Boonthanakit. There's shooting and running. Don't remember shooting and running from the Street Fighter games, but whatever! Hit the jump for a look.

chun_li_movie_storyboard.jpg Street Fighter Movie [Official Site via The Cut Scene]

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Wed, 09 Apr 2008 00:00:38 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=377585&view=rss&microfeed=true
<![CDATA[ Behind The Scenes Of The Fake Zelda Movie ]]>
IGN's Zelda movie prank by Rainfall Films probably broke a lot of fanboy hearts April 1st morning, but that doesn't mean a lot of love for the series wasn't put into the trailer. Requiring 3 months of work for a crew that peaked at 20 people, the first makeup tests actually started all the way back on July 20th of 2007. (Which means that when accounting for casting, costume design and general organization, its a date nowhere near the actual project's start.) Here's the making of video, which we promise doesn't end as badly as Adam's Kaketakumentary.

Editorial: Zelda on the Big Screen
[IGN]

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Fri, 04 Apr 2008 13:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=376304&view=rss&microfeed=true
<![CDATA[ New Halo Movie Script About A Kid Named John ]]> Hollywood writer Stuart Beattie, of GI Joe and Gears of War, is a huge Halo nerd. And like many Halo nerds sheds the odd tear at the sorry state the series' film adaptation hopes have found themselves in of late. His solution? Write another script, one that can get made on the cheap, then throw in a couple of extra plot outlines to round it all off and make it a trilogy. Beattie's take is based loosely on the novel Fall of Reach, and is about a six year-old kid, named John, who's kidnapped by the USC "then brutally trained to become an elite Spartan warrior known as Master Chief 117". The movie then deals with humanity's first contact with the Covenant, and the...well, fall of Reach. Subsequent sequels would then focus on the stories of Halo 1 and Halo 3. And before you ask, we're assured this isn't an April Fool's joke, for what that's worth.
Exclusive: Halo Movie Has Reach! [LatinoReview, via io9]

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Tue, 01 Apr 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=374887&view=rss&microfeed=true
<![CDATA[ Hulk Gameplay Trailer Fails To Excite ]]> Remember when I said Sega's upcoming The Incredible Hulk game should just be considered Ultimate Destruction 2? Upon seeing this trailer, I need to revise that statement just a tad. You should consider Sega's The Incredible Hulk an incredibly bland-looking Ultimate Destruction 2. Just goes to show how realism isn't always a good thing. How do you make a gigantic green bundle of fury battling robots and smashing cars look so amazingly boring? No preorder for you, The Incredible Hulk. ]]> Tue, 01 Apr 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=374566&view=rss&microfeed=true <![CDATA[ Gears Of War Movie Gets Director, 2010 Release ]]> Wyck Godfrey, producer of the probably-upcoming Gears of War, has told ComingSoon that progress on the movie's coming along nicely. They've even got some key personnel onboard, with a director they're "about to attach" and a tentative release date of Summer 2010. Yikes! That's the future. Now, to wonder who that director is...
Gears of War Movie Update [ComingSoon]

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Mon, 31 Mar 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373879&view=rss&microfeed=true
<![CDATA[ Onimusha Movie Delayed ]]> Christophe Gans' Onimusha movie is in a spot of bother. It's been put on indefinite hold thanks to, of all things, the death of Heath Ledger, which impacted on the schedule of producer Samuel Hadida, who was due to work with Ledger on a new Terry Gilliam movie. Because that's been stopped, Hadida had to delay the filming of Onimusha, which has now thrown out the calendars of the film's Japanese cast, who are now all too busy working on other stuff to get started on Onimusha. Series fans not put off by either the prospect of an adaptation or the fact Gans was handling it will no doubt be crushed. If, you know. Those people exist.
ONIMUSHA delayed? What's Christophe Gans up to, then? [AICN]

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Thu, 27 Mar 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373222&view=rss&microfeed=true
<![CDATA[ Two Goals For Metal Gear Solid Movie (Two?!) ]]> Hollywood producer Michael De Luca has produced lots of good movies. Take Boogie Nights or Wag the Dog, for example. He's also produced lots of bad movies, like Little Nicky or Ghost Rider. He latest project? Bringing Metal Gear Solid to the screen. No easy task! No doubt fans of the cinematic game franchise have high expectations. And with the way Hollywood bungles game adaptations, the pressure is on. So, how does De Luca feel about this whole Metal Gear Solid movie dealio?

...there's so much story in Metal Gear as opposed to other video games that I think it's going to be a challenge but it's an upscale problem to have some much thematic subtexts and story material to draw from so I think we have a leg up already in that it's such a rich universe and Kojima is like George Lucas in terms of creating this universe so what it says about war by proxy in this kind of future where war has been outsourced to private companies I think can be almost very topical and also kind of satirical in like a Robocop kind of way, so I think if we can get a script that honors the storyline of all 4 games, but that also has a cinematic aesthetic you know the kind of aesthetic Verhoeven brought to Robocop or the kind of aesthetic the Wachowski's brought to The Matrix. If there's a cinematic identity to the piece that exists on its own, it doesn't conflict with the DNA of the game, you know that's our goal is to pull off those 2 things. Not mess with the DNA of the game but provide a movie that is an adaptation but that has it's own cinematic identity so even if you don't play the game you know, you'll come out of that movie feeling like you did at the end of The Matrix or the end of Robocop. That's our goal anyway.
Allow us to add a third goal for De Luca and coompany: DON'T MAKE IT SUCK. De Luca Interview [Collider Thanks, Steve!] [Pic] ]]>
Thu, 27 Mar 2008 06:00:18 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=372756&view=rss&microfeed=true
<![CDATA[ Beau Bridges Will Make The Max Payne Movie Perfect ]]> All those Street Fighter II casting announcements mean nothing. Nothing. Because they've all been trumped by this single signing: Beau Bridges has been cast in the role of B.B. Hensley for the upcoming Max Payne movie, which will see him acting as Payne's mentor. I don't remember a B.B. Hensley in either Max Payne game, but really, that doesn't matter. Because it's Beau Bridges. Which instantly makes the character incredibly awesome.
Bridges cast in 'Max Payne' [Hollywood Reporter]

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Wed, 19 Mar 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=370009&view=rss&microfeed=true
<![CDATA[ Verne Troyer Calls Out Indiana Jones ]]> I'm not sure if I pity Verne Troyer or envy him. Here is a tiny little man who makes a living being a smaller, more abrasive version of other people. People dress him up as say, Indiana Jones, and then film him saying things like, "This is a message for Indiana Jones. I'll fuck you up!" in his little tiny voice. It's all part of a contest over at the Postal movie's MovieSet web page, which plays up the "hopelessly outclassed" marketing angle Uwe Boll's people have cooked up. After watching the clip you are challenged to guess what's in Verne's sack for a chance to win the contents, but I don't think any of us really want to know what Verne is carrying around in his sack. Best just to hit the link, view the clip, and leave such questions unpondered.

Mini Indy Calls Out Big Indy [Postal MovieSet]

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Wed, 19 Mar 2008 09:20:12 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=369611&view=rss&microfeed=true
<![CDATA[ Topps Launches Candy Coated Speed Racer Web Game ]]> Topps, the purveyors of candy treats have just launched a little racing web based game to help promote the upcoming Speed Racer Movie, Speed Racer Candy Tracks The game is exactly what you'd expect from the title, a racing game with a Topps candy tie in. The tie in coming from a massive onslaught of in game advertising for all of their products from Bazooka gum to Ring Pops. The tracks may be pink and candy coated but this Flash game already seems ten times more interesting than the bore fest that is Speed Racer the Video Game. I'm sorry, but having to tack on "the Video Game" at the end automatically puts it on my "don't buy list."

Topps' Speed Racer Candy Tracks Game [Topps]

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Tue, 18 Mar 2008 12:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=369298&view=rss&microfeed=true
<![CDATA[ Coming Soon had a chance to speak with producer ... ]]> Coming Soon had a chance to speak with producer Michael De Luca (21, Ghost Rider) and he passed along news that a Metal Gear Solid movie, based off the long-running hit espionage video game franchise, is once again going ahead. The project has been in the very early stages for sometime (see eerily similar Slashfilm post from Feb ‘07), and faced a set back from the writer’s strike. Moreover, De Luca says that a meeting will take place in the “next few weeks” with writer/director Kurt Wimmer about adapting a screenplay for the film.

Though De Luca didn’t directly state it, this probably means that Wimmer is also up to direct the big budget affair, as his previous films, Equilibrium starring Christian Bale and Ultraviolet starring Millo Jovovich, were similar fanboy-intensive, kinetic action/genre flicks. Neither one of those films connected at the box office, however, so MGS would be the director’s closest shot at bagging a sure thing, the whole video game curse notwithstanding. Wimmer’s next screenplay to hit the big screen will be April’s LAPD thriller Street Kings with Keanu Reeves.

Video game synopsis: Metal Gear Solid follows Solid Snake, a retired soldier who infiltrates a nuclear weapons disposal facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit.

 

Full Story at http://www.slashfilm.com/2008/03/15/kurt-wimmer-to-write-and-possibly-direct-metal-gear-solid-movie

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Tue, 18 Mar 2008 06:25:23 MDT Laidbackga http://kotaku.com/index.php?op=postcommentfeed&postId=5003980&view=rss&microfeed=true
<![CDATA[ Sega's Incredible Hulk Doesn't Mess With A Good Thing ]]> With my Iron Man excitement gland working overtime lately, I've not paid much attention to Sega's other upcoming Marvel movie video game, The Incredible Hulk. Remember how awesome Radical Entertainment's The Incredible Hulk: Ultimate Destruction was? Well apparently developer Edge of Reality does as well, as Sega's Incredible Hulk features the same sort of open-world gameplay with film-centric events wrapped around a symphony of destruction on a scale only the Hulk could conduct. You can use cars and such as weapons, participate in mini-games, and build up your rage to learn more powerful moves. Just ignore the movie connection and consider this a very pretty Ultimate Destruction 2.

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Thu, 13 Mar 2008 11:20:36 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=367496&view=rss&microfeed=true
<![CDATA[ Brash Teams With Factor 5 For Movie Game ]]> brashlogo.jpgIt looks like Brash Entertainment is trying to set themselves up as the go-to guys for licensed movie games. First they tap Games Republic of Folklore fame for what can only be a Clash of the Titans game, and now Factor 5 has signed on for a movie to game transfer slated for a 2010 release, to be announced at E3 this year. Factor 5 of course is the developer behind the Star Wars: Rogue Squadron series, Lair, and the classic Turrican series. Why are they pulling in the good dev teams for movie translations? President and co-founder of Factor 5 Julian Eggebrecht says it's all about long lead times and creative freedom.
We're already working on a title that is more than two years out, and because the filmmaker is a game fan who is really excited about how we want to expand on the story of the film, we've been given a lot of latitude. It's been really fun to dig deep into this universe.
This is the way movie video games should be made. With the same care and patience as every other game. Let's hope they do something amazing with the time they have.

Brash Entertainment Signs Multi-Game Development Deal With Factor 5

HOLLYWOOD, Calif., March 13 /PRNewswire/ — Brash Entertainment today announced a game development deal with California-based game development studio, Factor 5. Under the terms of the worldwide agreement, the partners will collaborate on an unnamed title releasing in 2010 to be announced around the E3 Expo in July.

In addition to creating the multi-million selling STAR WARS: ROGUE SQUADRON franchise, INDIANA JONES, CONTRA: THE ALIEN WARS, LAIR and the classic TURRICAN franchise, Factor 5 is well respected for driving the technology of games. Factor 5 was a technology partner in the development of Nintendo's Wii and GameCube consoles, provider of the MusyX sound tools, partner in the Sony PlayStation 3 Edge toolset group, and has pioneered many technological advancements in the areas of audio and visuals in video games in collaboration with Dolby Labs, THX, and AMD/ATI.

"We do our due diligence on potential partners; we want to understand their in-house tech, and get to know their team and its capabilities. Factor 5 has a solid track record in creating licensed games that, in combination with their technology expertise, makes them an ideal partner," said Mitch Davis. "But what really cemented the collaboration was their passion for the IP and the world in which the game will live. Because that's when you are going to get really good games — when the people who are making it are really enjoying the process."

"Typically, there are two issues developers have with making a licensed game. First, they tend to have shorter development cycles. Second, there are often very tight constraints on how you can portray the world of the
IP, its characters and story. The resulting lack of creative freedom can be very frustrating — especially when it's a world you are excited to explore," said Julian Eggebrecht, President and Co-founder of Factor 5. "But collaborating with Brash is much different, we're already working on a title that is more than two years out, and because the filmmaker is a game fan who is really excited about how we want to expand on the story of the film, we've been given a lot of latitude. It's been really fun to dig deep into this universe."

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Thu, 13 Mar 2008 08:20:16 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=367378&view=rss&microfeed=true
<![CDATA[ Folklore Devs Working On Secret Movie Game ]]> gamerepbrash.jpg Movie video game producers Brash Entertainment (Jumper: Griffin's Story, Alvin and the Chipmunks) has signed a deal with Japanese developer Game Republic (Genji series, Folklore) to work together on a game based on a "popular Hollywood film". While we've no idea what movie the game is to be based on, famed Game Republic CEO Yoshiki Okamoto hints at a fantasy theme.
"In collaborating with Brash, we were introduced to a very compelling fictional world and given the freedom to expand it through the game. We are working directly with the creative talent from the film, and feel that the close collaboration will result in an amazing game play experience that immerses the player in an incredible fantasy world."
Incredible fantasy world with a 2010 release? Warner Bros. 2010 remake of Clash of the Titans would certainly fit the bill, with the original film allowing it the "popular Hollywood" film label, and Brash does have an agreement with Warner Bros. Interactive Entertainment. Just my speculation mind you. We'll just have to wait and see!

Brash Entertainment Partners with Game Republic, Inc.

HOLLYWOOD, Calif., March 12 /PRNewswire/ — Today Brash Entertainment announced a game development deal with Game Republic, Inc., the Japan-based studio led by famed game producer Yoshiki Okamoto. Under the terms of the worldwide agreement, the partners will collaborate on an unannounced game based on a popular Hollywood film. The game will release in 2010.

Game Republic, Inc. was founded in 2003 under the leadership of industry visionary, Yoshiki Okamoto. A 20-year veteran of the game industry, Game Republic, Inc. CEO Okamoto has had a dramatic impact on the styles of gameplay prevalent in modern titles and is credited with pioneering new genres including "one-on-one fighting" with Street Fighter II and "survival horror" with Resident Evil. In addition, his teams have delivered such popular franchises as Lost Planet, Devil May Cry, Onimusha, Darkstalkers and many more.

"As a gamer, I am extremely excited to work with Okamoto-san, who has produced some of my favorite games," said Brash co-founder and CEO Mitch Davis. "The Brash business gives us the luxury to match the best Hollywood IP with the skills of the most talented independent game developers; our partnership with a strong studio such as Game Republic, Inc. is an excellent example of that."

"One of my goals with games is to do something revolutionary with something that has been never been seen before. The opportunity to re-imagine a fictional world provided by a compelling Hollywood IP using the interactive medium of games is very exciting to me," said Okamoto. "In collaborating with Brash, we were introduced to a very compelling fictional world and given the freedom to expand it through the game. We are working directly with the creative talent from the film, and feel that the close collaboration will result in an amazing game play experience that immerses the player in an incredible fantasy world."

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Wed, 12 Mar 2008 11:20:13 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=366904&view=rss&microfeed=true
<![CDATA[ First Shot Of Mark Wahlberg As Max Payne ]]> Smuggled off the set of the upcoming adaptation, and I must say, there's a pretty good likeness going on here! Not only is the movie's snow machine set to OVERKILL, but Mark Wahlberg's even sporting Max Payne's trademark "constipated" pinched face. Only niggle? I don't remember Max Payne's face being that...well, portly.
First Look At Mark Wahlberg As Max Payne [DarkZero, thanks Rav!]

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Mon, 10 Mar 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=365693&view=rss&microfeed=true
<![CDATA[ Postal the Movie To Take on Indiana Jones? ]]> postalposter.jpg
"I was laughing, and I was like 'Wow, I'm laughing."

Vince Desi wants to get something straight right from the get go: Uwe Boll's Postal movie isn't a masterpiece, but it is, he thinks, at least entertaining.

The funny thing is that it probably wouldn't have even been that if it weren't for Boll's decision early on to mostly ignore the treatment that Postal developer Running With Scissors turned in and take the film in a different direction.

RWS's take was a hardcore action flick, something filled with "Postal scenes", something that even the Running With Scissors guys admit, isn't Boll's forte.


Instead Boll decided to turn the movie into satire, something that Desi thinks is actually a good fit for the German director. The end result was an $18 million movie that is mostly ad-libbed by the likes of David Foley and Vern Troyer. Even Desi, who makes a significant walk-on in the film, ad-libbed most of his lines. And Boll is a man who apparently doesn't believe in multiple takes, likley one of the reasons many of his films have bombed. While that doesn't work for sweeping epics, it might just work for a comedy.

Despite thinking that the movie is worth a watch, Desi knows that most of its money will likely come from DVD sales and that the theatrical appearance is really just there to get the name in front of peoples' faces. In fact, Desi says that Universal, which is distributing the movie, is seriously considering having it open in the vacuum created by the upcoming release of Indiana Jones and the Kingdom of the Crystal Skull.

"No one is releasing a film that weekend because they know Indiana Jones will kill it, so we're thinking of releasing it then," he said. "I'm a marketing guy and I can see the Postal Guy takes on Indiana Jones."

So sure are the Running With Scissors guys that Postal will do well... in video... that they've already starting working on a rough draft for the sequel, Postal 2.

Desi sees the movie hitting this summer, and then it going to DVD shortly after. He says he's working to arrange a special edition that will include the film and a copy of the previous games for PC. Then the Postal Babe mobile games will hit (the most violent mobile game Desi says he's ever seen) and then work will start on the second movie and Postal 3 the game will be ready to ship.

"That's our 18 to 24-month plan," he said

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Thu, 21 Feb 2008 09:00:50 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=359076&view=rss&microfeed=true
<![CDATA[ Saw Writer Talks Saw Video Game ]]> jameswan.jpgJames Wan, the executive producer for the Saw series of horror films, was also responsible from writing the two best installments of the franchise, the original and Saw III, so news that he is busy writing the story for the video game is welcome news indeed. James talks about the project a bit in his latest MySpace blog post.
Leigh and I are very excited about this new venture. We are big gaming fans and we think it would a great opportunity to continue the SAW legacy into a different platform/medium. Keeps things fresh for us anyway. A lot of people have asked us if we would be interested in writing another SAW movie...well, we are writing another SAW story...but it's for the game. We're treating this story like the SAW movies with lots of twists and turns. We have no idea how that is going to apply to a computer game format, considering that most games are generally pretty simple in it's plotting. Maybe its a good thing that Leigh and I are naive to the video game world and that we're writing it like its a movie!

Ah yes, ignorance is bliss, and could make for a relatively blissful video game version of Saw, at least until the game developers get a hold of the script and pull a more horrifying hack job on it than anything Jigsaw could have come up with.

Still, it's good to see such an important person to the franchise working on the game. It's not every day you get the creator of a movie working on a video game adaptation, much less the creator who is also the executive producer of the most popular horror franchise of the last few years.

The New Year - 2008 [James Wan's MySpace Blog - Via WhatUpThug]

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Tue, 19 Feb 2008 09:40:29 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=358097&view=rss&microfeed=true
<![CDATA[ Street Fighter Movie Cast Expands ]]> And so the cast for the upcoming movie Street Fighter: The Legend of Chun Li begins to round out! Stars Michael Clarke Duncan and Chris Klein, and Rick Yune will be joining Smallville's Kristin Kreuk as Chun Li. Duncan, who you may remember as Kingpin from Daredevil (ugh) will be playing the part of Balrog, who doesn't know how to kick. The unnaturally pretty Chris Klein will be playing Nash, which is the original Japanese name for Guile's war buddy Charlie. In the role of the elderly master assassin Gen who trained Chun Li briefly in her youth will be Rick Yun, who I remember as Johnny Tran in The Fast and the Furious, and who is also playing Edward Carnby in Alone in the Dark II (double ugh.) Rounding out the cast is Journeyman's Moon Bloodgood (hopefully Cammy!), the Black Eyed Peas' Taboo (maybe Dee Jay?), Singapore's Edmund Chen (possible Ryu?), and Hong Kong star Cheng Pei Pei - Jade Fox from Crouching Tiger, Hidden Dragon. The filmmakers are still searching for the perfect Bison. Unfortunately he died fourteen years ago.

Kreuk, Duncan cruise 'Street' [Variety]

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Tue, 19 Feb 2008 09:20:56 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=358070&view=rss&microfeed=true
<![CDATA[ New Mortal Kombat Movie Sounds Awful Already ]]> How do you make a new Mortal Kombat movie suck harder than the last sucky Mortal Kombat movie? I'll tell you: you hire Chris "Mink" Morrison to direct, whose last movie was 2005's Into The Sun. With Steven Seagal. Note that's fat, crazy 2005 Steven Seagal, not chubby, hilarious 1988 Steven Seagal. This new film won't be a sequel to the 1995 movie, nor its 1997 sequel; rather it will, according to the director, be a "re-envisioning (if that is a word) of the Mortal Kombat franchise from top to bottom". Oh, and it'll also be borrowing from the original's "pioneering spirit":

Todays audience is a savvy, involved group so the film must be A plus plus in every area in order to capture the magic of the first film...The original Mortal Kombat game was born a child of many visual loves by the creators at midway so this latest version borrows heavily from that pioneering spirit and must be thought out and executed at the highest level in order for it succeed in today's market place.
Uh...right. Repeat after me: "straight to DVD".
Director talks Mortal Kombat reboot [Moviehole] ]]>
Mon, 11 Feb 2008 02:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=354775&view=rss&microfeed=true
<![CDATA[ Japanese Bikini Cowgirl Going Live Action ]]> That's right, hack-and-slash game Oneechanbara is getting a hack-and-slash film adaptation! The movie was announced today at a Tokyo press conference, and the flick's website was launched. The film will star TV talent Eri Otoguro as Aya, bikini model Chise Nakamura as little sister Saki and idol Manami Hashimoto as Reiko. And how was it playing the bikini cowgirl Aya? Otogruo illuminates:


It's was the first time I've ever worked in a bathing suit, so I was a little worried at first. Though, the costume was really cool, and I was able to play the part. We filmed during the winter, so it was a little chilly. I don't think you'd see a person dressed like this in winter.

No, no you wouldn't. Starting this April, the ninety minute film will be playing at the Shibuya Q-AX Cinema and Cinemart Shinjuku before getting a wider release. Click through the gallery of bikini cowgirl pics below.

Oneechanbara Movie [Famitsu] [Pic] ]]>
Tue, 05 Feb 2008 06:15:33 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=352677&view=rss&microfeed=true
<![CDATA[ Saw Coming To Consoles (Please No, NOOOOO!) ]]> The first Saw movie was decent, until you realized that a tiny little clown puppet was supposed to be killing people, and then later, you realize that (SPOILER ALERT!!!!) some decrepit cancer patient is somehow setting up all these traps. And then the series gave up on any intelligence in lieu of more red dye and corn starch mixtures.

And then they started licensing the awesome concept for video games!! Due out on Halloween October 2009 for Xbox 360 and PS3, we CAN'T WAIT! Developed by Brash Entertainment with the Unreal Engine 3, supposedly the game will be the result of close movie to game studio collaboration.

Oh, and to all the Saw fans. I'm sorry. (Not about this post, but that you've been sucked into liking crappy movies.) Oh, I kid. I love you all and have already judged you as perfect for reading my ramblings.

WhoIsJigsaw [Official Site via GameLife]

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Wed, 30 Jan 2008 11:40:32 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=350625&view=rss&microfeed=true
<![CDATA[ Dragonball Movie's Bulma On Gaming, Bunnies ]]> emilyrossum.jpg22 year-old Emmy Rossum isn't just the adorable actress picked to play Bulma in the Dragonball movie. She's also a bit of a gamer, and a blogger. Ooo, and she loves Wal-Mart! We have so much in common! While I get busy writing Mike+Emmy with little hearts all over my spiral notebook, take a look at an excerpt from her latest blog from the set in Durango, Mexico
. I've never been much of a video gamer, but I like the adventure games and the shooting games might help my hand/eye coordination for the gun sequences in the film. I picked up a few games not really knowing what I was buying and when I started playing one I realized I had picked up "Stranglehold" starring Chow Yun Fat! Based on the John Woo movie "Hard Boiled," the graphics are incredible, he jumps, flies and shoots in slow-mo, very John Woo, very cool. I feel a little shy to tell him I'm playing him on a video game, to tell him how cool it is!

Pretty nice random purchase if you ask me, considering one of her co-stars in the Dragonball film is Chow Yun Fat himself, who steps into the role of Master Roshi, the dirty old beach bum who just happens to be stronger than almost anyone on the planet.

As for the rest of Miss Rossum's blog? I suppose you could read through it if you wanted to - I mean it's not like you're doing anything important right now anyway. Aside from a few nifty insights into the making of the movie, this is pretty much what you've got to look forward to:

I suppose I should mention I had a pet rabbit for a week when I was 6. I was the lucky one (when my name was chosen out of the hat) in school to take the class pet rabbit home for a week. Mom was not too thrilled to have "Peter Rabbit" running around our apartment. Even I will admit Peter was pretty messy, but I really loved little Peter Rabbit, and I named him after the great children's book written by Beatrix Potter. Did you read that book growing up? It was one of my favorites.
OMG! Me too! This is so weird! You guys go check out her blog, I am going to write her a lengthy email about how awesome bunnies are.

Beans, beans and beans.... [Emily Rossum's MySpace Blog via VH1 Game Break]

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Tue, 29 Jan 2008 11:20:21 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=350186&view=rss&microfeed=true