<![CDATA[Kotaku: Analysts]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Analysts]]> http://kotaku.com/tag/analysts http://kotaku.com/tag/analysts <![CDATA[ Netbooks Could Drive Casual Boom - Analysts ]]> The casual gaming business could look to netbooks - those little tiny wee PCs like the ASUS Eee - to give the genre a boost, according to analysts.

I love my little Eee - it is incredibly handy for a blogging from the sofa or carrying about to events - but a games machine it is definitely not. It does do Flash though, and I have certainly enjoyed a spot of Tower Defence on the little fella. Market pundit iStockAnalyst, however, reckons things could get even bigger for the small.

"They cannot store and run big and complex games internally. They make up for this by having brilliant connectivity. So they are the perfect tool for playing online games such as MMOs and the contents of all the casual gaming portals."

Netbook boom bodes well for casual gaming [CasualGaming.Biz]

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Kotaku-5099299 Wed, 26 Nov 2008 14:00:00 MST Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5099299&view=rss&microfeed=true
<![CDATA[ Analysts Pick The Holiday's Biggest Losers ]]> According to analysts from EEDAR, Wedbush Morgan and Screen Digest, games like Midnight Club: Los Angeles, Mortal Kombat vs. DC Universe and Animal Crossing City Folk could have less than merry Christmases. Gamasutra reports are just a few of the marquee and triple-A titles that, for various reasons, could get lost in the pre-holiday game release dust up.

Wedbush Morgan's Michael Pachter predicts that some titles, like Tomb Raider Underworld and Shaun White Snowboarding simply don't have the buzz surrounding them. (Pachter calls the PlayStation 3 and Xbox 360 versions of Shaun White "not positioned well" which I would absolutely agree with — I thought it was a Wii-only title for longer than I'd like to admit.)

Were they to be released during a less crowded time of the year, I could see them doing well, but game budgets get a little tighter this time of year and the list of must haves is typically bloated.

Jesse Divnich of EEDAR points to other titles, things like Banjo Kazooie: Nuts & Bolts and Spider-Man: Web of Shadows as destined to be ignored. "Any other title that squeaks by with quality scores below 80 percent" is also due to suffer, Divnich adds.

Analysts Predict Misses Of 2008 Holiday Season [Gamasutra]

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Kotaku-5098057 Mon, 24 Nov 2008 19:00:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5098057&view=rss&microfeed=true
<![CDATA[ Good News: Pachter Says We are Wealthy! ]]> Alright, alright, forgive the distortion, but if you've bought a next-gen console — and worldwide, more than 60 million of us have — then you are "wealthy or hardcore gamers," according to everyone's favorite video game software analyst, Michael Pachter. I don't consider myself hardcore. And my aforementioned $1,500 rent apparently qualifies me as wealthy.

Pachter's reasoning, in comments to GamePro, is that the next-gen consoles are not truly mass-market items yet, and won't be until their price point dips to $199.

"Around 90% of last-generation console sales were made at the $199 price point or below," he says. "Only wealthy or hardcore gamers have purchased consoles so far, given that the PS3 is still $399, the 360 is still $349, and the Wii is still $249. When prices drop below $200 (probably in 2010), the mass market [for 360 and PS3] will emerge."

Pachter's been on the warpath for console price cuts, predicting a $50 drop this holiday season for the PS3 and 360 as the console makers try in vain to duplicate last year's stellar sales figures. He's also said the current next-gen line is going to drop below 10 percent growth by 2010 unless they lop $150 off current prices.

The Wii below $200, that's a solid bet. But good gosh, considering Sony's lost more than $3 billion so far, pricing the PS3 below its production cost, can anyone really think we'll see that unit below $200? Or the 360, for that matter? And if makers did follow his predictions, there would be about a one-year mass market for these consoles before market forces dictated the next next-gen console for us wealthy hardcore gamers, around 2011. If that's when these consoles finally enter the mass market, and how long they'll stay, how many good games will we really see in that span?

Price, not GTAIV to Blame for Slow PS3, 360 Sales Analyst Says [GamePro]

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Kotaku-5020588 Sun, 29 Jun 2008 12:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020588&view=rss&microfeed=true
<![CDATA[ Activision Blizzard - World's Most Valuable Video Game Company ]]> Now that Activision and Blizzard have a set a July date for their merger to be put up to final shareholder vote, it's time for the game industry analysts to do what they do best - analyzing. Lazard Capital analyst Colin Sebastian doesn't just think the joining of the two will form a big game company...he says they'll be the best, at least from a financial point of view.

"We believe the transaction is set to create a formidable new digital media powerhouse and the most valuable interactive entertainment company worldwide, unlocking the value of industry juggernaut World of Warcraft, and possibly also setting a new benchmark for profit margins among publicly traded video game pure-plays"

Along with the rosy outlook, Sebastian is raising the company's target price (the price at which buyers will purchase the stock) from $33 to $40.

Activision Blizzard formation set for July 8
[GamesIndustry.biz]

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Kotaku-5015430 Wed, 11 Jun 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5015430&view=rss&microfeed=true
<![CDATA[ Analyst: Saints Row 2 Trailer "Pompous" ]]> Have you seen the recent Saints Row 2 trailer that makes direct comparisons to Grand Theft Auto IVto show why it's more fun? It's more tongue-in-cheek snarky than truly nasty, but apparently it prompted one analyst to counsel investors to take it with a grain of salt.

Janco Partners analyst Mike Hickey said that going toe-to-toe with GTA IV on content is "an unusually pompous position... considering GTA IV is estimated to be the highest grossing 1st week entertainment release of all time."

Hickey also nodded to GTA IV's Metacritic-leading score, and maintained his "conservative" estimate for Saints Row 2 sales, "in light of mediocre game previews and a delayed release in-part from quality concerns."

In general, it seems a bit of a risky strategy for any title to compare itself, even jokingly, to a sales record-smasher like GTA IV. When I spoke to THQ during their preview event, though, a rep told me the aim was to show what was different about Saints Row, not necessarily to make superiority claims.

Hickey: Saint's Row 2 'Pompous' To Attack GTA IV [Gamasutra]

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Kotaku-5015159 Tue, 10 Jun 2008 18:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5015159&view=rss&microfeed=true
<![CDATA[ Pachter Earns Financial Times' Number One Award ]]> The Financial Times/StarMine recently awarded Wedbush Morgan analyst Michael Pachter the designation of number one Earnings Estimator for the Software sector. As Pachter said, "Please note that there is no 'video games industry' and that my performance is compared to the analysts who cover not only video games, but those who cover other software, such as Microsoft, Oracle, and other such companies."

You may recall our Very Special Kotaku Feature earlier this year titled "Analyzing the Analysts," in which tireless former Kotaku intern Tori Floyd weighed game industry analysts against one another. The result? Wedbush Morgan's Michael Pachter scored the highest among his peers in terms of how often he was correct. Yeah, we totally called it.

In an email sent to the press titled "Some Tireless Self-Promotion," Pachter discussed the award:

"I take more than my fair share of criticism for being 'the worst analyst in the industry, bar none'(paraphrased from a quote last week)," Pachter said.

"Sell-side analysts are paid to understand the earnings potential of the companies they cover, so our earnings accuracy is quite important. The closer we are to the mark, the more credible we are to buy-side clients. Notwithstanding many of my outlandish (and often wrong) predictions, I take a great deal of pride in my ability to forecast the earnings of the companies I cover."

"I’m happy to continue to take shots on the many occasions when I’m wrong; just thought you would be interested in seeing that I am recognized as being competent in the one area most important in justifying my compensation ... Thanks to all of you for your continued indulgence."

Congrats Michael!

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Kotaku-5010478 Thu, 22 May 2008 14:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5010478&view=rss&microfeed=true
<![CDATA[ Analyst: Record GTA Sales Change Nothing For EA's "80/20" Take-Two Bid ]]> eataketwopuzzle.jpgRecord-setting launch numbers for Grand Theft Auto IV had no significant impact on Take-Two's stock price this morning, lending credence to analyst views that the share price already included the expectation of extraordinary first-week sales of the title.

What does this mean for EA's ongoing bid for Take-Two? Cowen and Co. analyst Doug Creutz said this morning that even the GTA IV launch couldn't have elevated the share price from January's 17 dollars per share to its current 26-dollar range, and that right now the elevated price is due to investor eagerness for the sale.

"Take-Two's self-imposed moratorium [on negotiations] is over," said Creutz. "We haven't heard anything out of either company in the last week. They could be talking... I still think the odds that the deal happens that are very high... I don't think GTA changes that at all."

Just how high are those odds? EA continues to point to the ticking clock, and just recently told GamesIndustry.biz that the chances of a deal happening are "now 50/50 at best."

"I think it's more like 80/20," said Creutz.

To understand the likelihood, Creutz cites an example from elsewhere in the market. Adjacent to this ongoing battle, we've seen Microsoft launch a similarly aggressive bid to acquire Yahoo! — and fail. But according to Creutz, the EA-Take-Two bid is an opposite scenario in every way. "EA's shareholders want this deal to happen; they understand how potentially accretive this deal is," he said.

"If you compare this to Microsoft and Yahoo!... Microsoft shareholders didn't really want the deal, and Yahoo!'s management wanted to stay in charge. EA shareholders do want this, and Take-Two management have a lot of incentive to cash out so they can move onto the next project."

A Take-Two spokesperson said today that the Board will do "the right thing" for its stockholders: "Toward that end, we are committed to a process of considering all strategic alternatives to maximize stockholder value, including remaining independent. We have said that we were willing to begin formal discussions with interested parties on April 30th, after the launch of GTA IV, and we have continued to observe that timetable."

The spokesperson also reiterated it had received interest from "various parties" since the EA bid went public, but analysts have repeatedly noted a so-called "white knight" has yet to appear.

Creutz is of the opinion that EA will have to bid a little higher to make the deal happen. "EA can cut a lot of costs [in the event of an acquisition]," he said. "They don't have to have Strauss [Zelnick] and Ben [Feder] around; they can get rid of the corporate overhead. There's a lot of cost synergy with sales and marketing reorganizations and probably on the R & D side. A deal has the potential to add a lot to EA's earnings power; because of that, they can afford to pay more."

So why hasn't EA raised its bid? "You don't go public with your best offer; it's negotiating 101," said Creutz. "I think EA's willing to raise the bid once to get it done, but they have to take a hard line, otherwise Zelnick is going to walk all over them. Zelnick has to play it the same way."

"It's a game of chicken. Neither of them really wants to lose here, and neither of them wants this to blow up."

Are the parties talking? What does Take-Two consider an adequate offer? "We are not going to comment on specific conversations with third parties, nor will we speculate about the 'right' stock price," said the spokesperson.

Creutz also suspects bravado has a big role to play in this "game of chicken" — "If this deal doesn't happen, it's because egos got in the way, and both sides are going to walk away feeling a little stupid that they let this slip through their fingers," he said.

EA's Jeff Brown was unavailable for comment.

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Kotaku-388045 Wed, 07 May 2008 12:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=388045&view=rss&microfeed=true
<![CDATA[ Spongebob Savior: Will Kid-Friendly Licenses Save THQ? ]]> spongebob.jpgEarlier today, we reported that THQ's portfolio of Nickelodeon titles has hauled in more than $1 billion in sales, with the publisher looking forward to its 2008 lineup of more Nickelodeon properties.

THQ's survived a series of hard knocks in the market thanks to the strength of its kid-friendly titles based on licenses from the likes of Nickelodeon and Pixar, even while its stock has taken a serious dive since January of this year. The company's about to announce its fiscal fourth quarter results tomorrow - as a new year begins for THQ, is it on track for smoother sailing?

It's been somewhat of a mixed bag for THQ over the last few months - the company saw a studio acquisition (Big Huge Games) at the beginning of 2008, while on the other hand, its Sandblast and Rainbow studios just recently saw layoffs, according to reports. While it's canned a couple of its former key franchises, Stuntman and Juiced, it saw a boost in sales last quarter thanks largely to its WWE SmackDown vs. Raw 2008 and MX vs. ATV Untamed.

Thanks mainly to its family portfolio, though, THQ's hung in there, and most analysts seem to believe the worst is behind the company, seeing them poised to climb in the year ahead thanks to more attractive license opportunities for 2009 — for example, analysts frequently comment that they expect THQ's upcoming game based on Wall-E to perform better than did the Ratatouille game, because robots are more likable than rats.

Both Cowan Group analyst Doug Creutz and Wedbush Morgan's Michael Pachter expect THQ to remain a little conservative on its 2009 estimates, since it turned out to disappoint on last year. Still, Creutz says the publisher can outperform the overall market by 20 percent, while Pachter thinks it'll stay in line with overall market growth of 10-15 percent.

So with games based on more Nick properties including The Naked Brothers Band: The Video Game, Tak and the Power of Juju, Avatar: The Last Airbender, SpongeBob Squarepants and Back at the Barnyard, THQ may turn a cautiously optimistic eye to the future — we'll see when results and future guidance are revealed tomorrow.

For more details on THQ's upcoming Nickelodeon portfolio, check out our earlier story. Note the "parkour-inspired" gameplay for the Tak and the Power of Juju game — everyone's catching the parkour trend train, it seems.

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Kotaku-387093 Mon, 05 May 2008 10:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=387093&view=rss&microfeed=true
<![CDATA[ Analyst Says That Gaming Needs More Super Stars ]]> 80841466.jpgEvan Wilson, a senior research analyst at Pacific Crest Securities, has an interesting take on how game companies should handle their most talented members of their staffs—that's not so different from what we see in professional sports, music or the movie industry.
There are very few people in this world who know how to create hits...multiple hits. Those creative minds should be recognized and remunerated in the video game industry for their contribution as much as other forms of media. From a business perspective, that might be more expensive, but if the reward is better selling games the trade-off is worth it.
In other words, Nintendo shouldn't release Super Mario Galaxy but Shigeru Miyamoto's Super Mario Galaxy. It's, of course, an American viewpoint in an industry still very much rooted in Japanese culture.

Analyst: Publishers Would Make More Money By Treating Developers As Stars
[MTV]

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Kotaku-383704 Thu, 24 Apr 2008 12:20:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=383704&view=rss&microfeed=true
<![CDATA[ EA Versus Take-Two: How The Takeover Works ]]> When it comes to Electronic Arts' takeover bid for Take-Two, we've heard nothing but silence for the past few weeks. In fact, it looks like business as usual for both companies; while EA's been utterly quiet on the topic, Take-Two has announced an executive hire and an Asian expansion as if nothing were going on.

But tomorrow, Take-Two is set to hold its regularly-scheduled annual meeting for its shareholders, where they can hear from the executives and vote on internal matters. And although this may look like just another routine affair, it might become clear on Thursday night whether EA's bid is likely to succeed— or whether it will end up dead in the water.

Not so clear on what's going on? Hit the jump for the whole story, including the anatomy of a takeover, possible outcomes, the reasons behind Take-Two's resistance, and more.

Neither Take-Two nor EA were immediately available for comment, so to understand what's going on here, let's recap the story so far. On February 19th, EA CEO John Riccitiello sent a letter to Take-Two board chairman Strauss Zelnick, proposing to acquire the company at a price of $26 per share. Almost immediately, Zelnick rejected the bid, claiming it "substantially undervalued" Take-Two, and said he wouldn't be willing to discuss a merger between the two companies until after the release of Grand Theft Auto IV.

At that time, Riccitiello urged Zelnck to discuss the matter with him privately — promising he'd take the bid public unless Zelnick agreed. Zelnick did not, and EA's acquisition bid went public on February 25th. Again, Zelnick refused to enter discussions with Riccitiello, promising he'd do so on or after April 30th, claiming he didn't want to jeopardize GTA IV's release with any major transactions — and suggesting that the release would add greater value to Take-Two's stock than EA was giving it credit for.

But analyst Michael Pachter is just one of many in his field who believe that investors are already aware of the value of GTA, and that Take-Two's share price reflects that. "I've put in print a dozen times that I think this game will sell 9 million [units] this fiscal year, and 9 million next fiscal year," he explained to Kotaku. "And I say it, and guys like [Janco Partners analyst] Mike Hickey say it... there are some 30 analysts who cover Take-Two. And I don't think anybody has an estimate below 14 million."

In other words, the release of GTA IV wouldn't change a thing for Take-Two — and yet the board continued to hold out. Faced with Zelnick's resistance, the next step for EA was to go hostile. In this type of scenario, the bidding partner bypasses the board to try and buy shares directly from the company's investors. Any share can be sold — and if EA gets more than 50 percent of the existing shares in Take-Two, they gain control of the company. On March 13th, EA formally announced that offer to the investors. And Take-Two, of course, urged its shareholders not to sell, warning that EA's offer just wasn't good enough. They stressed this again on the 26th.

Pachter doesn't see much merit in Take-Two's unhappiness with the offer value. "The point is that last year, and the year before, they didn't have GTA and they lost a buttload of money," he says. "Take Two loves to brag about all their franchises, but the fact is they have 3 Christmases in a row — '06, '07, and '08 — where they lost money. No other video game company lost money in 3 Christmas quarters in a row in history... If you can't make money at Christmas, you are not the 'best video game company in the world.'"

But Take-Two's been sticking to its guns. Kotaku also got input from Lazard Capital Markets analyst Colin Sebastian, who explained, "When analysts tell you that on one hand [EA's offer] undervalues the company, they're looking at just this year's number, which looks very strong just given that GTA is in the year, because that's a very profitable title. It's a very big year for Rockstar and Take-Two. But if you were to normalize over the past few years, they were losing money. There's another method of valuing the company that's looking at it over a period of time — and it doesn't look like an inexpensive acquisition, if you will."

Added Sebastian, "I would agree with Michael; I personally think that... aside from GTA, I think Take-Two has yet to demonstrate a consistent track record for generating profits, although some of the moves they've made... appear [to be] on the right track. But from the point of of EA it's certainly a risk, because Take-Two has been losing money. The problem is, the longer you wait, the less GTA revenue a potential acquirer could get. EA obviously wants as much GTA in their fiscal year as they can get, and as time goes by, they get less."

So time is of the essence. Why then, doesn't EA just offer more money for Take-Two to try and seal this deal quickly? Pachter explains that EA doesn't need to — they've already offered "substantially more" than the company is worth. Moreover, Zelnick won't negotiate with Riccitiello right now. In fact, Zelnick said that, since EA went public with the bid against his wishes, he'll no longer cooperate with EA by allowing them access to any of the company's information that might help generate a different dollar value.

Pachter compares it to demanding more money for your house without letting potential buyers inside to look at it — and he's baffled by the situation. "I don't get why Take-Two management was not willing to privately meet with EA and discuss a possible combination at a price that is in everybody's best interest. Take-Two management... have repeatedly said that $26 is an unfair, inadequate price. Then why aren't they willing to go sit down with EA, explain why $26 is not a fair price and why some number above that is a more fair price, and at least hear EA explain about whether they're willing to go higher or not? If you don't explain to EA why they should pay more... they're not just going to volunteer to pay more... Riccitiello tried for a couple months to be friendly, and Strauss is the one who was hostile."

In fact, Take-Two has tried to explain, in the information it's released to its investors, but the explanation seems to contain a little bit of fuzzy math. When we talked to Pachter, he helped us parse out what it all meant: "First of all, all analyst estimates on Take-Two are before tax . Because Take-Two lost so much money they don't pay taxes — they pay, like, 3 percent. When you don't make profits to offset losses, you don't pay taxes. But Take-Two is using analyst estimates.... to compare [themselves] to Activision, Ubisoft, THQ and EA... and their analyst estimates are all after-tax. If you're EA and you buy Take-Two — you suddenly pay tax on all Take Two's income, because EA doesn't have big losses... So now is it an inadequate offer?"

Moreover, Pachter points out that Take-Two's stock rose after the EA offer went public — and it's only thanks to that that Take-Two might compare, value-wise, to THQ, who is in "turnaround mode," but not to Activision or Ubisoft, who Pachter says are "kicking ass."

So all signs suggest that the excuses Take-Two have made for why they aren't dealing with EA don't really hold water. So could it be that Take-Two management has a completely different reason for rejecting the offer? Not because it's too cheap, and not because of GTA IV, but because the management might have something else to lose?

Not an offer from another buyer; though Take-Two has said it was entertaining other discussions, no one has stepped up. "If Take-Two was waiting for a white knight... we haven't seen evidence of that happening," Sebastian notes.

Take-Two's SEC filings reveal something interesting. On February 14th, the company management effectively tripled the management fee that Strauss Zelnick's ZelnickMedia receives from $62,500 to $208,333 — that's per month. Zelnick's management company is also getting a bumped up annual bonus: from $750,000 to $2,500,000 per year. The real big deal here, though, is the 600,000 shares of common stock that the management also gets as part of the same compensation boost.

Executives often get large stock packages that are supposed to help motivate them to raise the value of the company's stock through their management decisions. But if ZelnickMedia loses control of the company, there's no point in him having such a package. And the filing on the compensation boost makes it plain: In the event of a "change of control" — in other words, if EA's bid succeeds — ZelnickMedia won't get those shares.

So it sure looks like this isn't necessarily about GTA, the value of the stock, or the timing of the offer — except as it inconveniences ZelnickMedia's attempt to make itself a little richer."That's obviously a cynical interpretation of events," says Sebastian. "Not to say it's not true... it's hard to think that it's a pure coincidence."

Kotaku wasn't the only outlet to note the odd, potentially unethical timing of the rejection, either — MarketWatch's Herb Greene is generally credited with exposing the information. Additionally, EA's Jeff Brown disapproved to the LA Times, "If Strauss Zelnick keeps telling people he's a Boy Scout, someone should ask him what merit badge he expects to get for this."

Moreover, Take-Two has taken an extreme measure to try and block the hostile takeover by implementing what's called a "poison pill." The board adopted a measure that says that anybody who buys more than 20 percent of the company's shares after April 7th — in other words, EA — is limited in the number of votes they get in the company. In other words, if EA wins the company, they wouldn't be able to control it.

At the time, Take-Two also moved their annual meeting ahead to April 17th so that it would take place after the April 11th deadline for EA's bid. EA responded by simply revising the offer, extending it until April 18th — and also adding a condition for the offer that would effectively invalidate the poison pill.

We asked Pachter about the poison pill, and he told us that it's a normal thing that happens in hostile takeover situations — but it might not be a major obstacle. "In the history of the U.S., there's never been a poison pill that's actually been implemented," he says. "They're just a pain in the ass obstacle that exists to force EA to sit down and meet with the management of the target company."

Take-Two's investors could vote down the poison pill by deciding that it doesn't apply to this transaction. So right now, the fate of the EA-Take-Two merger is in the investors' hands.

And who are Take-Two's investors? Since its largest investors, Fidelity and Oppenheimer, sold big chunks of their ownership, Pachter doesn't believe that any one person owns more than 5 percent of the company at the moment. Sebastian also believes that interpretation is consistent with the public filings. Instead, Take-Two investors are likely a large group of arbitrageurs: people who buy a stock and then flip it quickly when its value increases. Instead of investors who hold stock for the long-term, these guys make their money through frequent, small gains.

There's a chance that the arbitrageurs may ask EA to raise their offer before they agree to vote down the poison pill — in that way, the pill acts as an inconvenience that could squeeze more money out of EA. But Pachter's almost certain that, if that's the case, then the arbitrageurs have already spoken to EA on their demands — and that EA has probably already agreed to them. Pachter suggests that might be the reason for all the silence on EA's end since the hostile bid was announced: they don't need to say anything. They don't need to brag; they've already won.

Predicts Pachter, "My guess is somebody.... will float a shareholder proposal, a resolution, that the poison pill not apply to this transaction. If that passes — which means more than 50 percent vote — then that tells you the next day, more than 50 percent will tender their shares to EA." And if fewer than 50 percent support a work-around for the poison pill? EA walks.

Take-Two announced today, though, that nobody had submitted any shareholder proposals. And because of the time period that proposals were allowed to be collected, none of the people who have bought Take-Two stock since the bid was announced have a say in the meeting — even though current patterns suggest this could be 50 percent or more of the company's shareholders.

So how might those latecomers — those who might have bought in in anticipation of a sale to EA — get their way, if they can't vote in the meeting? They could convene their own shareholder meeting, explains Pachter, after Take-Two's. As of right now, though, Take-Two's stock is trading just above the almighty $26 number — and Pachter surmises this could mean that the arbitrageurs holding the stock have faith that the EA deal will be accomplished.

Lazard's Sebastian has a more moderate view of what might go down at Thursday's meeting: "I think we'll find out how many shares have been tendered, and as of the last... I think there were 500 shares that have been tendered to EA. So it's almost nil — and probably because people want to know what the alternatives are. If you're Take-Two management, your options are to sell to EA — or go back to where you were, [a share price of] $15-17." According to Sebastian, Take-Two must convince its shareholders it has a plan to raise the stock price over $26. "It'll be up to shareholders to decide," he says.

What about that Asian expansion Take-Two just announced? "It doesn't hurt the valuation," says Sebastian. "A long-term strategic plan for building out [into] Asia is important. But I think it's too transparent... you can't just hire somebody and suddenly your company is worth 20 percent more. That's a little too transparent."

Pachter believes the merger would be in the best interest of both game developers and gamers, resulting in "more games, less crap." Games like Midnight Club, for example, would join a rotation with games like Burnout, meaning more selection and more frequent releases of high-quality titles. And the Rockstar mainstays wouldn't suffer, Pachter suggests. "GTA is not ever going to be different. EA's not going to mess up the formula. And I think, internally at Take-Two, a lot of those people are going to breathe a sigh of relief," Pachter says of the possible merger. "Sid Meier, Ken Levine — those guys are gonna love EA, because EA's gonna pump out more copies of their game."

Either way, we could see a turning point in this long battle as early as Friday morning, following decisions to be made at the Thursday evening meeting. At the very least, by EA's Friday deadline, it will have to revise its bid or let it go. Will it be a victory for EA, or will they walk? Let's see what the investors say.

[The full archive of the public disclosures by Take-Two and EA contained in this article can be found at Take-Two's investor relations site, at Electronic Arts' investor relations site, and at the SEC's public archive of filings on the matter.]

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Kotaku-380119 Wed, 16 Apr 2008 11:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=380119&view=rss&microfeed=true
<![CDATA[ 49 Million U.S. Gamers Buy Used Games To The Tune Of $1.3 Billion ]]> Used games, the bane of publishers and the bread and butter of retailer GameStop, is a $1.3 billion business in the U.S. alone, reports research firm OTX. Their findings from the MI6 summit breaks down the used games biz, showing the buying habits of folks who dabble in the pre-owned, all of which is detailed at the report at Gamasutra.

There are some interesting, if dry research results, as OTX profiles "Glutton Gamers"—the type that turns around new software fast enough to make a decent return on their investment when reselling—what games are generally considered "keepers"—sorry Carnival Games—and just how much of that trade-in cash gets funneled back into the industry. Worth looking at if only for the Glutton Gamer graphic. It's XTREME!

Analysis: 49 Million U.S. Gamers Buy Used Games [Gamasutra]

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Kotaku-378056 Wed, 09 Apr 2008 19:40:15 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=378056&view=rss&microfeed=true
<![CDATA[ Pachter Predicts Wii Fit Win ]]> Wedbush Morgan's gaming guru Michael Pachter sees big things for Nintendo's Wii Fit in North America, where the combination personal trainer and balance board are slated for a May 19th release. The analyst predicts the package could sell upwards of 4 million units if Nintendo does it up right.

"I really don't know what the spend will be, but it could be 10 - 12% of projected sales. If we assume a retail price of $100, that's $10 million in marketing for each 1 million units sold. If they go mainstream (have Oprah demo the device), I could see them selling 3 - 4 million, maybe more. That suggests the potential for $30 - 40 million in marketing.]
In fact, Pachter says that Nintendo of America President Reggie Fils-Aime himself indicated that they plan to back the title with the biggest marketing campaign in the company's history. If I were to speculate I'd probably aim for a more conservative number, but then again my financial analysis experience is limited to predicting whether or not a charge for pizza will clear before my paycheck, and even then I am usually wrong. I wonder if Pachter does requests?

Update: Pachter informed us that the New York Post writer never spoke to him and misquoted the article's original Game Daily source. Updated text accordingly.

Report: Nintendo Planning 'Biggest Ever' Marketing for Wii Fit Launch
[GameDaily]

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Kotaku-375120 Wed, 02 Apr 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=375120&view=rss&microfeed=true
<![CDATA[ Chinese Game Market Grew to $1.66 Billion In '07 ]]> qingflag.png Pearl Research has released their latest report and forecast on China's market and has come up with some pretty astonishing numbers. A quick rundown: the market grew 60% in '07, reaching $1.66 billion; they predict the market will exceed $3 billion by 2010; domestic games are getting as many as 1.66 million concurrent users. It's no secret the market is huge in China and continues to grow, but those are some pretty impressive numbers (and a lot of zeros). The full press release, with some extra details, is after the jump:

Games Market in China Grew 60% to $1.66 Billion in 2007, Expected to Exceed $3 Billion in 2010, According to Pearl Research

SAN FRANCISCO—(BUSINESS WIRE)—Pearl Research forecasts the online games market in China will exceed $3 billion in 2010. The market grew more than 60% to reach $1.66 billion in 2007. These findings are contained in Pearl Research's exclusive 130-page "Games Market in China" study.

Allison Luong, Managing Director of Pearl Research said, "The year 2007 exceeded expectations with the market growing more than 60%, driven by compelling and diverse content, free-to-play games, and rising demand for leisure and technology products. Chinese-themed and advanced casual games are expected to drive revenues in 2008 and beyond."

"A key trend to track in 2008 is rising average-revenue-per-user (ARPU). Certain online games are reaching $7 to $12 a month in average-revenue-per-user, significantly higher than past averages of $5 or less per month. I believe there is still room for average-revenue-per-user to grow, as game operators enhance monetization efforts from free-to-play games," said Allison Luong.

Pearl Research's key findings:

China's most popular online game, Netease's "Fantasy Westward Journey" has 1.66 million peak concurrent users, followed by Giant's "Zhengtu Online" with 1.52 million peak concurrent users. Successful MMORPGs can be highly profitable. Game operator Giant Interactive generated the majority of its $209 million revenues from one title, "Zhengtu Online."

Game operators in China experienced strong revenue growth in 2007. The biggest gainers were game operators Shanda (up 49% to $338 million), Giant (up 274% to $209 million), The9 (up 30% to $175 million) and Perfect World (up 593% to $95 million). Coinciding with this revenue growth was a wave of initial public offerings (IPOs) by game operators Giant, Perfect World, NetDragon and KingSoft.

The study also contains highlights from Pearl Research's Phoenix Generation research initiative, consisting of more than 200 one-on-one, personalized interviews conducted with Chinese youth. One key finding is that games are a social phenomenon, with gamers often playing casual games to connect with friends and flirt with others. Gamers cite cheating and account thefts as a top reason for abandoning a game and seek out game operators with a reliable reputation.

Pearl Research's "Games Market in China" study provides an in-depth analysis of the Chinese games market. The report contains 2006 to 2011 forecasts; inhibitors and drivers to growth; deep marketplace analysis; profiles of key market players; and strategic conclusions. Please call (+1) 415-738-7660 or email research (at) pearlresearch.com to inquire about this report.

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Kotaku-371005 Sat, 22 Mar 2008 14:00:54 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=371005&view=rss&microfeed=true
<![CDATA[ Analyst Calls Bullshit On EA Being Rockstar's "White Knight" ]]> white_knight_temgin.jpgEA really wants Take-Two. Actually, they mostly want Rockstar Games and Grand Theft Auto—and they want them now. EA CEO John Riccitiello certainly thinks that the swallowing of Rockstar would be good for the developer of Manhunt, GTA and Bully, telling the New York Times "We, in many ways, represent a white knight." The kind of white knight who can provide stability and exposure, assumably.

Analysts, though? They think that EA's full of BS. Janco Partners' Mike Hickey told GameDaily.biz that "My belief is Rockstar would be perfectly happy if EA never put a bid in at all." Hickey called Riccitiello's perception as Rockstar savior "bullshit" not to mention disrespectful to Take-Two management and its developers.

Other analysts had their say, including Michael Pachter, who noted that Riccitiello's "white knight" analogy was "perhaps a misplaced attempt to sound clever." Yep. Fightin' words.


Analyst: EA's Riccitiello 'Disrespectful' Towards Rockstar, Take-Two [GameDaily.biz]

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Kotaku-369449 Tue, 18 Mar 2008 18:20:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=369449&view=rss&microfeed=true
<![CDATA[ Analyst: Take-Two Talks Buyout Before GTA IV ]]> taketwologo311.jpg Despite predicting fiscal year sales of Grand Theft Auto IV to reach 9 million, with 6 million shipping out the first week, Wedbush Morgan analyst Michael Pachter believes that Take-Two is ready to talk EA buyout. Citing a poor lineup over the next year, with major sequels such as BioShock 2 a long way off, Pachter believes that Take-Two will abandon it's stance on not discussing a potential buyout until after GTA IV is released.
"We expect that in order to save face, Take-Two management will withdraw its demand that any discussions wait until after the launch of GTA IV, and we think that management will engage in discussions with EA,"
Pachter also suspects that EA, in order to facilitate a more friendly transaction, will be willing to up their offer to as high as $27 a share. With big investors already bailing, stockholders would likely jump at the offer. At this point EA purchasing Take-Two feels like less of an if and more of a when.

GTA IV to sell 9m units, ship 6m in first week [GamesIndustry.biz]

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Kotaku-366822 Wed, 12 Mar 2008 08:40:01 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=366822&view=rss&microfeed=true
<![CDATA[ Pachter Rings True - 20GB Is Too Small ]]> friendofsquirrels.jpg In reaction to the rumors spreading about a new Xbox 360 with a 60GB hard disk, super analyst Michael Pachter decided to take a break from using his immense powers of precognition to make a simple, obvious observation. 20GB is too small.
"I think the console [manufacturers] all misjudged the quantity of downloadable content and the opportunity to actually download meaningful content, and so what sounded like a good idea in 2003 or 2004 in the design stage with the 20GB hard drive on the 360 was just not sufficient. Frankly, the surprise to me is that the new SKU is [purportedly] 60GB. I mean, I would think they'd introduce a 200GB or 500GB and eliminate the 20GB and make the 120GB the standard cheapie one.
Brilliant idea, Michael! The only problem of course is that using standard Microsoft pricing, a 500GB hard disk would cost a million dollars, give or take. Persoanlly I'd rather they just let us use our own, but that's just me.

Pachter: 20GB Xbox 360 No Longer Sufficient [GameDaily]

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Kotaku-365429 Fri, 07 Mar 2008 18:00:25 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=365429&view=rss&microfeed=true
<![CDATA[ Pachter: EA Wants Take-Two For Sports, GTAIV Is "Gravy" ]]> 4.jpegWe've already heard EA's story recounting why they're interested in acquiring Take-Two, but analyst Michael Pachter gives the real scoop. And unlike many have claimed, Take-Two's appeal has very little to do with GTAIV, which he calls "gravy." It's all about the sports.
For EA, sports is enough to pay for the whole [$2 billion] thing. If you get rid of sports competition, you suddenly add Take Two's $200 million per year in sports revenue and EA doesn't compete on price anymore.
Wait...this is sounding a lot like a monopoly, isn't it Mr. Pachter?

Currently [EA and Take Two] compete in pro basketball, college basketball and hockey. So by taking out all of that, EA has a monopoly in sports. If these guys have a monopoly, they're not going to cut pricing on sports games as quickly. We've been seeing sports games come down [in price] before Christmas the last couple of years. That'll never happen again.
And once again, we've been reminded why monopolies are bad...and why we haven't played sports titles in 10+ years.

Pachter: Sports Drives T2 Deal for EA; GTA is "Gravy" [GamePolitics]

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Kotaku-360452 Mon, 25 Feb 2008 14:20:48 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=360452&view=rss&microfeed=true
<![CDATA[ The PS3 Will Triumph In 2011? ]]> 2011.jpgThe consumer electronics analysts at iSuppli know exactly how this whole console war is going to end (according to the consumer electronics analysts at iSuppli). While the Wii and Xbox 360 will peak in 2010, the PS3 will continue selling strong into 2011 (when it will crush the hearts of Nintendo and Microsoft while yelling "I told you so, bitches!" at the top of its lungs).

But what's possibly the more important point of this graph are the total sales of each machine that pretty much boil down to a 3-way tie. Each console is sitting snuggly in between 30 and 40 million units, making the Wii, PS3 and Xbox 360 each about as popular worldwide in 2011 as the PSP is today.

Whether or not this future comes to pass, it makes you wonder where the next "next gen" battle will be waged—in the living room, or in the pocket.

PS3 won't beat Wii until 2011, forecasts analyst [RegisterHardware]

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Kotaku-356900 Fri, 15 Feb 2008 10:40:07 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=356900&view=rss&microfeed=true
<![CDATA[ GameStop Stock Is Smokin' Hot ]]> gamestopdollars.jpgIf you are interested in getting in on a little hot GameStop stock action and were waiting for a good time to sink some money into the company, between now and January 10th would be ideal, according to two industry analysts. Both Arvind Bhatia of Stern Agee and Leach, and Mike Hickey of Janco Partners believe that trends indicate a strong holiday earning period for the Texas-based company, and that means that purchasing before the company announces said earnings next week.
Hickey said the GameStop's holiday period typically represents 75 percent of Q4 reported sales, which means that "the street is looking for $2.027 billion in holiday sales, or +17 percent year-on-year."
What it all boils down to is you, your family, your friends, and a ton of complete strangers bought a ton of gaming gear over the holiday season, and with GameStop games equals gains. While personally I limit my gambling to betting on whichever Super Bowl team has the most attractive uniforms, those so inclined may wish to partake while the partaking is palatable.

Analysts: Buy GameStop Shares Now [Next Gen]

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Kotaku-340600 Fri, 04 Jan 2008 10:20:49 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=340600&view=rss&microfeed=true
<![CDATA[ Pachter - Rockstar May Split From Take Two ]]> Wedbush Morgan analyst always seems like such a mundane title when dealing with the master of video game precognizance that is Michael Pachter. Speaking with Shacknews, the Pachtman puts forth the possibility that Rockstar Games founders Sam and Dan Houser could very well slip from under Take-Two Interactive's wing once their contracts come up in February 2009, much like Bungie jumped from Microsoft. It all comes down to money.

"I don't think that this is an issue of dissatisfaction with Take-Two; rather, I think it is rational to believe that in the wake of the $850 million Pandemic/BioWare deal, high quality developers like Bungie and [Rockstar] North would look to test their market value"
How much do you think a company like Microsoft or Sony would be willing to pay to secure Rockstar's exclusive service? How much would you pay? What if we threw in the magic of Pancake Puffs?

Pachter: GTA Dev Rockstar North May Eventually 'Pull a Bungie,' Split from Take-Two [Shacknews]

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Kotaku-331077 Thu, 06 Dec 2007 19:00:32 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=331077&view=rss&microfeed=true
<![CDATA[ Analysts: Things Are Lookin' Up For Sony! ]]> According to a report from CNN/Money, the PlayStation 3 has momentum. Upward momentum, that is, the kind that's in part helping Sony's earnings some six-fold this year compared to the last. Analysts such as Hiroshi Kamide of KBC Securities, who feels that the PS3 has finally had a "proper launch" this year, and David Gibson of Macquarie Securities who points to the cheaper model of the console, as the reasons for the upswing. I might pick a lack of Krazy Kutaragiisms as part of the change, but there's no way to gauge that, sadly.

They seem to like the fact that publisher Enterbrain picked Sony's PlayStation 3 as the winner of November's sales in Japan, beating long running console winner, the Wii. We suspect that victory will be short lived, as nearly everyone who wants a copy of Shin Sangoku Musou 5 likely has one and new released Wii Fit is... well, it's Wii Fit.

An unnamed analyst went far enough to note that he thinks Sony "putting a lot of pressure on Nintendo I think is significant." At this point it seems more like the pressure of a firm handshake, but I didn't go to Analyst College.

With the PS3 finally on the receiving end of some solid exclusive releases, now available to more budget minded consumers, could it finally find it's way out of the sales ghetto? We'll have NPD sales data next week to get an accurate look at how November went in North America.

Things looking up for Sony as PlayStation 3 sales pick up - analysts [CNN/Money]

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Kotaku-329504 Mon, 03 Dec 2007 19:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=329504&view=rss&microfeed=true
<![CDATA[ Nintendo Snatches Software Sales Lead From Sony ]]> hamburglar.jpgYou may have heard that Nintendo is doing alright for themselves lately. They've sold a few Wiis, a handful of Nintendo DS handhelds, given themselves a little walking around money, put a new coat of paint on the headquarters. The company's good news alert comes today from analyst group iSuppli, via Gamasutra, who add up the software sales revenue numbers, putting third quarter sales at $1.2 billion for Nintendo, some $200 million more than Sony's take.

That change in software sales leadership can be chalked up to stellar Nintendo DS and Wii game sales, combined with a drop in PlayStation 2 software purchases. Unsurprisingly, iSuppli pegs Sony's woes on a lack of PlayStation 3 software and the high price of the console. With no legacy hardware or handheld to help its numbers, Microsoft remains in third place, despite its high software attach rate.

It should come as no surprise to anyone paying attention to sales trends, but an official change in the order of things must be at least somewhat troubling to Sony's games division (and inversely thrilling to UK: Resistance).

iSuppli: Nintendo Leads Console Software Market [Gamasutra]

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Kotaku-316867 Tue, 30 Oct 2007 18:20:32 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=316867&view=rss&microfeed=true
<![CDATA[ Is This Then End For The PS2? ]]> RIP%2048.JPGWhile the Wii, DS, Xbox 360 and even PS3/PSP have been celebrating some level of success, the PS2 saw a 47% drop in software sales this September when compared to September 06. And this drop is following the 33% year to year decline we witnessed the month before. Things aren't looking good for the PS2, and according to Deutsche Bank analyst Jeetil Patel:
While this substantial decline was inevitable, it is currently unclear whether the drop reflects consumer transition to next-gen software or weak spending patterns amongst the low-end consumer...we think that the PS2 may finally be on its way out of the industry for good.
So is this really the end for the PS2?

While the PS2 has most definitely peaked, a holiday price drop could spurn a renewed interest in the already inexpensive console. Plus, the 40GB PS3 will leave a backwards compatibility gap for gamers...and just think about how long the PSOne held on after the PS2 proved to be successful. Oooh! But then again, maybe the lack of PS3 backward-compatibility will hurt the software sales even if the hardware does better. Isn't all this speculation so much fun?

But yes, with the aggressive price cuts of Sony's high end and Microsoft's only current offerings, few kids will be asking for a PS2 this Christmas.

PS2 On its Way Out for Good [gamedaily]

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Kotaku-313485 Mon, 22 Oct 2007 10:40:47 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=313485&view=rss&microfeed=true
<![CDATA[ Pachter Dates GTAIV DLC ]]> pachteruniverse.jpgAnalysts aren't just for predicting sales figures and price drops. No sir. A good analyst...say, one of Michael Pachter's caliber, can utilize their magical analyzing sextant for any number of game-related prognostications. Take DLC release dates, for instance. Microsoft's exclusive episodic content for GTA IV was originally set to go live in March, but seeing as the game won't hit until possibly April, Pachter used his powers to deduce the adjusted drop date for said DLC.
"We note that the USD 50 million deferred revenue for GTA episodic content was reclassified as 'long term,' implying a release date no earlier than Q4 2008," commented Pachter in a note to investors following publisher Take Two's latest financial results.
He's a magic man, I'm telling you.

Episodic GTA IV content expected late 2008 - analyst [GamesIndustry.biz]

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Kotaku-298600 Tue, 11 Sep 2007 12:00:26 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=298600&view=rss&microfeed=true
<![CDATA[ Sony To Sell Insurance IPO To Fund PS3 Price Cut? ]]> insurance_caveman.jpgAnalysts Michael Pachter and Jesse Divnitch aren't the only industry folk predicting another PLAYSTATION 3 price cut. Mitsuhiro Osawa, analyst at Mizuho Investors Securities Co. says Sony may be considering a price cut as one of its options, a move to be funded by a $2.9 billion dollar initial public offering. According to Bloomberg, Osawa says Sony Corp. could (for emphasis—could) turn this insurance unit IPO into an infusion of cold hard yen into its electronics and games businesses.

Bloomberg theorizes that these funds could help increase production of Sony's successful Bravia television series as well as help turn around the unprofitable PlayStation business. With the Wii outselling the PS3 three-to-one in August in Japan and the console trailing Nintendo and Microsoft's hardware sales in North America, it certainly wouldn't hurt a few units shifting.

Let's just hope that if Sony does issue a price cut in the States, that it's a little less foggy in its execution this time.

Sony to Raise 332 Billion Yen in Insurance Unit IPO [Bloomberg]

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Kotaku-296335 Tue, 04 Sep 2007 15:20:14 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=296335&view=rss&microfeed=true
<![CDATA[ Analysts Predict PS3 Price Cut Again ]]> pachterparade.jpgAs the holiday season approaches, video game analysts' thoughts go to their holiday bonuses, and there's no better way to get a bonus than to be an internet famous analyst like Michael Pachter, which is exactly what Michael Pachter has done. This is why we listen to him when he predicts a price cut for the 80GB PS3 in time for the holidays.
Wedbush Morgan Securities analyst Michael Pachter said in his latest report, "We note that Sony recently acknowledged that it will no longer produce its 60Gb PS3, and we expect the price of the 80Gb PS3 to be reduced to $499 before the holidays, maintaining a premium SKU at that price point."
Seems like a no-brainer to me, really. Pachter's prediction is backed up by the simExchange's analyst Jesse Divnich, which I liken to Gary Coleman trying to back up John Shaft.

Analysts: 80GB PS3 to Drop to $499 This Year [GameDaily BIZ]

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Kotaku-296228 Tue, 04 Sep 2007 12:30:26 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=296228&view=rss&microfeed=true
<![CDATA[ Pachter: PS3 Will Win Via Blu-Ray ]]> pachterfactor.jpgIt takes a special kind of guy to want to write 207 page reports for a living. A man of vision. A man of honor.

Pachter.

In his 2007 state of the industry report, our favorite analyst suggests that motion picture studios and not we, the gaming public, will ultimately decide the winner of this round of the console wars. Wedbush Morgan's Michael "Really Needs a New Headshot" Pachter speculates that with many of the same titles, the 360 and the PS3 will be battling it out on the DVD front, and he's got his money on Blu-Ray for the win.

As an owner of both a PS3 and now the 360 HD-DVD player (happy birthday to me), I can tell absolutely no difference between the two, so yeah - essentially it would come down to which format gets what movies.

As an aside, you think analysts put side bets on their predictions? Someone should write a suspense novel about an analyst who bets all he has on a company's downfall prediction, and then has to sabotage it to try keep from losing it all. I'll take a special thanks credit.

Anyway, Pachter's prediction for the console wars are Sony with 36% of the market, Nintendo with 34%, and Microsoft with 30%. It's a lovely everybody wins scenario that will drive console fanboys bonkers. Go Pachter!

WMS: PS3 to 'Win' Console War Because of Blu-ray [GameDaily.biz]

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Kotaku-258309 Mon, 07 May 2007 13:25:46 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=258309&view=rss&microfeed=true
<![CDATA[ Another Analyst On Nintendo Third Party ]]> pidgeonfight.jpgThis is the ultimate showdown, of analyst destiny...

First Mitchell enters the ring, loudly proclaiming that Nintendo's first party success hurts third party publishers. Then The Pachtman jumped into the ring and smacked Mitchell about with his Incomplete Analysis power move...but Michael Pachter is only one man. Then BAM! In comes IDC analyst Billy Pidgeon, taking Mitchell from behind with a metal folding chair! He's down! He is down!

"With N64 and GameCube, Nintendo suffered from a lack of third-party support and most of the third party titles that were published on Nintendo's platforms were slapped together ports of games for other systems...Now, however, things have changed: "That publishers are eager to seize the opportunities is obvious from the strong third-party support and development investment in Nintendo's platform."
Speaking to GamesIndustry.biz he pretty much discounts Mitchell's statements as being based off of the old days when Sega and Nintendo manufactured the cartridges themselves, making 3rd party publishers feel like they were getting shorted.

Taken by themselves, analytics like these are pretty dry, but when you put them all together you can really see what a vicious bunch these guys are. One of them says something, and then guys crawl out of the woodwork to tell him he's wrong. Come to think of it, they're like our commentors! We're not all that different after all.

Wii offers new challenge for third parties, says analyst [GamesIndustry.biz]

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Kotaku-257041 Wed, 02 May 2007 13:20:36 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=257041&view=rss&microfeed=true
<![CDATA[ PSP, Success Or Failure? ]]> Gamasutra's latest Analyze This column asks videogame analysts about their current impressions of Sony's PlayStation Portable and how the PSP can be improved.

So is the PSP a failure, as many overly critical of Sony say? Ed Barton from Screen Digest says "The only way in which the PSP can be perceived as anything other than a success is by comparison with the Nintendo DS." Well, that and maybe Sony's expectations that the device would be the Walkman of the 21st century, maybe.

There are some excellent insights here, with potentially surprising sales data to back up the PSP's "success". It also appears that Phil Harrison's GDC speech on Game 3.0 has analysts thinking about the PSP's potential in the user created content space.

I think the PSP could potentially have its best year yet, with PS3 interactivity, more unique software, better PSone support and a potential form factor redesign. Oh, and God of War PSP. Let's not forget that.

Analyze This: Is There Anything Wrong with the Sony PSP? [Gamasutra]

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Kotaku-250452 Fri, 06 Apr 2007 19:20:33 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=250452&view=rss&microfeed=true
<![CDATA[ Analyst: PS3 to Win Console Wars ]]> It certainly has gotten off to a rocky start, but a study by market research firm Datamonitor predicts that not only will the PlayStation 3 recover from its first stumbling steps, but rise to the top of the console heap with an install base of near 75 million by the year 2010. The PS2, by comparison, had sold upwards of 100 million units as of earlier this year.

I don't know what research the firm had to do to come up with these calculations and predictions. It would be interesting to see how, in the current gaming climate, they managed to come up with these results. Looking at the state of things as they are now it is hard to imagine, but despite my disappointment at titles and the price so far I know the PS3 has the power to become a dominating force in the industry, just like its older siblings have in the past. As always with the industry, time and games will tell.

Research Firm Predicts PS3 Victory In Next-Gen Console War [Gamasutra]

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Kotaku-225427 Tue, 02 Jan 2007 12:40:14 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=225427&view=rss&microfeed=true
<![CDATA[ Analysts: PS2 Rules 06, Xbox 360 Disappointing ]]> SNIFFLEGamasutra asked video game market analysts to wrap up their thoughts on the year 2006, picking their brains on the health and performance of the industry. While most were positive on the PlayStation 2 and the Nintendo DS, Wedbush Morgan's Michael Pachter went a bit more negative, namely on underperforming sales of the Xbox 360.

I'm pretty disappointed in the Xbox 360. I think Microsoft is doing everything right: Games are good; Xbox Live is amazing; and the console is not prohibitively expensive. Yet people are just not buying. The console is lagging behind my initial expectations by at least 200,000 units per month in the U.S., and I don't know why.

Microsoft is surely due for a price drop this spring, with some stand out original titles in the pipeline, as well as Halo 3. Will 2007 be the year of the Xbox 360? Will the non-hardcore crowd finally bite with unproven IP like Lost Planet, Blue Dragon, and Mass Effect? It sure worked for Gears of War.

Analyze This: Wrapping Up the Year in Gaming [Gamasutra]

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Kotaku-223063 Tue, 19 Dec 2006 18:20:29 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=223063&view=rss&microfeed=true
<![CDATA[ Analysts: Sony May Have Missed Shipment Target ]]>

Bloomberg is reporting that (are you sitting down?) Sony may not have actually made their 400,000 unit shipment target for the launch of the PlayStation 3.

More than half the 150 stores checked by Kaufman Bros. said they wouldn't have enough units to cover preorders, according to a Nov. 16 research note by retail analyst SooAnn Roberts. She predicts Sony will ship no more than 200,000 units to the U.S. this year.

Yeah, that's this year. 200,000. Not on launch day, when Sony expected 400K on that one day and 1.2 million by end of year, but for the rest of 2006.

Other analysts are slightly more positive, with shipments expected to hit the 400,000 mark. Sony is being non-committal, saying that they "shipped as many PlayStation 3 units into the North American market as possible and continue our efforts in supplying systems to retailers nationwide through the holidays" but still hope to ship 1 million units by January 1.

Regardless of the final figures, it's not going to be easy to get one any time soon.

Sony May Have Missed PlayStation 3 Goal, Analysts Say

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Kotaku-216269 Mon, 20 Nov 2006 23:00:11 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=216269&view=rss&microfeed=true
<![CDATA[ Xbox 360 Sales "Lackluster", Xbox "All But Abandoned" ]]>

Get your video game industry analyst hate retardant suits on, because following the recent white hot sales data (trying to sex up sales data here, folks) that show games sales are way up, that info is also getting mixed reactions from analysts. Yeah, yeah, what do they know, right?

But there is some interesting stuff in here, believe it or not. Wedbush Morgan Securities game industry honcho Michael Pachter says that the 57% drop in Xbox sales (ouch) indicates that "the console has been all but abandoned in favor of the next generation Xbox 360." No real surprise there, as not even Microsoft themselves have any software titles scheduled for the old black box.

But what is a little more surprising is that "the Xbox 360's installed base is still smaller than the original Xbox's equivalent after the same number of months of sell-through. Xbox 360 sales are even more lackluster if you consider that the original was an unproven product that was trying to sell-in against the hugely popular PS2." That's according to Deutsche Bank analyst Jeetil Patel, who also notes that the 360 is selling at a much slower rate than the PS2 was during the same time frame.

Should Microsoft close up shop and throw up the white... err, "chill" flag? Doubtful, as Pachter spins 360 sales as pretty positive, with sales exceeding WMS expectations. Are we clear? The only response I want to see in the comments is obviously "CRYSTAL!"

WMS: 360 Going Strong; Original Xbox 'Abandoned' [GameDaily.biz]

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Kotaku-207711 Sun, 15 Oct 2006 15:33:19 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=207711&view=rss&microfeed=true
<![CDATA[ Analysts: PS3 Delay in Europe Bad For Publishers. Duh. ]]>

Be prepared to stagger under the bright, bright light of resplendent genius: analysts at UBS Investment Research think that the PAL delay of the Playstation 3 is bad. Like, that's 500,000 gamers who won't be buying games during the Christmas crunch. Fingers point specifically at Activision as a company that built Q4 targets around the Playstation 3. They predict that companies will delay the launch of titles until March to take part in a bigger market.

Ah, analysts. Is there any common sense observation to which they can't lend the air of impervious respectability? Thanks for the heads up, Einstein!

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Kotaku-205122 Wed, 04 Oct 2006 07:40:26 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=205122&view=rss&microfeed=true
<![CDATA[ Analysts: PS3 Price Drop In Spring? ]]>

Oh, you analysts. No one even has any idea who you are, but when you vague soothsayers talk, every gamer farts and listens, despite the fact that you guys never have any idea what the hell you're talking about.

We know that these same business school sages recently called Sony's Japanese price-cut "ridiculous." Now, they are positing that America could get a similar price cut as early as 2007. What reasons do they give? Is pure, unsupported speculation a reason?

This is an interesting point, though:

For Pachter, however, the critical news coming out of the Tokyo Game Show wasn't the price drop so much as it was the inclusion of HDMI in the low-end PS3. "This now tells me that I can get Blu-ray and I can play the output on my 1080p TV with the lower priced box. So it makes the higher priced [$600] box even less attractive, because you've got to really like wi-fi and lots of disk storage to pay an extra 100 bucks for that... It seems to me that maybe they're acknowledging that they shouldn't have pushed the higher priced box, and they're going to push the lower priced box," Pachter said.

That would certainly be nice.

PS3 Price Cut Next Spring? [Gamedaily]

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Kotaku-203287 Tue, 26 Sep 2006 10:18:25 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=203287&view=rss&microfeed=true
<![CDATA[ Analysts Confused , Stocks Dip Over PS3 News ]]> Some video game publishers' stock took a bit of a dip after yesterday's wave of confusing, but bad news about the state of the Playstation 3 launch,

Shares of Electronic Arts dropped 1.3 percent, Activision dropped 3.5 percent, Take-Two Interactive dropped 2.5 percent and THQ dropped 3.7 percent.

Analysts, confronted with hard facts, seemed confused about how to react.

Webush Morgan analyst Michael "Nothing to see here" Pachter said that while he expects U.S. publishers to lose $125 million in overall holiday game sales, he thinks it won't be enough to "move the needle."

On the other end of the hyperbole Janco Partners analyst Mike Hickey said he thinks this could be the first step in a total delay of the Playstation 3.

"I think it raises concerns that maybe Europe is the first and possibly not the last to fold in its launch plans," Janco Partners analyst Mike Hickey told Reuters.

So there you have it. Sony drops news, analysts think it could mean the end of the world or absolutely nothing.


Sony console delay stokes holiday sales worries
[MSN Money]

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Kotaku-199141 Thu, 07 Sep 2006 12:08:33 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=199141&view=rss&microfeed=true
<![CDATA[ Another Random Analyst Clucks Tongue At PS3 ]]>

It's a slow Monday, so what the heck, let's get some more PS3 doom mongering going on.

Over at Next Generation, DFC Intelligence' s David Cole is wondering the fate of the PS3 in relation to its many much publicized launch blunders. The short of it?

While it has always been clear that Sony's dominant market share was destined to decline, there now appears to be the distinct possibility the PlayStation 3 could end up third in market share behind both the Xbox 360 and Nintendo Wii.

Why?

Sony has done very little to justify why the system is worth a premium price for consumers that don't care about raw hardware performance and are not hard-core audio/visual consumers. Unfortunately we believe that represents over 90% of the consumers in the marketplace.

I'd personally argue that the PS3 has done very little to justify the premium price even to customers who are hard-core audio/visual consumers. Atfer all, nothing we've seen so far looks noticably that much better than the 360.

PS3 'Could Come Third' in Console Battle [Next Generation]

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Kotaku-184947 Mon, 03 Jul 2006 13:40:41 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=184947&view=rss&microfeed=true
<![CDATA[ The Game of PlayStation 3 Pricing ]]> ps3_pricing.jpgIt seems that every armchair analyst and gaming forum account holder was pretty sure they knew how much the PlayStation 3 was going to set us back. But some people actually get paid to do research and make educated guesses about how much these things are going to cost.

So, who won the analyst guessing game? With price estimates ranging from $365 to $800, Wedbush Morgan Securities came closest—without overbidding—with their $500 price estimate. Check out the gorgeous full chart, crafted with expert-level Excel skills, with winners and losers at Gizmodo. —Michael McWhertor

History Of Playstation 3 Pricing [Gizmodo]

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Kotaku-175253 Sun, 21 May 2006 23:19:32 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=175253&view=rss&microfeed=true
<![CDATA[ PlayStation 3 Too Expensive! Or Is It? ]]>

I'll admit, I'm in the "It's too f#@king expensive" crowd. That $599 price tag was a press conference punch in the gut. However, I fully realize that I will do what's necessary to secure a PS3 on day one. The console lust just takes over. All I see is shiny new piano black plastic and a vision of my future self huffing the factory fresh fumes from the newly opened box. But I'm the guy who came this close (fingers just a hairs breadth apart) to dropping over a grand on a Prada suit today. I know, I know. In my defense, it was really sweet.

Speaking of suits, the analysts at DFC Intelligence also think that the PS3 is just a bit too pricey, that it might hurt Sony's marketshare and the industry as a whole. Citing that the "video game business model has been to build an installed base of tens of millions of users in a very short-time frame", Sony's premium price "could spell rough times for publishers that have come to rely so much on Sony's ability to build a huge market of devoted video game consumers". Will the market see what a "bargain" they'll be getting with Blu-Ray, integrated Wi-Fi and a standard hard drive?

On the other side of the fence is Next-Gen. They contend that the console is quite a bargain, that it will continue to sell out for the first six-months, putting all of Sony's promised 6 million consoles into the hands of the hardcore within the first four and a half months.

Would I be surprised? No. Clearly the Xbox 360 is selling out at higher prices than the previous generation and, for a time, well above it on eBay. I'm starting to wonder what happens the following year, when Sony can afford to drop the price a bit lower. Launch mania will be over, the Wii and the Xbox 360 will be firmly entrenched and Blu Ray acceptance will still be an unknown factor. Regardless of the outcome, it's going to be an exciting console war to watch from the outside. —Michael McWhertor

Analyst: PlayStation 3 Price Could Hurt Sony, Industry [Gamasutra]
Opinion: Sony's Far From Being Whipped [Next-Gen]

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Kotaku-175201 Sat, 20 May 2006 17:41:58 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=175201&view=rss&microfeed=true
<![CDATA[ Love More Popular Than Games in February ]]> brand.gif

GameSpot reports that Wedbush Morgan analysts estimates have the February 2006 numbers slipping 11% last month. The report, compiled by Michael Pachter and Edward Woo further indicates that they expect slumps through the first half of the year, while the gaming world anxiously awaits Nintendo and Sony's next-generation machines. Hopefully this news surprises no one, as with the loom of new machines on the horizon, interest in old machines should begin to wane. That's what we're seeing here.

NPD predictions cast gloom over February [GameSpot]

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Kotaku-158985 Tue, 07 Mar 2006 14:40:59 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=158985&view=rss&microfeed=true