Xbox 360
Remember the I.C.E. Mod Chip? It was that supposedly "real" 360 mod, which we reported on earlier in the month. Shortly after the I.C.E. site went up, everybody this side of the Mississippi (and the other side as well) starting tearing the chip a new one. Yet, gallant as they were, the I.C.E. team claimed they would be accepting pre-orders shortly. Well, it's now shortly, and the site has vanished. Kotakuite Alejandro says the site hasn't been up for days. And, I guess, he's been checking. I assume they ran into production problems or complications, which should be announced in mangled English on their "newly launched site" after we post this. I'm just jazzed because I get to post a pic of fellow Texan, Vanilla Ice. You don't get to do that every day. Let's kick it!
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Top
No, it's not rolling over and playing dead, either. Apparently, if the scan from the
PlayStation Boards (see picture) is to be believed, Sony's unnamed online service is in the works. Allegedly from the scans: "Cast aside any doubts and start gazing toward skyward, because that's where Sony is aiming with plans that go far beyond simple leaderboards and matchmaking." The console wars are about get dirty, folks. Let the mudslinging begin.
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Starforce
The staff of Starforce is inviting anyone who can prove that that his or her malware is malware to fly to Russia on their own dime and prove it in person. Let me just say, momma didn
t raise any stupid boys.
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Business
The January briefing from DFC Intelligence wonders if game companies will be able to make money off the recent online advertising boom (DFC Intelligence reports that online advertising in 2004 was just beneath $10 billion). The article points at digitally distributing advertisements to gamers who are online, but the counterpoint is that gamers who log their consoles online (connecting to Xbox Live, et cetera) are a fraction of the gaming population. The admittedly obvious conclusion that DFC Intelligence reaches is that advertising can only be maximized for games that are online. That's why we see ad-supported
casual games popping up at different sites with a big sponsor behind them. Expect the trend to continue and escalate.
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Oddities
Blending the game world of Hideo Kojima's
Metal Gear Solid 3: Snake Eater with reality and mixing it together with the Spanish language are the folks behind the parody
Metal Gear Solid: Snack Idem. The parody of Kojima's series will span across all three
Solid games but with a focus on
Snake Eater. As someone who is used to seeing the new
MGS trailers in another language anyway, seeing this in Spanish just seemed appropriate. Check it.
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PSP
Forget for a minute that the case costs more than the PSP and possibly as much as a PS3. Why is Dunhill making PSP cases? Last I checked, the only people that wore Dunhill were pipe-smoking, ascot-wearing middle-aged men with fluffy eyebrows. Then again, I could be totally wrong, and young whippersnappers like our Luke could be decked out in Dunhill head to toe.
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Stargate Worlds
Fittingly on the heels of mentioning the
debate between using existing IPs for an MMO or creating a new, living, breathing world comes the
announcement that Cheyenne Mountain Entertainment reached a deal with MGM Interactive that will bring
Stargate SG-1's universe to MMOs in the form of
Stargate Worlds. Please, please, please let Richard Dean Anderson be a hero class.
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Ninety-nine Nights
Over at
Just Gamers they got a chance to chat it up with Pinar Toprak, a composer dipping into video game music composition for the first time with
Ninety-Nine Nights. When one considers the importance of music on other Mizuguchi titles, it's going to be interesting to hear how Toprak brings themes of warring factions together in
Ninety-Nine Nights. Whenever
NNN ends up coming out, that is. Patience is a virtue I lack.
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Business
It could be the giant cash cow that is
World of Warcraft helping out their numbers, but strong sellers like
F.E.A.R. and (gulp)
50 Cent: Bulletproof probably helped the company achieve a 35% increase in revenue over the year. Coincidentally, VU Games' fourth quarter numbers were down seven percent from 2004 - but
Half-Life 2 and
World of Warcraft shipped to retail that quarter and definitely boosted sales.
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