<![CDATA[Kotaku: Console]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Console]]> http://kotaku.com/tag/console http://kotaku.com/tag/console <![CDATA[ Consoles Are Dead, Long Live the PC? ]]>

Wild Tangent's CEO, Alex St. John, made some 'brazen' claims at the ION keynote — one of the boldest being that console gaming is dead and the PC is looking towards a renaissance. It should be noted that St. John has blabbered about this before, so he's just retreading previous ground:

Beginning one of several brazen claims in his keynote, St. John spoke of the death of video game consoles: “Nobody needs a console when a game's value and DRM is defined by community or an input device. Consoles just serve to keep you from playing a game you didn't pay for.”

He asked, “What's Sony and Microsoft's motivation to make another console? It's been so rocky, and it's not about the pretty graphics anymore.” According to St. John, spectacular graphics have become a commodity, and not the platform for games to differentiate themselves. “The Wii is the exception that proves the rule — it's not about the graphics, it's about the input device.

He went on to talk about advertising models and targeting the right audience — but his statements on the console vs. PC pack the most punch.

WildTangent's St. John Declares Consoles Dead, Claims PC Renaissance [Gamasutra]

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Kotaku-5009568 Sun, 18 May 2008 12:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5009568&view=rss&microfeed=true
<![CDATA[ Sega Asks, "Do You Still Own A Dreamcast?" ]]> Sega of Japan has been sighted nosing around our Dreamcasts, asking all sorts of questions. Questions like, "Do you still own a Dreamcast?" and "What's its serial number?" They've just updated their Dreamcast.com website with the first question, and clicking on it takes you to a page where you can use your console's serial number to register for a user.dreamcast.com account. After snagging my trusty console from my entertainment center and plugging in the serial and some other pertinent info, I got a simple email confirmation thanking me for registering. What happens next? No clue, but they're planning something. First they update their Dreamcast trademark to include new terms back in August, and now this. With the tenth anniversary of the console coming up in August, one can't help but wonder what the hell is going on. Re-releasing old games perhaps? Offering really, really extended warranties? All I know is this thing they're doing now needs a massive response, to both show our love for the noisy little console and show Sega that we're ready for whatever Dreamcast lovin' they're willing to toss our way.

UPDATE - I just got my account approved, and now have a relatively useless (myserialnumber)@dreamcast.com Gmail account! Hooray!

SEGA of Japan to update www.Dreamcast.com for 2008! [Sega of America Forums via Sega Nerds - Thanks Sonic_Freak!]

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Kotaku-365502 Sat, 08 Mar 2008 10:00:51 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=365502&view=rss&microfeed=true
<![CDATA[ Knock-Off Console Plays Real Genesis, SNES, Sega Games ]]>

Discovered at CES: Two generic consoles that play non-generic games. The Retro Duo accepts both NES and Super NES games, while the Gen X takes Sega Master System and Genesis/Mega Drive games. Both of the consoles were built on technology that takes advantage of lapsed patents, so they are perfectly legal. At least according to the guy showing them off at CES they are.

CES 2008: Retro Console Clones Take Actual Cartridges [Wired]

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Kotaku-342737 Wed, 09 Jan 2008 10:00:37 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=342737&view=rss&microfeed=true
<![CDATA[ Magic Club's Console Stickers Makes Things Pretty ]]>

Guanqiao was showing off their line of prettifying console stickers on the show floor. The stickers come in either pre-designed packs for any of the current consoles or portable, or you can design your own art. I wasn't super impressed with the DS Lite stickers, but the Wii, Xbox 360 and PS3 stuff looked kinda zupear koole.

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Kotaku-301748 Thu, 20 Sep 2007 05:00:54 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=301748&view=rss&microfeed=true
<![CDATA[ Fire Breathing Super Contra Ghosts ]]> bof2.jpgAs of this writing I've not seen hide nor hair of Nintendo's weekly Virtual Console update press release, so I got up off my ass, walked into the living room and then got back on my ass to see for myself what had been updated, and it isn't a bad selection this week. Kicking it off we have Breath of Fire II for the Super Nintendo (800 points), one of my favorite games from the SNES era of RPGs. I'd daresay a true classic. Next we have Ghouls 'n Ghosts for the Genesis (800 points), the sequel to Ghosts 'n Goblins an prequel to Super Ghouls 'n Ghosts. Finally we have Super C for the NES (500 points). The sequel to Contra, Super C sees Mad Dog and Scorpion fighting against their former comrades in arms, now possessed by aliens and transformed into horrifying creatures by...you know what? You run, you shoot stuff. It's Contra, before it got kinda crappy. Love on it. There you have it - three excellent titles and not one crappy TurboGrafx 16 title. The PR guys must have been so shocked they forgot to send the release!

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Kotaku-293621 Mon, 27 Aug 2007 11:40:31 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=293621&view=rss&microfeed=true
<![CDATA[ PS2 Most Played Console, PS3 Least Played ]]> nielsen.jpg

Sony's Playstation 2 accounted for 42 percent of video game console usage during June far outstripping the Xbox, which had the second highest usage at 17 percent, according to Nielsen's latest GamePlay Metrics.

Rounding up the list of consoles was the Playstation 3 with just 1.5 percent of usage and the Wii with four percent.

Metrics found that 68.1 million people used a video game console in June, playing an average of 7.5 days during the month. On the days they played, Xbox 360 users logged an average of 2.2 sessions, with an average session length of 61 minutes. In contrast, PlayStation 3 users' logged an average of 1.9 sessions, with an average session length of 83 minutes, on the days they played.

Metrics also found that game play patterns shift seasonally. For instance in April, Wii's peak usage hour was 5PM, and now, during Summer Break, Wii usage peaks at 8 PM. Finally, Metrics reports that Wii households are upscale, with annual income more likely to be more than $100,000 income.

Hit the jump for a sexy numbers chart and the study's methodologies.

gamemetrics.JPG

Nielsen GamePlay Metrics Methodologies
Nielsen GamePlay Metrics uses console data collected from the Nielsen's People Meter TV sample combined with Nielsen GamePlay Metrics' proprietary audio signature library that matches the unique audio signature of every game tracked on the six most widely available video game consoles, including PlayStation 2, PLAYSTATION 3, Xbox, Xbox 360, Wii and GameCube. The GamePlay Metrics user sample includes more than 12,000 households with approximately 33,000 individuals.

Nielsen GamePlay Metrics uses PC data collected from the Nielsen's Video Game Tracking Survey. Video Game Tracking is a weekly online survey of 1200 gamers 7 - 54 years of age. Qualifications include ownership of a console or PC, play video games at least 1 hour per week and have purchased at least one or more video games in the last 6 months. The Video Game Tracking online survey has been in the field for more than two years (104+ weeks).

Additional data, including rankings of console video game titles and the electronic metering of PC game titles are in testing and will be available to select Nielsen GamePlay Metrics clients in the near future. On July 5, 2007 Nielsen announced a collaborative agreement with Sony Computer Entertainment America to develop a measurement system for computer game advertising that includes the sharing of video game console data. The Nielsen-Sony data will also be provided within GamePlay Metrics service in the near future.

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Kotaku-282743 Thu, 26 Jul 2007 09:00:19 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=282743&view=rss&microfeed=true
<![CDATA[ Blizzard Working on "Next-Gen MMO" ]]> the_lost_vikings.gif

A sharp-eyed reader points out that Blizzard added three new positions on their job openings page yesterday for a "next-gen MMO."

The company is looking for a lead engine programmer, lead tools programmer and lead technical artist. While the reader theorizes that this is for a console port of World of Warcraft, my money is on World of Starcraft or something like it.

Remember, yesterday was also when Blizzard told us that they intend to announce a new product at th Worldwide Invitational in Korea on May 19. They also said they do plan to revisit the StarCraft universe at some point in the future.

What do you think? A new World of Warcraft, a Starcraft MMO, oooh, maybe Lost Vikings the MMO?

Job Postings [Blizzard, thanks Ryne]

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Kotaku-255852 Fri, 27 Apr 2007 10:00:17 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=255852&view=rss&microfeed=true
<![CDATA[ Gas Powered Games Next Title a Comedy? ]]>

GamesIndustry reports that Gas Powered Games, still entrenched in the final tweaks for Supreme Commander development, are already hard at work on hyping their next title: a console comedy.

You've previously worked as a stand-up comedian. Would you ever do a comedy game? Do you think that's worthwhile?

"Actually, well, we've got something we think is going to be very funny, very entertaining... When you get this next game, a couple years from now, and you're like, 'Okay, finally, I get to check out what this guy's talking about,' you're going to sit back, you're going to relax, you're going to enjoy yourself. And you're going to go, 'Oh, I know what he means now.' That's the next thing I want to try to do."

Very funny indeed...

Powered Up [GamesIndustry, via 1Up]

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Kotaku-237332 Fri, 16 Feb 2007 10:00:01 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=237332&view=rss&microfeed=true
<![CDATA[ Xbox 360s Still Dying, Customer Service Still Crap ]]>

I convinced my dad to buy my older brother an Xbox 360 earlier this year for his birthday.

Drew loves gaming, but wasn't decided on whether he wanted the Playstation 3, Wii or 360, so I decided for him. I was pretty sure I had made the right call after he received it and started playing the games. He had an Xbox and loved a lot of the titles on that system, so it seemed like a natural fit.

Then he called me last night to tell my his system, his three week old system that he had played exactly one game on had crapped out on him. He was getting the red ring of death. So I told him to call customer service.

"They'll handle everything, they're great. They'll even pay for shipping and Fed-Ex it for you. That's what they did for my systems (yes, plural) when they died."

He emailed back a little more than unhappy:


I was annoyed and disappointed when I saw my three-week old 360 wasn't working. I looked up the info about the blinking red circle on the Internet and found out that it was apparently toast. I called Microsoft and was relieved that I didn't have to wait very long to speak with "Vishay." What are the odds that Vishay is housed at Microsoft's campus in sunny California?

After going through the requisite questions Vishay stated (nearly enthusiastically) that my 360 needed to be repaired. He sounded as if he was doing me a favor when he said that all repairs and having the 360 shipped back to me was going to be covered by Microsoft.

When he said that I'd have to pay to ship it to Microsoft, annoyed went to pissed immediately.

I explained that there was absolutely no way that I was going to pay a penny for what was apparently a "shoddy product." Three weeks and it's already a paperweight? No sir.

I told Vishay that if he was unable to handle this situation that a supervisor would be required. After waiting nearly ten minutes Vishay returned to say that I was being transferred to a supervisor. Another five minutes of listening to some very static-filled on-hold music and Vishay came back to say that a supervisor had "approved" free shipment of the 360 to Microsoft.

Microsoft: if you're selling a product that goes belly-up in less than a month never suggest that I should pay anything to get said product fixed. You've blown the customer experience (and not in a good way). Instead of annoyed and disappointed I'm now pissed and unfortunately will stay so for a while. That sucks for me ... so thanks for that.

Unfortunately, these reports of shoddy costumer service on Microsoft's part seem on the rise lately. And what's with a console manufactured in August (I had Drew check) dying after a few weeks? I thought this was an issue with just the early batch of consoles. Come on Microsoft, don't fumble now.

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Kotaku-222843 Tue, 19 Dec 2006 08:00:56 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=222843&view=rss&microfeed=true
<![CDATA[ Roadrunner Doubling Bandwidth ]]> Time Warner's Road Runner just announced that they will be doubling their download bandwidth early next year, bumping speeds from 5 Mbps to 10 Mbps. And they're doing it for free.

Time Warner Cable, the company that was first at fast and first at fiber optics, is increasing your speed again. We're doubling it in the new year ... for no extra cost.

In the first quarter of 2007, Road Runner will be doubling the download speed for its residential customers to 10 Mbps. Our Time Warner Cable Business Class customers will experience similar increases in speed.* The same monthly price that you've been paying will stay the same.

Increased speed. Same price. Great deal.

We haven't told the media yet. This is a special notice directly to you, our loyal and valued Road Runner customer. In the coming weeks, you'll see more information about this exciting improvement in your internet service.

There was a time when this would have been great news for PC gamers who use the service, but nowadays it's great news for all gamers who use the service. I hope that as more providers realize the importance of high speed for gaming, more of them will offer free upgrades like this to keep us. We are, after all, legion.

Road Runner Doubling Bandwidth [Loot Ninja]

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Kotaku-220335 Thu, 07 Dec 2006 10:00:15 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=220335&view=rss&microfeed=true
<![CDATA[ Wii's Uses About One-Tenth Power of 360 ]]>

The hopefully non-prophetically named Singe did a little bit of research on Wii power consumption since the thing is on 24/7. Turns out that Nintendo's nifty new console isn't just light on power use, it's super light.

Wii:

- In Standby Mode: 10w
- Idle @ Wii menu: 17w
- Running a Wii Game (Test with Zelda / Trauma Center) in 480i: 17w

37" Sharp Aquos LCD TV:
- In Standby Mode: 40w
- Turned on: 180w

XBox 360:
- In Standby Mode: 2w
- Idle @ Dashboard: ~140w
- Running a Game: ~160w
- Playing a DVD: ~110w

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Kotaku-216051 Mon, 20 Nov 2006 15:00:50 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=216051&view=rss&microfeed=true
<![CDATA[ Circuit City Waiters Get Cash Offer ]]> They nine people lined up in front of the darked Circuit City look, for all the world, like cadavers.

They lay, side-by-side, stretched out in sleeping bags that cover them from head-to-toe, just their ashen and weary faces are visible.

There's a boom box sitting nearby, softly playing some non-descript music. At the front of the line is a red sign, it says they are getting eight 60GB PS3s.

They group laugh and point to one guy when I ask which one of them isn't getting the console. "I'm sharing it with him," the singled-out guy says motioning to his neighbor.

They seem exhausted. But they should be, they've been in the line since Tuesday. At one point, they say, someone came by the line and offered then $1,500 cash for a spot in their line. No one took the guy up on the offer.

"You can make a lot more on eBay," one of the line-waiters said.

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Kotaku-215502 Thu, 16 Nov 2006 23:26:09 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=215502&view=rss&microfeed=true
<![CDATA[ Random Acts of Line Kindness ]]>

In this time of Playstation 3 violence and line-waiting, gamers should come together. 360, PS3, Wii, we're all just in it for the games, so why not go out and do a random act of kindness, like reader Jimmy Canuck.

JC decided to deliver cups of hot chocolate to his local line-waiters.

Reports have been coming in all day about problems with violence in the line-up's for the PS3. One look at Kotaku and you'll see everything you need to - four injured with BB guns in Kentucky, rioting outside of a Wal-Mart in Wisconsin, rioting inside of a Wal-Mart in California - and we've still got a day to go. Despite all of this, I had to pop into my local Best Buy this morning and saw about a dozen fanboys and one nice grandma huddled under plastic tarps and tents to keep themselves out of the freezing rain. So I drove across the parking lot to Tim Horton's and brought them all back hot chocolate.

I thought about writing "Buy a Wii instead" on the bottoms of all the cups, but by the time I thought of it they were already full of delicious chocolately goodness.

It's an easy thing to do, especially if there aren't too many line campers in your area - so on your way home from work today stop by your local PS3 line-up and do something nice.. After all, these people might be trampled to death at any moment.

If you do something kind (no, jumping someone with a PS3, beating their face into a pulp and taking their console isn't kind) email us you're story so we can post it.

A Random Act of Kindness Today for the PS3 Folks [Jimmy Canuck]

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Kotaku-215337 Thu, 16 Nov 2006 14:00:25 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=215337&view=rss&microfeed=true
<![CDATA[ Blizzard Loves the Ghost ]]>

A reader sends in word that while canceling his subscription to World of Warcraft he was hit up with a wee bit of Starcraft Ghost marketing from Blizzard.

I just canceled my subscription to WoW and cited that I was giving it up for a console. A message popped up that I though you might find interesting - "As a highlight, we'd like to remind you that Blizzard Entertainment will soon be releasing the long-awaited Starcraft Ghost; our exciting movement back into the console world."

Of course, that could mean a lot of things, like an old ad or doctored photo, but I suspect it means that Blizzard really does plan to one day release Ghost on the console.

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Kotaku-214942 Thu, 16 Nov 2006 10:00:29 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=214942&view=rss&microfeed=true
<![CDATA[ Install Multiple OS on the PS3 ]]>

OK, maybe I missed the meeting, but I don't recall reading or being told that the Playstation 3's harddrive could a partitioned harddrive with multiple operating systems.

I remember hearing about Linux, but it looks like the PS3 might be open to other operating systems as well.

I realized this while playing around with the settings and stumbling on one that said "Install Other OS." Hopping on to the online manual, because frankly the printed one doesn't say shit about shit, I discovered that Sony has become quite opened minded about this sort of thing.

Install other system software on the hard disk. For information on types of compatible system software and obtaining the installer, visit Open Platform for PLAYSTATION 3. ... PLAYSTATION 3 allows any desired third-party system software to be installed on it besides its system software provided by Sony Computer Entertainment Inc. Details will be posted on this site soon.

The manual also says that you may need a USB adaptor to use certain storage media, which makes me wonder if they are talking about an external hard drive. OK, so what kind of fun things could you do with this?

Open Platform [Sony]

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Kotaku-214203 Sun, 12 Nov 2006 10:00:12 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=214203&view=rss&microfeed=true
<![CDATA[ Wii Unboxed ]]>

Gamespot member Adolfobaja posts that Mexican magazine Atomix already got their greedy little hands on a retail Wii. And he posted the pictures to prove it. Cue the badada badada badada music and hit the jump for the rest of the show.

Wii pictures from Inside the Box!! [Gamespot Adolfobaja]

wiiboxouttabox.jpg

wiiinsidebox.jpg

wiiinsideoutside.jpg

wiifree.jpg

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Kotaku-211724 Wed, 01 Nov 2006 14:40:23 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=211724&view=rss&microfeed=true
<![CDATA[ Gambling Site Taking Bets on PS3 Launch ]]>

Gambling site Bodog has odds up for the Playstation 3 launch.

While I'm intrigued, I think the person setting the odds and deciding on the bets needs to do a little more homework. The site still has bets up on whether the price will be changed before launch and whether the console will get approval by the FDA before launch.

The only really interesting bet was on which game will sell the most copies on launch day. Bogdog has Madden as the favorite, followed by Need for Speed Carbon and then Resistance: Fall of Man. Sonic and then F.E.A.R. rounded out the list, with F.E.A.R. fetching 19 to one odds.

What they really need to do is set odds for PS3, Wii and Xbox 360 console sales in November. That would be interesting

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Kotaku-210053 Wed, 25 Oct 2006 11:00:39 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=210053&view=rss&microfeed=true
<![CDATA[ New, New Console Info Hitting at Midnight ]]>

Expect to hear some kinda interesting news about a very interesting upcoming console at 12:01 a.m. EST Friday. The embargoed news was sent out to a bunch of newspapers and websites with the understanding that no one would print the information until first thing in the morning.

While I'm sure you will all find it endlessly fascinating, in the end it really won't get you any closer to the news most people want to know.

Make sure to head back to Kotaku one minute into tomorrow to read the details and see a wee bit of analysis.

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Kotaku-199195 Thu, 07 Sep 2006 15:01:38 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=199195&view=rss&microfeed=true
<![CDATA[ Forget RPGs, What Square Enix Really Wants is Hardware ]]>

Yoichi Wada, prez. of Final Fantasy maker Square Enix, has long hinted that the company needs to change. For years, Square Enix has relied on immensely popular role-playing-games like Dragon Quest to rake in the profits. In a recent interview, Wada stressed the need for the company to change, even stressing that Square Enix is financially ready to handle such change.

The strategy behind Nintendo and the iPod, to create a new environment based on hardware, is completely valid. But, this is impossible if you don't have experience making hardware. This is one of the reasons Square Enix will collaborate with Taito, a company that produces physical hardware. In our talks with Taito, ideas for an actual physical product have come up. In any case, we will be releasing some 'thing.'

And that "thing" will be tall and slender, have blonde frosted hair and look slightly feminine.

What a surprise, seriously. By "change," I thought Wada meant bye-bye soft focus Final Fantasy pre-renders and not jumping head first into the brutally difficult to crack hardware market. Taito does have experience in this realm, working on a never released CD-ROM console that even boasted downloading. But, a handful of Final Fantasy should help the Square-Taito console. In Japan, at least.

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Kotaku-192689 Tue, 08 Aug 2006 01:22:46 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=192689&view=rss&microfeed=true
<![CDATA[ Can Real-Time Strategy Work on a Console? ]]>

Electronic Arts just sent out some new screens for Xbox 360 real-time strategy title Battle For Middle Earth II. This is the first RTS for the 360 and boasts a pretty slick interface and amazing graphics. No wonder, Westwood co-founder Louis Castle is the game's executive producer.

The real question here is can a mouse and keyboard genre like RTS work on a console with a controller? Halo managed to prove shooters can make the transition, but is it too much to expect RTS can?

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Kotaku-184488 Fri, 30 Jun 2006 09:00:46 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=184488&view=rss&microfeed=true
<![CDATA[ Do You Want To Do More With Your Console Than Just Game? ]]> Jason over at Flicker Gaming has posted a starling admission: he wants his game consoles to do more than just play games. But don't label Jason as a future PS3 owner just yet:

The problem is that all the major hardware (and software, I guess) manufacturers are pretty big on screwing the customers in favor of being proprietary. I'm a big fan of streamlining things, and if you're going to have media-center style options built in to your TV setup, it would obviously be great to have the process as simplified as possible...but I don't think that consoles are the way to do that.

Frankly, you can build a DVR-capable computer for less than the price of a PS3. It'll do DVR, it'll play games, and it's completely upgradeable and you can install basically anything you want on it.

For me, consoles are purchased solely for their ability to play games... but everything else is a nice perk. Not a perk I'm willing to pay $500 or $600 dollars for. What about you guys? Why not jump into the comments and let us know what you think.

More Than Games? Not Possible! [Flicker Gaming]

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Kotaku-184257 Thu, 29 Jun 2006 11:40:05 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=184257&view=rss&microfeed=true
<![CDATA[ Top 10 Weirdest cum Coolest Custom Consoles ]]> Like the rest of you, I am perpetually fascinated by these home-made portable consoles that intrepid amateur engineers put together. Sure, they are big enough to turn a wharf rat into jelly; their pointy wooden corners and unsanded edges look like an ergonomic nightmare. But hey! It's portable. This is the same sort of insane mentality that caused me to invest in a thirty pound Dell DJ over the lither, sexier iPod.

That said, Techeblog has posted a compendium of the top 10 "weirdest" custom consoles. Frankly, one of these things is as weird and unlikely as the other; qualification seems less to be based on oddity than cool factor. And that portable Gamecube sure is cool. Although a portable NES? That's what a GBA and a flashcart is for.

Top 10 Strangest Custom Gaming Systems [Techeblog.com]

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Kotaku-178292 Mon, 05 Jun 2006 08:00:44 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=178292&view=rss&microfeed=true
<![CDATA[ Wii: Next-Gen or New Gen? ]]> wiicontrollers.png1up has a round-up of industry reaction to Nintendo's choice of name for their next-generation (or as they insist on calling it, "new generation") system, the Wii. The upshot? No sir, they don't like it. Reactions range from mild dislike to intense dislike, while Nintendo remains upbeat, convinced that gamers will accept the Wii:

Of course people initially people thought 'it sounds strange,' are not sure what to think, and I think, then they come to accept it. I can't speak for every single person, and I'm sure there are those people who still don't like it, but I think there are more and more people starting to embrace it.

You notice they refer to the Wii as "it" throughout. I suspect that's because they know that no matter how optimistic you're trying to be, if you say "they come to accept Wii" and "there are more and more people starting to embrace Wii" you're going to sound like you're making grade-school potty jokes. Hoist on their own pitard!

Nintendo Wii: The New Generation Platform [1up]

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Kotaku-171703 Thu, 04 May 2006 18:40:00 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=171703&view=rss&microfeed=true
<![CDATA[ Microsoft Throws Numbers at Your Head ]]> xboxsmall.pngMicrosoft has released information on Xbox 360 sales. The upshot? 3.2 million shipped so far, 4 million downloads from Xbox Live Arcade, and three top-selling games. If you want more numbers, Gamerscoreblog has them for you.

Business is fine, thanks for asking... [Gamerscoreblog]

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Kotaku-170409 Fri, 28 Apr 2006 17:40:00 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=170409&view=rss&microfeed=true
<![CDATA[ Name That Console ]]>

Do you know your console? Do your really know your console? Velvety-voiced Cheapy D asks readers to take the Pepsi Challenge and identify the sounds of four different consoles based on disc and fan read noises. Easy, you say? Give it a whirl:

Console #1
Console #2
Console #3
Console #4

Peanut gallery, impress us with your guesstimations.

Find Answers Here [CAG]

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Kotaku-169366 Tue, 25 Apr 2006 14:22:12 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=169366&view=rss&microfeed=true
<![CDATA[ Xbox 360 Gets Better, Faster, Cooler ]]> justanxbox360.pngMany sites are reporting that Microsoft is going to be upgrading the Xbox 360's CPU early next year, to make it cooler and have it consume less power. It's also going to be "potentially faster." Whoa! I just got a chill up my spine, and not in a good way. Imagine it's 2008, and you pick up an Xbox 360 game. You turn it over and it tells you that while it will run on a first-revision Xbox 360, if you really want the best performance you're going to need a third-revision Xbox 360. For a decent framerate, you're going to have to upgate. Tiered systems, intermittent upgrades: isn't that what you buy a console to avoid?

Microsoft Switching To Cooler & Cheaper Xbox 360 CPU [Voodoo Extreme]

Update: Commenter 'The Wreckard' and others saying this won't split the Xbox 360 product line are totally correct. Presuming this will lead to multiple versions of incompatible Xbox 360s is just silly. It won't—any more than the slim PS2s are a different product than the originals.

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Kotaku-168920 Fri, 21 Apr 2006 15:40:00 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=168920&view=rss&microfeed=true
<![CDATA[ Playstation 3 To Be Fat And Retarded ]]> ps3osoverhead.jpgThe PS3 launch looks bleaker and bleaker. We already reported that, yes, Sony will have no bananas — or rather, PS3s — at E3 this year. But a couple more insidious rumors about the PS3 are going around.

The first rumor is that, currently, the innards of a Playstation 3 are too large to functionally fit in the case. Although fat people can suck in their massive guts or cram fists fulls of cellulite down into a slimming girdle, no such option exists for the PS3, meaning that either the sleek and empty cases they've been showing off will have to grow larger to accommodate the electronic bulk or the components themselves will have to shrink... and soon.

The second rumor? Sony is still bidding on components. As Inquirer states: "This means the development is far from final, and it will be debugging up to, and in a Microsoft overheating manner, past the last minute. Not a good sign."

The last bit of bleakness is the rather astounding news that the OS that the PS3 will be running on will consume 25% of the system's core and 18.75% of the system RAM! Holy crap! Don't we buy consoles so we don't have to deal with that sort of OS overhead?

PS3 currently too big and too clever? [Guardian Gamesblog]

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Kotaku-166948 Thu, 13 Apr 2006 11:40:09 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=166948&view=rss&microfeed=true
<![CDATA[ Are You A Console Fanboy? ]]> We saw this quiz over at Guardian Gamesblog, pondering the nearly metaphysical question: "Are you a console fanboy?" We're proud to say we (and by 'we' royal we means me) are not:

NerdTests.com User Test: The Better Fanboy Check Test.

We hope you like randomly picking your answers, because chances are that the answers to nearly half the questions won't apply to you. We also hope you have some IQ points you can afford to slough off, because whether or not the author of the test has a Harvard Med doctorate in diagnosing console fanboys, he certainly doesn't have even a first grader's grasp of remedial spelling.

Are You A Console Fanboy? [Nerd Tests] (via GG)

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Kotaku-165804 Fri, 07 Apr 2006 09:40:13 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=165804&view=rss&microfeed=true
<![CDATA[ Sony PS3 Not €499 to €599 After All? ]]> georgesfornay.jpg

In what will surprise nearly no one at all, Sony is now disavowing the €499 to €599 price for the PS3.

They are claiming that Sony Computer Entertainment France's grand fromage Georges Fornay's remarks on the price were mistranslated and taken out of context. The company says the uproar was over "a mistranslation or misunderstanding of the discussion, which was actually focused on the relative value of PS3 as a Bluray Disc player."

In other words, Georges was claiming that if they released at €499 to €599, the PS3 would be an excellent deal compared to the first Blu-Ray players, which are meant to sell at €700. It's one of those wacky hypothetical statements that sensible people try to shy away from, knowing the trouble they cause.

We actually wouldn't be surprised if this was damage control after the overwhelming outcry from yesterday's announcement. We've done the same thing when we screw up at work: blame the wacky foreigner! Anyway, readers, don't count your weasels before they pop — looks like the PS3 price is still up in the air.

Fornay's comments are not an indication of PS3 pricing - Sony [Gameindustry.biz]

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Kotaku-165521 Thu, 06 Apr 2006 09:19:35 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=165521&view=rss&microfeed=true
<![CDATA[ After Z-Day, Sony Confident There Will Be No PS3 Shortages ]]> ps3zombies.jpgAfter early estimates indicated that at least eight million PS3s were needed to satisfy customer demand for a global launch, many industry analysts were concerned when Sony made it clear that only an eighth of the required number would be available to residents of America, Europe and Japan come November.

But with most of the world's populace reduced to smorgasbords of bloody chunks and bursting entrails to fill the black, burst bellies of the hungry undead, Sony no longer anticipate any shortage of PS3s come November.

"With power outages afflicting most parts of the globe and the number of human survivors calculated at well under a million souls, internationally, we feel confident that any gamers who want to buy a PS3 will be able to get one in November," a Sony representative reaffirmed.

Good news for gamers, but what will this mean for launch titles? With the vast majority of Sony's first party developers licking coagulated blood off of their co-workers gnawed, fleshless femurs, or shivering in Tokyo hospitals in the last stages of zombie bite infections, word on the street is that the PS3 might launch with less titles than even the PS2. Bad news for a company that has blundered nearly every step in the next-gen console war.

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Kotaku-164499 Sat, 01 Apr 2006 03:22:11 MST brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=164499&view=rss&microfeed=true
<![CDATA[ Viva Pinata Notepad ]]>

This is sort of random, but for some reason Microsoft sent me a Viva Pinata notepad. I'm not quite sure what to do with it, so I decded to take a picture and post it here. Because that's how I roll.

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Kotaku-163050 Mon, 27 Mar 2006 08:00:00 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=163050&view=rss&microfeed=true
<![CDATA[ Swinging Ape Turned Into Blizzard Console? ]]> Reader Jeremy and commenter The_Incubator dropped us a line to say that Blizzard bought out Swinging Ape and turned them into "Blizzard Console." I suppose that bodes well for Ghost and, if true, likely means we can see a lot more Blizzard games coming to the next-gen. World of Warcraft anyone? If any MMO could make the whole cross-platform MMO work, WoW could.

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Kotaku-163043 Mon, 27 Mar 2006 00:08:28 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=163043&view=rss&microfeed=true
<![CDATA[ Playstation 3: Region-Free ]]> Excellent news. From the unlikely source of Team XBox, the news that PS3 games will be region-free:

Following its keynote, Harrison revealed in a Q&A session with our PS3 channel that the PlayStation 3 will be region free for gaming. Due to the restrictions imposed by the AACS LA, movie playback will still be region locked like current DVDs but that won't apply to PS3 titles.

This announcement came as a total surprise and definitely something you won't expect from Sony.

No kidding. This is great news for anyone planning on doing importing. We wish the 360 and Revolution would follow suit.

Playstation 3 Will Be Region-Free For Gaming [Team XBox]

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Kotaku-162393 Thu, 23 Mar 2006 11:40:00 MST brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=162393&view=rss&microfeed=true
<![CDATA[ Nintendo Revolution: Name To Be Changed, June Release? ]]> revolutionx6.jpgWe think everyone's pretty happy with the name Nintendo Revolution. It's got pull, it's got cred, everyone knows what you're talking about — that beautiful opalescent system with the magic wand controller that lets you sword fight or strum an electric guitar in parallel with your character on screen. Nintendo would be stupid to change the name at this point — everyone wants the Revolution, not the Electric Nintendo Fairy Protuberance 20X6 or whatever Big N's marketing weirdos dream up.

Yet rumors are circling at GDC that change the name of the Revolution, Nintendo may! Also abuzz upon the GDC rumor mill — that the Revolution may very well ship this June, making the Playstation 3 the last console to ship this generation.

According to Gamecloud, all will be known as soon as Saturo Iwata makes his key-note speech on Thursday. Ladies, start twittering gossip amongst yourselves. We'll update you on Thursday.

Nintendo Revolution to be Renamed this Week? [Game Cloud]

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Kotaku-162115 Wed, 22 Mar 2006 07:40:11 MST brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=162115&view=rss&microfeed=true
<![CDATA[ History of Japanese Consumer Game Machines ]]> In order to help you wake up this morning, we encourage you to push your snout into a steaming mugsof Joe (note to Joe: stop urinating into the Gawker office coffee mugs, please) and zone out to the mellifluous babbling of this Japanese newsman as he takes you on a five minute tour through the History of the Japanese Consumer Game Machine.

Boy, he sure does such at Bomb Man.

The history of Japanese consumer game machine

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Kotaku-161570 Mon, 20 Mar 2006 06:40:49 MST brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=161570&view=rss&microfeed=true
<![CDATA[ Start The PS3 Riots! ]]> sonyriots.jpgEarlier today, Brian mentioned that a Sony representative claimed that there'd be a million consoles available for their global launch. We need to pause here for a moment to take that in.

...

A million consoles? Globally? We mentioned yesterday that Sony probably needed ten million PS3's to successfully meet demand for a global launch. And now Sony's claiming they'll only be able to decimate the number of eager customers in November? Hello, Central?

If you want a Playstation 3, we hope you're willing to wait outside of Best Buy on launch day, then accost one of the five people in your area who managed to buy one and smash the rigid palm of your hand time and time again into the base of his nose until his cold, dead hands finally loosen around the PS3 he just purchased. Because short of nine-tenths of the world suddenly ascending in a Christian Rapture, that's the only way you're going to be able to get one.

Related: The Math Of A Global PS3 Launch
Related: Poll: PS3 Launch Success Rate

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Kotaku-160974 Thu, 16 Mar 2006 12:40:16 MST brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=160974&view=rss&microfeed=true
<![CDATA[ The Math Of A Global PS3 Launch ]]> mathps3.jpgGuardian's Gamesblog takes a look at the math of Sony's recent assertions that they can supply enough PS3 consoles for a simultaneous world-wide launch in November, 2006.

They're skeptical. Who wouldn't be? Based upon past evidence, the assumption is that Sony needs to put together 10 million PS3s in order to have enough supply to meet demand in all territories. The Guardian estimates that this would require Sony to have already begun production of the PS3 and to produce a million consoles a month from January to November. That's 50,000 per day.

But has production already started? How could it, with Blu-Ray still being an unagreed standard? Developers don't even have final dev kits.

We're doing to put on our Criswell turban here and predict there is no way Sony can make enough consoles for a world-wide launch in November. So if Sony sticks to that launch date, expect another 360 fiasco, children.

Can Sony manage a global PS3 roll-out? Let's 'do the math' [Guardian Gamesblog]

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Kotaku-160606 Wed, 15 Mar 2006 05:44:16 MST brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=160606&view=rss&microfeed=true
<![CDATA[ A Light Gun For All TVs ]]> blackgun.bmp

Just in time for my big screen plasma, a light gun that works on all TVs. The LCD TopGun is even authentic enough to get you gunned down in the safety and comfort of your den at three in the morning. The sleek black gun works on CRT, LCD, plasma, DLP and projection TVs and includes auto-fire, auto-reload and force feedback. It sells for a mere $35. The only downside is that it doesn't appear to work with next-gen consoles. Damn.

Duck Hunt on a Plasma Screen [Gizmodo]

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Kotaku-153489 Wed, 08 Feb 2006 10:00:06 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=153489&view=rss&microfeed=true
<![CDATA[ LA Times: Shortage Threatens Xbox in Console Wars ]]> The Xbox 360 shortage is definitely annoying, but is it a threat to Microsoft's gaming success? That's the thesis of this Los Angeles Times article.

To be sure, temporary shortages after the launch of a new machine are common in the video game business. But Microsoft's continued inability to meet demand for Xbox 360 has irritated customers and disappointed video game publishers, raising questions about whether the company has squandered an opportunity to grab market share before consumer electronics giant Sony Corp. releases its PlayStation 3 later this year.

The problem is that Microsoft doesn't have the manufacturing chops of Sony, which can make about 3.8 zillion electronic devices an hour. If it came down only to the ability to meet demand, Sony wins, no contest. But as well all know, there are 20 other factors involved. If I had to make a bet, I'd put $5 on the 360 because of its awesome online gaming and media management features. Where would you place the bet and why?

Xbox Shortage Leaves Fans Out in the Cold [Los Angeles Times]

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Kotaku-151368 Sun, 29 Jan 2006 14:03:48 MST kourosh http://kotaku.com/index.php?op=postcommentfeed&postId=151368&view=rss&microfeed=true
<![CDATA[ All done ]]> I'm on my way to the Fox studios in Denver as I write this. This time around the station sprung for a limo (really just a leathered-out Town Car) so I could get some work done on the hour-long roundtrip commute.

Call me gullible, but right now I'm trusting that what the producer told me will hold up to what happens on the show. Basically, they just want me to walk viewers through how you connect online with the Xbox and how a person can communicate with other gamers. I plan on talking about the parental protections built in to the 360. I just realized, sitting here in the back of a car with no WiFi, that I'm not 100 percent sure about the current state of non-360 parental protection. I assume that the same protections exist on both the Xbox and the Xbox 360, but I'm not really sure. I plan on hopping on a computer when I get to the studio, if I can, and just double checking when I get there.

—-

It's an hour and a half later and I'm going through my post-show jitters. I think I did OK, but it was like, what, less then two minutes long. Maybe I should tap dance next time.

Anyway, I'll try to post the (very) short video later today.

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Kotaku-148776 Sun, 15 Jan 2006 21:31:24 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=148776&view=rss&microfeed=true